mavet's page

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avr wrote:
If you're making a spellcraft check in reaction to someone casting a spell (to identify it) then that immediate action happens at the same time as the spellcraft check. If you make another check next round you just get the one bonus, but the first one? That's got both parts in effect IMO.

So i have both the +5 and the +HD if i use the skill the same round but not if i wait a round?


avr wrote:
After you do so, the spell ends. It's still in effect when you make the check.

See that was my immediate thought too but the problem is:

Is that after you make the immediate action or after the one minute?
Wouldn't I be making the skill check after taking the immediate action? Wouldn't that mean i take the immediate action, the spell ends, and then i get a new auxiliary bonus? It doesnt say after one minute or after you use the new ability. it says "take an immediate action, after you do so the spell ends" and then you get a new ability?
Im still confused by the wording. I thought it was straight forward until a friend pointed out the wording.


Almarane wrote:

If we don't add traits to monsters to tell which Recall Knowledge to use, at least add to each trait's description which Recall Knowledge is used, if necessary. So for your exemple, we could have :

Beast -> Nature
Evil -> ///
Human -> Society
Humanoid -> /// (Society ?)
Lawful -> ///
Medium -> ///
Werecreature -> Nature

Which would lead to Werewolves being identified with Nature and Society

I think this is the best solution. It would take up less than a page and you could put common ones in the CRB and every new bestiary could have half a page showing new traits not covered in the crb. I also like the idea of being able to use different skills to identify monsters from a flavor perspective. It lets the DM spin the description and information with some fluff.


You can continue to use recall knowledge for more information.

"Identifying monster abilities is one of the most common
uses of Recall Knowledge. The monster’s commonality
sets the difficulty: low for common monsters, high for
uncommon, and severe for rare or unique. Most monsters’
level should be the level of the DC, but you could reduce
the level drastically for really famous monsters. A
character who succeeds identifies the monster and singles
out one of its best-known attributes—such as a troll’s
weakness to acid and fire or a manticore’s tail spikes. On
a critical success, the character gets that information plus
something more subtle, like a demon’s weakness or the
trigger for a reaction.

After a success, further uses of Recall Knowledge can
yield more information, but you should increase the
difficulty each time. Once a character has attempted
an extreme-difficulty check or failed a check, further
attempts are fruitless." -Page 338 of the playtest rulebook

it's not one and done pass or fail like in 1E