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The advancer is still available if anyone still uses it:
http://www.ragweedquilting.com/pub/PRPG%20Monsters.htm


amstrdm wrote:

First off, sorry for raising this thread from the dead.

Secondly, thank you for sharing this amazing tool!
Thirdly, two things I've noticed:
  • Zombie check-box doesn't get cleared when you hit Reset
  • Attempting to apply the Zombie template to a creature with a Fly speed causes it to hang indefinitely. This seems to be caused by the following code snippet:

It is now fixed. Thanks for finding it.


Kayne_rahl wrote:
I'm noticing that when I try to add the advance template to the Giant Spider creature, the java script stops working. Has anyone else noticed that, as well as any other creatures it might apply too.

Should be fixed now.


1 person marked this as a favorite.

Okay, I spent the morning fixing it up. So long as people still use it, I'll update it.

It now works in chrome, firefox, and IE.

Also, it is now up to date with a bunch of new sources. Creatures from more than one source, list the source in parenthasis in the drop down list. Also, the created creature info now has the source for the creature at the bottom of the output.

Also, notes for IE. It's slower and won't show two columns. I don't really know why and don't want to spend any more time looking at it.


1 person marked this as a favorite.

Sorry about that. My wife is starting a business, and we needed the web space. I just moved it to my dropbox and added a redirect from the old url. The new location is http://dl.dropbox.com/u/3049811/pub/PRPG%20Monsters.htm

Enjoy


The news sidebar on the right of the web site has bad links. They are missing the "paizo.com/paizo/news" part of the url.

Example:

Quote:
Pathfinder Society Names Regional Coordinators, Monday, 05:00 PM

links to

Quote:
http:///#v5748eaic9nci

but should like to

Quote:
http://paizo.com/paizo/news/#v5748eaic9nci


Sounds great. Improvements are always welcome.


Louis Agresta wrote:


Dude, this is sweet. Mind if I post a link from my blog?

None at all. I just made it for my own use, but the more use the better. I, however, make no claims that its accurate. It's meant to be a good shot at the advancement, not for perfectionists. But it's great for on the fly stuff.


I've added Half-Dragon and Half-Fiend now as well. Enjoy.

http://home.roadrunner.com/~thegraggs/pub/PRPG%20Monsters.htm


How stable are these minis? They have bases reminiscent of my minis from the '80s which always were falling over. Do they fall over if someone lightly bumps the table?


* Str bonus to dmg fixed (I think). So giant looks better.
* Snakes grouped together
* some other stuff clean up too.

Quote:


And Giant creature is out of whack: I tried it on a viper. The natural armour isn't changed correctly.

AC in general seems to have problems.

Example for constrictor snake:

(Base) AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
(Giant) AC 15, touch 11, flat-footed 14 (+3 Dex, +2 natural) [Adv: -2 Dex, +2 natural]

I think the natural armor is correct. I just tacked on the [Adv: -2 Dex, +2 natural] but didn't update the other numbers. It looked like more work that it was worth. The AC, Touch, and FlatFooted get recalculated, I just don't go through the (+3 Dex, +2 natural) and try to parse the different types.

So the giant you have shown has a total of +4 natural armor (+2 originally and +2 due to the advancement to giant). Going from any smallish size to "Large" gives a +2 natural armor bonus. I'm using the table Size Changes Table.


Okay, version 1.1:
Fixed: '0' instead of HD
Fixed: 'NAN' on hit dice in some cases
Added: Augment Summoning
Also I reorganized the monsters so Large Blue Dragon is Dragon, Blue, Large. Also, the two shadows -- one was a shadow demon (fixed)

Let me know if you spot any other oddities.

Also, if this is slow to load, you can copy the two files to your local computer and run it. If the two are in the same directory it should work. You just need the htm and the xml files:

http://home.roadrunner.com/~thegraggs/pub/PRPG%20Monsters.htm
http://home.roadrunner.com/~thegraggs/pub/PRPG%20Monsters.xml


jreyst wrote:
Mind if I embed that in an iframe in the d20pfsrd.com site?

Please do.


stuart haffenden wrote:
I get an "ActiveXObject not set up" message and then it says its loading [the monster] but never does...

Oops. I never tried it with IE. I use firefox. I hadn't realized javascript was such a pain between versions. Anyway, I got it mostly working in IE now. Only the 2 column output isn't working and I don't know why. So use firefox if that's important. I mostly wrote it so I could compare the before and after creatures anyway.

Here's the link again
http://home.roadrunner.com/~thegraggs/pub/PRPG%20Monsters.htm


1 person marked this as a favorite.

I needed a quick way to apply the Monster Advancement rules from PRPG, so I put this web page together. It will take any creature in the Bestiary and make it "Advanced" "Young" "Giant" "Celestial" "Feindish" or add Hit Dice with just a click.

It isn't a "perfect" adjuster, as in I'm not a perfectionist, so not all the stats are really correct, but they're close. Also, I put this together over 4 evenings, so there are definitely bugs. Still, I think I'll use it this weekend at our game.

Let me know what you think.

http://home.roadrunner.com/~thegraggs/pub/PRPG%20Monsters.htm

It's just a simple page of javascript and uses the monster database from d20pfsrd converted into xml.


Looks like the Amazon info for this book is really old (wrong cover, wrong author, etc). It needs updating.


I guess I just picture the TRex trashing his head back and forth with the PC in his mouth as the PC and he grapple. Up walks a wizard and without a touch attack/ save or anything takes the PC away by automatically touching a friend and teleporting. The Pathfinder grapple rules say that the PC stays in his space so there is no difficulty touching him.

I can see it both ways actually. I guess at 8th level a lot of things stop being much of an challenge for the PCs.


Last game we had a wizard use his Dimensional Steps ability to teleport himself and another character. The other character was grappled by a TRex (Savage Tide AP on the Isle of Dread).

I felt the TRex should have gotten a save to keep hold of the character. I would understand a PC teleporting himself out of a grapple (requiring a concentration check perhaps), but the teleport rules for taking an object from someone else give me concerns about the grapple.

I realize the PC in the grapple isn't an object, but how is teleporting the grappled PC away from the TRex by touching him different from teleporting a foes weapon away by touching it?

I ruled that there was no save this time as the PC was in very dire straights. The TRex had a CMD of 44 or so.


Page 123: Elemental Channel (similar issue with alignment channel).
"Instead of its normal effect, you can choose to have your ability to channel energy heal or harm outsiders of your chosen elemental subtype. You must make this choice each time you channel energy." and " You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new elemental subtype."
These two quotes don't make sense together. If you can choose the elemental type each time you channel, they why take the feat multiple times?


Some more items. Once again, page number is the pdf page, not the book page (which is one less)

Page: 97
Flying Maneuver table - turn greater than 45 degrees (5') is DC 15, but turn 180 (10') is DC 20. Should the 45 degree one have a maximum. Perhaps it means turn 90 degrees by spending 5 feet of movement?

Page: 100
Heal check: Treat Deadly Wounds - I had to read the following sentences a few times to make sense of it. "You must expend two uses from a healer’s kit to perform this task. You take a –2 penalty on your Heal skill check for each use from the healer’s kit that you lack." So this sounds like you would take a -4 to treat deadly wounds without a healers kit, or -2 if the healer's kit only has one use left. However, the top of the second column on page 100 states: "A healer’s kit gives you a +2 circumstance bonus on Heal checks." Does this apply or not for treat deadly wounds?

Page: 118
Alignment Channel: " You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect."
Should the final "type" be plural? If you have this feat twice and you channel energy, could you choose at that time to effect chaotic and evil outsiders?

Page: 119
Bleeding Critical: The first hyper-link to "bleed" in this paragraph is not working.

Page: 121
Dazzling Display: "demoralize" isn't found in the index or glossary. As such it isn't obvious what it does. It is definded under the intimidate skill. Perhaps making it a link, adding it to the glossary or index, or adding a note in this feat would be helpful.


I've gotten tired of Paladin Animal Companions in my games (ie. they aren't mounts), so I house rule that it must be a mount. I'm sure a good argument could be made as to why a wolf could be a mount though (either a large wolf, or a small PC).


My understanding is that so long as the target is denied it's dex modifier to AC, you can sneak attack. So ranged sneak attack should work, for example, if the target has not acted yet in the 1st round, or if they are climbing (and don't have a climb speed). So long as they are within 30'

Ninjaofthesea wrote:

Are they possible w/o stealth or complete concealment? I am pretty sure the answer is "no" but wanted to ask in case I missed something. I thought improved feint may be a way to get you there but, apparently it can only be used for melee attacks.


Here's my next set. I used the pdf page number this time since it's easier. The book page numbers are one less.

Page: 34
"No Escape": "The barbarian provokes attacks of opportunity as normal during this movement."
-- I would guess not from the withdrawing character. I would also assume the withdrawing character does not provoke AoO from the barbarian either.

Page: 34
Powerful Blow: I think it should say the swift action is after the to-hit roll, but before the damage roll.
"This power is used as a swift action before the roll to hit is made."

Page: 34
Is "Moment of Clarity" a free action, immediate action, or what ?

Page: 44
Destructive Aura: slightly unclear: "All attacks made against targets in this aura (including you)..." - does it mean (including those against you and your allies)

Page: 49
Master Illusion: "you can create an illusion that hides the appearance of yourself". Does it mean you are essentially invisible?

Page: 54
Ape 4th level advancement: Is the +2 natural armor make a total of +3 (was +1), or does it change from +1 to +2?

Page: 54
Ape Starting Statistics: Does +1 natural armor replace the natural armor in the Ape stat block, or add +1 too it? Or does this ape not reference the bestiary ape at all?

Page: 54
Animal Choices: " Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion’s Dexterity and Constitution by 2."
So, for example, instead of the Ape at 4th level getting Large size, 2 natural armor, improved bite/claw dmg, Str +8, Dex -2, and Con +4
you could choose just +2 Str and +2 Con? Still stay medium with lower natural armor, etc?

Page: 60
Abundant Step Description: The dimension door spell says: "After using this spell, you can’t take any other actions until your next turn." Does this hold for Abundant Step?

Page: 69
Major Magic & Minor Magic: Does the rogue pick the spell at casting time, or at feat choosing
time, or once each day? If it is at feat choosing time, can they select the feat twice and get
another spell?

Page: 73
Unusual Anatomy: "giving you a 25% chance to ignore any critical hit or sneak attack scored
against you"
Does this mean you ignore the extra critical/sneak damage, or the attack misses completely
and you take no damage?

Page 87:
Last line in first column: " When making an opposed skill check, the attempt is successful if your check result exceeds the result of the target."
Should that be "equals or exceeds"?

Page: 103
Perception table subscript (1) "Favorable and unfavorable conditions" description--items I've put in CAPs seem backward. --
"bright light might INCREASE the DC of checks involving sight, while torchlight or moonlight might give a PENALTY. Background noise might REDUCE a DC involving hearing, while competing odors might PENALIZE any DC involving scent."

Page: 120
Catch Off-Guard: Benefit: "unarmed opponents are flat footed..." Only for the 1st attack against them, or the whole fight?


My page numbers are the book pages numbers, not the pdf page numbers.

page 4, 2nd column, 1st paragraph: Not a complete sentence and not a question.

Quote:
That shelf you have full of great adventures and sourcebooks (many of them very likely from Paizo)?

page 8, 2nd column, 3rd paragraph, last sentence: remove the word "are"

Quote:
Unless otherwise noted, whenever you are must round a number, always round down.

page 11, 1st column, 1st paragraph: Ability Score link is a box instead of an underline. This appears in a number of places.

page 10, last sentence on page: not a complete sentence. Perhaps replace "for" with "await".

Quote:
Chapter 13 (Environment): Aside from fighting against monsters, a host of other dangers and challenges for the PCs as they play the Pathfinder RPG.

Many links don't work. An example is on page 22 in the Elf Racial Traits, the "Low-Light Vision" link doesn't go anywhere.

page 32, Clear Mind: it says you can reroll a failed save, but must choose so before the GM announces the result. I guess the fix is to remove "failed".

Quote:
Clear Mind (Ex): A barbarian may reroll a failed Will save. This power is used as an immediate action after the first save is attempted, but before the results are revealed by the GM.

page 33, Moment of Clarity: It is unclear if this is a free action or an immediate action.

page 33, No Escape: The comment on attacks of opportunity - I assume the barbarian and the target do not provoke attacks of opportunity from each other.

Quote:
The barbarian provokes attacks of opportunity as normal during this movement.

page 33, Powerful Blow: I am guessing it should say the swift action is before the damage dice are rolled, not the to-hit dice.

Quote:
Powerful Blow (Ex): The barbarian gains a +1 bonus on a single damage roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made. This power can only be used once per rage.

page 99, 2nd column, Intimidate heading: The link underline for "Cha" goes through the middle of the word (like a strike-though). I think this shows up on all the large font headers with links.


I downloaded it today as well and have the same missing chapter.

Mijast727 wrote:
Gary Teter wrote:

Chapter 13 is in the file "400-433 PZO1110 Environment.pdf" which should have been labeled "410-447 PZO1110 Environment.pdf". Looks like some of the other page numbers are wrong, too. We'll fix these when everyone's back from Gen Con and email you to let you know when it's fixed.

[edit] Also, if you rename the per-chapter files the hyperlinks won't work properly.

Gary,

Just to let you know, the one file per chapter .zip that I downloaded this morning does not contain the Ch13 file at all (not even the incorrectly named one). Just wanted to pass this along.

Thanks!

Mike


I should also point out that it's just one page (html text), not really a site. You could save a local copy if you don't have internet access where you want to use it. Just use "save page as...". If you have javascript enabled, it'll work.


KnightErrantJR wrote:
I really like the site. I only wish that Firefox wasn't show little anomalies on the page, since I use that instead of IE (which displays the site just fine). Ah well. Its a very nice, useful site.

If the "little anomalies" are the little box with a number in it in the text now and then, I think I fixed those. They were cut & paste issues where the original text used special characters for quotes and dashes. I hunted them down and fixed them just now.

Let me know if I missed any. Or was there some other anomaly? I use firefox myself.


Good ideas.

I've updated it to remove the images from the instruction booklet, added the feat and prestige class, and added some image from the blog along with the community use text.

It's at the same url: here


I put together a quick reference web page for the harrow deck. It allows for looking up the meanings of cards with just a click.

I believe all the info on the page is open content, as near as I can tell. If it isn't, Paizo people please let me know and I'll remove it.

You can find it using the link below. It's simply one html page and three images, which you don't really need.

Harrow Quick Reference


Dark Minstrel wrote:


That is an awesome idea. What was the name of the book you found for 3.x?

Yeah, it was a word document (or some such) from way back. I don't know exactly where I got it, and I can't find the electronic version anymore.


I'd like to see a book of summon-able creatures for use as a reference at the table. I had found something like this on the web long ago and printed it out, and it's one of the books used at every session.

It has just the stats for "summon monster" and "summon nature's ally" creatures for each spell level. That way the player who is always summoning has just a few pages to look though for each spell level instead of taking the "bestiary" and searching back and forth. They don't use any flavor text, just stats for playing the summoned creatures.

Something along this lines as a player reference would be nice.


Great sale, great occasion, and great deal of fun choosing what to get 8)


I'm not seeing her as that tough, although I'll see this weekend when my players run into her. If she teleports to the top of the maw as suggested in the adventure, then she has to last 10 rounds before she can teleport away again. Not many battles last that long. If she concentrates on one PC, she may take that one down before she dies. But if she switches targets once or twice, it should be tough but doable.


Lisa Stevens wrote:

I hate having to count out squares of fleeing in the middle of the battle, trying to keep track of where the undead is as it flees. I think something more useful, such as the undead can't come within 30 or 40 feet of the turning holy person would still make the ability really useful. Perhaps you could add an effect like shaken to show the fear affect. I am going to bring this up to Jason. Thanks for reminding me how much I hate the fleeing part! :)

-Lisa

I like the pathfinder RPG Beta frightened (which is what turning does) though since it allows the creature to stop fleeing once out of sight of the source of the fear. So I have the undead run to the next room, and lay in wait there for anyone to follow. This fixed the "count the squares" issue for me.

As a note, I didn't see this feature of frightened in the Glossary definition of the frightened condition on page 400, but does appear in the description of frightened on page 395 under "Fear". It should be in both places.


I've found one of the ways I really like to keep in touch with goings on at Paizo is to have an rss feed of the employee's posts. The problem I'm having is every time an old post gets moved to the archives, it shows up again as a current post in the RSS feed. It doesn't show up on the employee post page though.

For example, if I go to http://paizo.com/people/LisaStevens/posts,
I see Lisa's most recent post about goodman games products, but if I go to http://paizo.com/people/LisaStevens/posts&xml=atom you will see an old post about a shipment mix up (http://paizo.com/paizo/messageboards/paizo/customerService/archives/order1 0408688207DifferentMiniatureShipped&page=1&source=rss#742384)

Can we have it so when posts are moved to the archive, they aren't re-posted to RSS, pretty please?

Thanks!


Our place says any food left in the fridge after Friday night is gone. I don't know if they actually have someone clean them out then or not.

So I'm good with 1 week.


Ah, yes. That makes sense.

And I totally agree that NPCs with a CR equal to their class level is too easy and should be a lower CR.


But doesn't that make the goblin a CR1/3 and the goblin warrior a CR1/4? Shouldn't a goblin with an NPC class at least be the same CR as the goblin without the class? Am I missing something?


Okay, now I've got the critical deck, and the fumble deck. Paizo, what you need to offer is a nice case/box/tray to keep them in and easily use at the table.

Perhaps a mix between these:
image1 image2 image3


I'm interested. In Southern California as well.


Skyler Brungardt wrote:
I'd sure like to see Magic Missile get a revision. It's hands down the most powerful attack spell for all of the first level spells, and better than many second level spells too.

I agree that Magic Missile needs work. In my house rules it requires a touch attack if the target has any cover at all.


My group tried action points and after a while stopped using them. They took away a lot of the tension, especially using action points to stabilize. One one worried about downed comrades anymore.


I must not understand the PRPG Alpha 1 cover rules. It says under ranged "Lines that run along the edge of a hard surface or creature count as being blocked."

So if you are in a 5' wide hallway with an opponent any corner of your square will run along the wall to two of the opponents squares corners. This can't count at 2, which will give him cover +2, can it?


Kobold Cleaver wrote:
Hmm. Sorry, I'll pass this time. Anyways, I prefer D&D.

It is D&D, just played from your home via computer (using the Kloogework software to show the map, minis, etc. and Ventrilo software to allow everyone to talk to eachother over microphones).

It allows people to play D&D without having to physically meet and is great to people who are across the country from each other.

I'd love to play, but am busy Sunday.


p92, Lamia Matriarch:
In stat block: Melee touch (2d4 Wisdom),
but in the description: Wisdom Drain (Su) ...deals 1d6 Wisdom drain with a touch

Which should we use?


Shisumo wrote:

Here's how I'm planning to handle it:

Hagfish Slime
Poison
Type: Ingested, DC: 21, Initial and Secondary Damage: sickened
Notes: A character who fails both saves is nauseated rather than sickened. The effects last for (6 - Con modifier) hours, minimum 30 minutes.
Price: 1 sp at the Hagfish, and may Desna have mercy on you.

Anybody who gets nauseated fails the Norah test and likely suffers a violent reaction all over the bar to boot.

I want'ed to make a high Con have more of an effect, so I'm adding the following to Shisumo's poison.

Norah Test:
The mug takes you 2 gulps. Each gulp requires an initial damage roll, and then only one secondary damage roll if you take the second gulp within 1 minute.

Some calculations showed the following chances for % chance winning the Norah test:

Fighter/Barbarian Lvl 2:
Con %chance
8 3%
10 5%
12 10%
14 14%
16 19%
18 26%
20 33%

Wizard Lvl 2:
Con %chance
8 1%
10 1%
12 1%
14 3%
16 7%
18 11%
20 17%

I figure only drunk or high Con / Ftr types would ever even try. And for them its not too hard, but there aren't many takers.


I've also become more accustom to the font size as I read, but I know it will be a problem at the game table as the light is lower there.

What I really have trouble with is the font/text on the maps. Specifically the Sandpoint map. Even wearing glasses and holding it 6" from a light bulb, I still can't tell what it says sometimes. I'm often just guessing at the streetnames. And the 3's and 5's on all the maps are indistinguishable. Please take a look at this as I need to be able to quickly read the maps at the game table.


Come on, like we didn't expect something like this (Service Unavailable)


Guennarr wrote:
master0fdungeons wrote:

DMs Familiar (http://www.paladinpgm.com/dmf) - reference libraray & combat

MyInfo (or SeoNote that I use now) - notes
MapTool (http://www.rptools.net) - map display

Checkout the other tools I use as well as my projector setup at
My Gaming Setup

Hi there,

I just watched your set up. Wouldn't a mirror cause the image to be side switched? (i.e. left for right and vice versa? So you would have to mirror maps in advance to display them correctly?

Greetings,
Günther

The projector has a menu option to switch the image around. Its very quick and easy. You can switch top/bottom and right/left, but there isn't a rotate 90 degree option, but I don't need that at all.

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