mattdroz |
Andrew Crossett wrote:I keep asking for a boys of Paizo speedo calendar but they keep resisting.* A swimsuit issue. :-)
It's not really their fault. I mean, they live in Seattle! They get one day of sun a year. So there isn't any film or digital camera that can process the washout of white if they take their shirts off. ;)
Papa-DRB |
A book, perhaps in the Chronicles line that details a series of "towns" in various locals across Golarion.
Using the DMG 3.5, sizes should include, thorp, hamlet, village and small town. 40 up thru 2000 people. Put at least one in each of the main terrain types, forest, wasteland, desert, frozen, etc.
-- david
Papa.DRB
Ross Byers RPG Superstar 2008 Top 32 |
I don't want to turn this into a threadjack, but those 2 classes are in the EPH. Are you saying that book isn't a core book? I thought Complete Psionic wasn't a core book, but the EPH was. As such, if you were to update 3.5 psionics, it seems to me you'd have to at least keep the "core" psionic classes. Or maybe it's my understanding of the word "core" that's at fault here.
I'm also not privy to conversations (on these boards?) that changes made would be radical in scale, so if you're right about that, I guess anything goes.
I guess I can always stick w/ my EPH if I don't like a potential Paizo remake. No harm, no foul as we say.
One final thing. I can't speak for the P. Warrior, but most people's complaints about the Soulknife aren't that it's "broken", but rather, it's underpowered and overly complex in its mechanics. Something I think the variant version I mentioned above...
The XPH is mostly Open Content (or, more correctly, the same psionics content was added to the SRD), but it isn't 'core'. 'Core' generally refers to the PHB, DMG, and MM. Or in the case of Pathfinder, the Core Rulebook and the Bestiary.
The fact that its open is great, of course, because it means we won't have to start from scratch if there's ever a Pathfinder Psionics book, and folks would have some idea of what to expect.
master0fdungeons |
I'd like to see a book of summon-able creatures for use as a reference at the table. I had found something like this on the web long ago and printed it out, and it's one of the books used at every session.
It has just the stats for "summon monster" and "summon nature's ally" creatures for each spell level. That way the player who is always summoning has just a few pages to look though for each spell level instead of taking the "bestiary" and searching back and forth. They don't use any flavor text, just stats for playing the summoned creatures.
Something along this lines as a player reference would be nice.
Dark Minstrel |
I'd like to see a book of summon-able creatures for use as a reference at the table. I had found something like this on the web long ago and printed it out, and it's one of the books used at every session.
It has just the stats for "summon monster" and "summon nature's ally" creatures for each spell level. That way the player who is always summoning has just a few pages to look though for each spell level instead of taking the "bestiary" and searching back and forth. They don't use any flavor text, just stats for playing the summoned creatures.
Something along this lines as a player reference would be nice.
That is an awesome idea. What was the name of the book you found for 3.x?
Jeremy Mcgillan |
Ok since I know there isn't a lot of demand for epic level play I did have an idea for an epic level module (level 22 ok maybe not that epic). But I'd be willing to email you guys the idea and story. I'd totally give you permission to take what you'd like from it. Honestly to see one module with epic level play even a sample of it would be great. C'mon I've always wanted to see if my idea called "Dead gods Curse" had merit. I even think it could feasibly fit the page requirement for your modules.
Cypher Pax |
The Kingmaker type series would have been at the top of my list - since I loved the old Birthright setting where PCs could run a kingdom - and for the most part I am really excited about what has been outlined. As for my wishlist:
I'd love to see an expanded city of Absalom, perhaps in a handcover.
I'd love to see a iconic dungeon - perhaps something that hasn't been down much - like some partially submerged ruins of Azlant or the series of Osirion tomb crawls.
I'd also love to see a good system for building player strongholds (keeps, towers, guilds, temples, etc.) I have a number of those rulesets - but I haven't found one I really like.
Calixymenthillian |
2) An adventure path that is one complete dungeon representing an iconinc dungeon in the feel of Greyhawk Ruins or Undermountain.
I'd love to see a iconic dungeon - perhaps something that hasn't been down much - like some partially submerged ruins of Azlant or the series of Osirion tomb crawls.
Like the Test of the Starstone maybe?
Papa-DRB |
Dark Minstrel |
ShinHakkaider |
You know what I want to see in about a year's time?
One of THESE for the Pathfinder Core Rulebook.
I have the Spycraft one and a Mutants and Masterminds one. If you have to cut out all of the DM's stuff and only have the material for chargen (like the pocket M&M book) then that would be brilliant.
Because lugging around a 500+ book? MURDER on the back.
Stebehil |
I would rather see paizo concentrating on new stuff instead of reprinting the "old" (old meaning a whopping two years by now, right?). While I see a market for reprints in time, I guess this will be in a few years, after the Pathfinder RPG is up and runnning. Mind you, if reprints are done, I expect them to use the PFRPG, and not the then-outdated 3.5 rules. So, everything printed up until now needs to be retouched, if ever so slightly, which is in the end rather unproductive work. So, new stuff for me.
Stefan
Auxmaulous |
Book with variant rules - like an official alternate turning system, or an older style initiative system (and all the things it would change - like getting rid of most AOO) with a PFRPG touch. Basically a book with rules that couldn't be put in PFRPG core game due to the 3.5 continuity requirement.
Way further than what WOTC did or was trying to do with the DMG II , and more in vein with UA, but not just rules for making PCs. Actual variant systems - fun things which a DM or players can use piecemeal for the PFRPG if they like.
Steve Geddes |
A product aimed at non-RPGers introducing them to Pathfinder.
It seems to me that the greatest threat to Paizo's business in the longterm is a potential lack of new customers to replace the natural attrition of retiring oldtimers. At the moment, there are people who are unhappy with 4th edition and wish to stick with 3.5 - they are a natural market for the pathfinder game. Newcomers to the hobby in the future are predominantly going to come across 4th edition D and D - creating a barrier to trying Paizo's stuff (and thus inevitably getting hooked). I'd like there to be the option of a cheap 'How to play an RPG' book with pathfinder-Lite.
Galnörag |
On the subject of boxed adventures, I will tell you this: most of the boxed adventures that you are so fondly thinking of from the old days at TSR lost money for the company and thus aren't viable business models. I too loved opening the box and checking out all the cool do-dads. Matter of fact, I own every one of those boxed sets. But the cost to print things like that is high and, off the top of my head, I think a boxed adventure like that would have to cost near $50 to $60 to make sense. And in this economy, I don't know how many people would buy something like that.
That said, we will keep searching for ways to do something like this affordably. Because it would be da bomb!
-Lisa
I gotta say I'm really keen on Wizards current portfolio style adventure product. If I were to map an Paizo AP on to one of those, the first book would be your adventure background, character hooks, AP traits, bestiary, your Galorian Article, and the short fiction. The second book contains the adventure meat, and then you fold in your 2-3 maps.
I love having the meat separate from the crunch and fluff, just a really great logical separation, and the portfolios that they come with keep everything organized. (Which is really what I liked the boxes for anyways.)
Anyways, going to go back to my fence sitting, love 4e, love PF two great games, and two great product lines.
Boerngrim |
Thoth-Amon the Mindflayerian |
On the subject of boxed adventures, I will tell you this: most of the boxed adventures that you are so fondly thinking of from the old days at TSR lost money for the company and thus aren't viable business models. I too loved opening the box and checking out all the cool do-dads. Matter of fact, I own every one of those boxed sets. But the cost to print things like that is high and, off the top of my head, I think a boxed adventure like that would have to cost near $50 to $60 to make sense. And in this economy, I don't know how many people would buy something like that.
That said, we will keep searching for ways to do something like this affordably. Because it would be da bomb!
-Lisa
Hi Lisa,
I'd spend $50.00-$60.00 for a boxed set without thinking twice. I loved those back in the day.
Thoth-Amon
KissMeDarkly RPG Superstar 2009 Top 32 |
minkscooter |
master0fdungeons wrote:That is an awesome idea. What was the name of the book you found for 3.x?I'd like to see a book of summon-able creatures for use as a reference at the table. I had found something like this on the web long ago and printed it out, and it's one of the books used at every session.
It has just the stats for "summon monster" and "summon nature's ally" creatures for each spell level. That way the player who is always summoning has just a few pages to look though for each spell level instead of taking the "bestiary" and searching back and forth. They don't use any flavor text, just stats for playing the summoned creatures.
Something along this lines as a player reference would be nice.
I cast my vote for this one too. Only problem, what happens when Bestiary II, III, and IV come out? I'd wait until II to include more summoned monsters. A little discussion of summoning in general at the beginning would be nice.
I wonder what product line this would be? Anyway, great idea.
Turin the Mad |
Dark Minstrel wrote:master0fdungeons wrote:That is an awesome idea. What was the name of the book you found for 3.x?I'd like to see a book of summon-able creatures for use as a reference at the table. I had found something like this on the web long ago and printed it out, and it's one of the books used at every session.
It has just the stats for "summon monster" and "summon nature's ally" creatures for each spell level. That way the player who is always summoning has just a few pages to look though for each spell level instead of taking the "bestiary" and searching back and forth. They don't use any flavor text, just stats for playing the summoned creatures.
Something along this lines as a player reference would be nice.
I cast my vote for this one too. Only problem, what happens when Bestiary II, III, and IV come out? I'd wait until II to include more summoned monsters. A little discussion of summoning in general at the beginning would be nice.
I wonder what product line this would be? Anyway, great idea.
Perhaps as PDF-only (or part of the PDF for the Bestiary subscribers) product, say at a modest SRP for non-subscribers?
carborundum RPG Superstar 2010 Top 32 |
Mark Moreland Director of Brand Strategy |
You know, I know it's been suggested in the GameMastery forum, and probably somewhere else upthread, but I wanted to suggest (again) decks of spell cards. As much as I dislike the 4e power card decks, I have used the printable 3.5 spell cards from The Other Gaming Company quite a bit and I'd love to see something of high quality pre-printed as decks of each spell list or a complete, huge set of all the spells with PFRPG rules. I guess some longer spells would be prohibitively lengthy, but I trust Paizo could do it if anyone could. After the initial sets come out of the core spells, an additional pack could come out once a year or every other year compiling all the new, setting specific spells so that people can keep their spell lists up to date with more cards!
How 'bout that gladiator thumbs up, Lisa?
Abraham spalding |
You know, I know it's been suggested in the GameMastery forum, and probably somewhere else upthread, but I wanted to suggest (again) decks of spell cards. As much as I dislike the 4e power card decks, I have used the printable 3.5 spell cards from The Other Gaming Company quite a bit and I'd love to see something of high quality pre-printed as decks of each spell list or a complete, huge set of all the spells with PFRPG rules. I guess some longer spells would be prohibitively lengthy, but I trust Paizo could do it if anyone could. After the initial sets come out of the core spells, an additional pack could come out once a year or every other year compiling all the new, setting specific spells so that people can keep their spell lists up to date with more cards!
How 'bout that gladiator thumbs up, Lisa?
You know I've been looking for a deck of these, and can't find them... they sure would be lovely to buy.
Vic Wertz Chief Technical Officer |
I'd like Paizo to make...
Something that makes Monster Creation easier. I'm sitting down with the Monster Manual I in front of me, trying to work thru the Monster Creation rules. And there has got to be a better and easier way to make new monsters than these lame instructions.
You may find what you're looking for in the Pathfinder RPG Bestiary.
Todd Stewart Contributor |
Something in PF or a supplemental book about more fiendish themed familiars. Something beyond the standard imp and quasit. Something going back to things in the thematic venue of critters like the nalg (obscure as heck, I know), planescape's Xaos imps, the eyeball beholder-kin, faerie dragons, and other things even more out there.
James Jacobs Creative Director |
I'd like Paizo to make...
Something that makes Monster Creation easier. I'm sitting down with the Monster Manual I in front of me, trying to work thru the Monster Creation rules. And there has got to be a better and easier way to make new monsters than these lame instructions.
There's a pretty extensive section in the Bestiary about how to make monsters. It's not "easy," but it is pretty detailed and takes you through pretty much every step of the monster design process as we do it here at Paizo.
AKA: What Vic said 2 posts ago.
Sharoth |
KissMeDarkly wrote:You may find what you're looking for in the Pathfinder RPG Bestiary.I'd like Paizo to make...
Something that makes Monster Creation easier. I'm sitting down with the Monster Manual I in front of me, trying to work thru the Monster Creation rules. And there has got to be a better and easier way to make new monsters than these lame instructions.
WOOT!!!
Sharoth |
KissMeDarkly wrote:I'd like Paizo to make...
Something that makes Monster Creation easier. I'm sitting down with the Monster Manual I in front of me, trying to work thru the Monster Creation rules. And there has got to be a better and easier way to make new monsters than these lame instructions.
There's a pretty extensive section in the Bestiary about how to make monsters. It's not "easy," but it is pretty detailed and takes you through pretty much every step of the monster design process as we do it here at Paizo.
AKA: What Vic said 2 posts ago.
And WOOT Redux!!!
Thanks guys! We appreciate you all doing that!
20416 |
I think I would truly love to see a book dedicated to Spelljammer-esque adventuring.
I know that there is the website that has the 3.x conversions on it and all that, but with Pathfinder having planets in its system, I'd like to see the Pathfinder Spelljammer.
Of course, I'm sure they can't do it, because Spelljammer isn't open, but something could be figured out.
Mairkurion {tm} |
KissMeDarkly wrote:I'd like Paizo to make...
Something that makes Monster Creation easier. I'm sitting down with the Monster Manual I in front of me, trying to work thru the Monster Creation rules. And there has got to be a better and easier way to make new monsters than these lame instructions.
There's a pretty extensive section in the Bestiary about how to make monsters. It's not "easy," but it is pretty detailed and takes you through pretty much every step of the monster design process as we do it here at Paizo.
AKA: What Vic said 2 posts ago.
I can't wait to read this. Bravo!
Heathansson |
I think I would truly love to see a book dedicated to Spelljammer-esque adventuring.
I know that there is the website that has the 3.x conversions on it and all that, but with Pathfinder having planets in its system, I'd like to see the Pathfinder Spelljammer.
Of course, I'm sure they can't do it, because Spelljammer isn't open, but something could be figured out.
Hell yeah!!!