Celestial Gnome

marcopico's page

Organized Play Member. 27 posts (38 including aliases). No reviews. 1 list. 1 wishlist. 1 Organized Play character. 1 alias.


The Exchange

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BobROE wrote:
Since I was not given any sort of heads up about this and opportunity to decide if I was ok spending that sort of money that's not ok.

Dear Paizo, I'm sorry but I have to agree on that. If, for any reason, you have to increase S&H costs from 5.65 to 15.72, as is my case, you have to provide a heads up. I've been a subscriber since the Council of Thieves AP, albeit with a pause, but I feel quite obliged to reconsider my subscription if S&H is suddenly tripled like this.

The Exchange

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Gisher wrote:

I just went through the CRB, the CRB errata, the APG, and GaM. Here are all of the spells that can be used with Magical Trickster

Cantrips
Acid Splash (Arcane and Primal)
Disrupt Undead (Divine and Primal)
Divine Lance (Divine)
Produce Flame (Arcane and Primal)
Ray of Frost (Arcane and Primal)
Telekinetic Projectile (Arcane and Occult)

Level 1
Shocking Grasp (Arcane and Primal)

Level 2
Acid Arrow (Arcane and Primal)
Spiritual Weapon (Divine and Occult)

Level 3
Chilling Darkness (Divine)
Searing Light (Divine and Primal)

Level 5
Spiritual Guardian (Divine)

Level 6
Disintegrate (Arcane)

Thanks a lot, this is extremely helpful! I had just stopped at level 3. But... you know, Disintegrate... I just love it :-)

The Exchange

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Hey everyone, I've been reading the APG and I'm about to build my character for an upcoming Agents of Edgewatch campaign. I'd like to create a halfling eldritch trickster rogue, most probably with a sorcerer dedication. My abilities should be Str 10, Dex 16, Con 12, Int 10, Wis 12, Cha 18. A few questions I've been asking myself, with no answers so far:

1) Which bloodline should I take? Thematically speaking, I think both the Shadow bloodline and the Genie (djinni) bloodline would fit in very well. After all, Deception is going to be a very important skill for me. But then, what's the best magic tradition: occult (shadow) or arcana (genie)?

2) Which cantrip should I use with Magical Trickster? As far as I can understand, I need a cantrip with the Attack trait (I have to make a spell attack roll to add sneak attack damage), so electric arc and chill touch are not an option. I think produce flame would be better than telekinetic object, because the former can be cast both in melee and as a ranged attack, but I'm not really sure.

3) Apart from cantrips, which would be the best attack spells to take as I level up? If I remember correctly, most attack spells take 2 actions, so it would make sense for them to be quite powerful if I have to forego 2 weapon attacks... so, maybe the arcana tradition would give me better attack spells but the occult list would provide more utilities?

Thanks for your suggestions, have a good game!


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Kalindlara wrote:
Hope that helps. ^_^

Yes, this helps a lot, and overall it confirms what I thought.

Thanks again!