Alurad Sorizan

magnuskn's page

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 9,128 posts (9,130 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Terevalis Unctio of House Mysti wrote:
So shipping will, hopefully, begin a week from today?

Wednesday, if the two day delay stays as is.


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Lots of archers, upgrade into Marksman. In the front, early I use Hellknights and infantry, later I included barracks cavalry (I went for Paladins, Hedge Knights seem to be better, though). I raised a second army in the middle in act 3 filled with a mix of free units I got and later with the barracks infantry units as their mainstay.

Setsuna Shy is the best general you can choose, followed by Chief Ageboya. Magic solves most problems in the crusade, i.e. Scorching Ray, Cure Wounds and later Fireball.

Currently at the very start of Act 4, so more crusade stuff will come only when I get back to the material plane in Act 5.


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Calcryx666 wrote:
Looks like my checking paid off Players Guide link

Excellent find! And it includes a "where are they now" list for many important NPC's of Hell's Rebels as well. :)


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I think 5 years is underestimating the longevity of this edition with the Remaster.


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Rexus Victocora from Hells Rebels also is trans.


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Looks awesome! I do hope we get better options to extend the range of the champion's reaction for those high levels where rune giants and the loke become more common (and 15 feet doesn't cut it anymore) than we had in the pre-remastered version.


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Many of the maps in the interactive maps file seem to be strangely undersized, i.e. Sent Below, Encroaching Blight, Thornbaker's Yard, Flourishing Wood, Withered Morass and Blighted Borderlands are very small sized single page maps.


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Errenor wrote:
magnuskn wrote:
Wolfswift wrote:
Yeah, I decided to ask in the Pathfinder discord and got a quick answer. The traits don't cover it, but evidently the rules for Casting a Spell mention all spells basically now require you to shout and gesticulate, so they basically all have verbal and somatic components now unless they're subtle... but material and focus components are really just gone. But binding and gagging a spellcaster does still stop their casting.
RAW no verbal components are necessary anymore. If they were necessary, that should have been written into the rules.

I'm not sure what you mean, but this is written into the rules:

"Casting a spell requires the caster to make gestures and utter incantations, so being unable to speak prevents spellcasting for most casters. "
So, yes, 'verbal component' doesn't exist now. Also yes, you must speak in a loud voice for all non-subtle spells and can't cast them if you don't.

Well, I guess I'm completely wrong there, then. Sorry, I should have actually checked the relevant rule rather than working from memory. Dang.


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Ed Reppert wrote:
Sounds like they would be a Champion whose Cause is Justice, so "Champion of Justice" would be the name.

<Shirou Emiya perks up>


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Still waiting for Return of the Return of the Runelords. ^^


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Jonathan Morgantini wrote:
I really need to pick the game up again. Its so much fun.

I'm waiting out the last DLC, which drops in a few days, then another patch cycle to iron out the new bugs it introduces, then it's time for that Angel run I've been holding off on. :)


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This isn't another "I made this situation up to have a spirited discussion break out on the forum" situation, right RD? ^^


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I plan to give out two hero points for everyone at the start of the session, so that the players are incentivized to at least use one before hoarding their last one in case of imminent character death, and then give out more on a basis of "did that character do something cool", not on a strict timer.


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Kingmaker and Wrath of the Righteous were also Kickstarter campaigns.


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At times I wish we got a downvote button. This was a tabloid level post with no basis in 2E reality.


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CorvusMask wrote:
Why do people want to revive old threads just to say "I disagree with you from several years ago and I had to say it" and how do they find the threads to disagree with in first place

Probably google'd about bards and Pathfinder 2E and then the person in question found this thread and posted without checking the date. That's how I've necro'ed one or two things over the last fifteen years.


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Yeah, I'm good with no predominantly cannibal ancestries, thanks.


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I'm good as long as we don't get Troll or Ogre ancestries. That'd be a step too far for me. Minotaurs never pinged on my "evil 99,9% of the time" rader, just as Medusa's didn't. Trolls (outside of those in Kaer Maga, which constitute the 0,1%) and Ogres certainly do.


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The NPC section from the GM Guide was cut.


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I think there were several projects after 2E launched which wanted to make the successor to 1E Pathfinder, but none of them came to anything.


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Yeah, I also always loved being the mad bomber and buff dispenser aspects of the class in 1E. The devs ripping that in two (and then moving even the useless poison stuff into its own subclass) was like a dash or ten of ice water into the face, especially with the Alchemist being (just for being the first in the alphabet) the first class you came face to face with in the playtest. I think seeing how much they crippled the class coming from 1E was one of the main things which kept me away from changing to 2E for the last five years. The other being the perceived (and real) spell nerfs through the board, which I found too excessive back then.


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Bluemagetim wrote:

Im just getting into 2e so I hope not.

I would guess Paizo as a business wouldn't want to shelf this edition after just investing in revising it. They would want to get a return on what theyve produced and exhast this design space before moving on to a new system.
As a person whos recently started buying the remaster content I wouldnt be too happy about a p3e dropping anytime soon either I mean I am just getting used to running it.

Yeah, same here. And I haven't even had the chance to run it yet, since the one group who has agreed to change to it (working on some recalcitrant guys in the other two groups...) has an on-going Strange Aeons campaign which is just now (finally......) finishing book one. Unless we TPK, which I don't hope since I can finally play a certain Alchemist in it, I'm looking at one or two years until my converted Return of the Runelords campaign even starts. I'd hate for that to finish in three to four years and not have played a single "true" 2E AP, just to see the 3E announcement. So I really hope that my guess of another decade is correct.


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So far I assume that the Remaster was a reset button on the next edition, i.e. expect it in ten years.


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Actually, all classes. All of them seem to be in need of improvements in some areas, I hope we got some with the added development time of eight months.


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Riddlyn wrote:
Between DM's forgetting and only around 25ish percent(?) of creatures having RS natively.

Think more like 10 - 15%. It's more rare than people think, however since some iconic monsters have it, which pop up quite often in AP's, it seems overrepresented.


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Getting some bloodline abilities while raging would be thematic with the old Bloodrager as well.


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Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?


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I'm a bit sad that creatures with elemental immunities don't all get the elemental trait they are immune against. That makes mono-element Kineticists quite sad, i.e. no fun to play against devils for a fire Kineticist.


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Errenor wrote:
Cole Deschain wrote:
Errenor wrote:
Huh? Which fallen angel though?

Tabris

This one- https://pathfinderwiki.com/wiki/Tabris

Ah, that one. And there among 'his' books is some creation myth?

Yep. Or better said, the story of Ihys and Asmodeus, which includes Saranrae as a servitor of Ihys. Pages 264 - 265 of the hardcover Book of the Damned.


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Perpdepog wrote:
WWHsmackdown wrote:
I'm guessing it's a free archetype-like tack that gives 10 extra feats that you spend exclusively in you're mythic destiny

That would be the most intuitive and straightforward way to do it, for sure. That's where I'm leaning too, though I keep envisioning a progression of fewer feats, say five, that are each chunkier and grant more benefits for the tier you have. They might even grant bonuses to your core numbers, allowing you to punch above your weight class level-wise.

I'm assuming that last bit because the devs said these rules wuldn't bring you above 20th level, if I remember right. Giving you a way to pump your numbers while staying in the normal twenty level progression would mean that you could eventually take on 25+ threats, which feels suitably mythic. It's also just something I want. I want it very very much. I love reading those 25+ statblocks even when I know there's almost no chance of getting that high.

Edit: Oh, oopse. Quoted you before you were totally finished, sorry.

I hope we at least get a proper mythic statblock for Sorshen out of it. :p


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Saedar wrote:

I've been kicking around the idea that ALL gods are former mortals of one stripe or another. Maybe combined of one or more mortal souls. It is only over time that they become more alien and detached.

This is baseless speculation for funsies.

Saranrae was an angel created by Ihys before she became a full-fledged goddess (at least according to the Book of the Damned excerpt from 1E), so according to that piece of lore, you're wrong at least about her.


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TriOmegaZero wrote:
Twiggies wrote:
I am not looking forward to experiencing that again. :x
You won't.

One hopes.


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The Travel Guide is awesome. Probably one of my favorite 2E books so far. Then again, I'm a huge nerd for the lore of settings.


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WWHsmackdown wrote:
My lord in iron......I WITNESS YOU!!!

MEDIOCRE!


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Okay, huge relief that it wasn't Saranrae. I had pretty much convinced myself that it would be her. Phew.

As for Gorum... well, I hope he is replaced with a more interesting war god one day. I assume nobody is taking his portfolio for a while, unless Szuriel is stepping up immediately. Which... wouldn't be good, since she is no joke in terms of her, erm, how do we call alignment now?

As for the two new classes, agnostic about them so far. Both sound like interesting concepts, although I kinda wonder what the new Guardian will be about, since the Champion already exists.

Stoked for the novel and the AP's, though.


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Finally doing something with your iconics (aside from the comics). :) Yeah, I'm gonna get this.


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Saedar wrote:
Jonathan Morgantini wrote:
I'm VERY excited for you all to eventually see the mythic rules Creative has come up with.
Deeply curious at what shape they are going to take.

Yep, same here. In a game which prices itself on being balanced all the way from level 1 to 20, I hope this was a priority for mythic rules as well. This time around.


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James Jacobs wrote:

Also... for all the higher level Adventure Paths I'm working on (which are three—Curtain Call, plus two more that aren't announced yet in the future), I'm going to be including in the Player's Guide more robust advice for how to tie those adventures in to previously published lower-level 2nd edition 3 part Adventure Paths.

For Curtain Call, this is (as mentioned in my previous post) a big part built right in to the campaign. It's not so much built in to the others I'm working on, so those ties will need to be in the Player's Guides. I'll have to figure out a way to present that information in a non-spoiler way for the GM to work with, but I can do that.

Thank you, this is exactly what I was hoping for.


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Anguish wrote:

Your point is interesting but...

"Feedback so far from all sorts of angles (financials, customer feedback, internal process, ease of compilation, ease of licensing issues, etc.) has been pretty universally great for this switch."

Financials, customer feedback you're trying to disagree with, financials, financials, financials etc.

James is awesome, but he's telling you why things are the way they are. Those are the things you need to change if you want change.

Anguish wrote:
Just to be clear... I didn't mean my comment to be critical or snarky. Just literal. Sometimes tone doesn't translate well.

No problems with the tone. Anyway, I can't personally change six-parters to be more successful, since I am a unit of one person who is buying those things and the rulebooks for the nine players I play with to consume. But I can still make a honest criticism that doing experimental stuff makes the 1 - 20 experience even harder on the GM's. Not impossible, of course and with the amount of work I had converting Return of the Runelords to 2E even with a conversion guide, I probably am overselling the problem in the first place.

Also, as an aside, I think that Seasons of Ghosts is by any account a fantastic AP, therefore hasvery good word of mouth on the forum and Reddit, and Seven Dooms for Sandpoint is module 200 and has a hardcover edition, which could skew the numbers on the commercial success a bit.


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Saedar wrote:
Interesting reference to the super-dangerous Rova-Spawn. Wonder if this is the same creature that hunted Erastil in his prophecy.

Multiple creatures, actually, according to the false prophecy.

I wonder if these are new ones we haven't heard about or ones we already know. Although I don't think Paizo can come up with a name more metal than "Volnagur the End-Singer", anyway. ^^

Well, then. One more week to see if Saranrae is going to be the one. :-/


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Alright, I'll see what I'll do when the time comes. In four years or so, when I'm done with Return of the Runelords, which I haven't even started yet, because someone else is running Strange Aeons.

What, I'm just big on planning ahead. ^^

Anyway, that doesn't change the point I made some posts ago that more experimental AP formats make getting characters from 1 to 20 harder for GM's, who already have a lot of work on their plate.

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