Alurad Sorizan

magnuskn's page

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 9,035 posts (9,037 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.


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Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.


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Since Rage of Elements already was made under the ORC license, I'd heavily doubt that the next hardcover out will still be under OGL, even if it is in the partner line of setting books.


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Damn, and just when Frieren made the Mimic more popular than ever.

Kurai yo!
Kowai yo!

:p


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Souls At War wrote:
magnuskn wrote:

I enjoy Saranrae as a goddess more than basically any other fictional god I've read about in any fantasy setting, since I find her focus on redemption (with swift retribution against the unredeemable) to be fascinating. I associate the Pathfinder setting very strongly with her. Hence, her loss would make me very unhappy. Also since I personally find Arazni to be a pretty naff replacement (it should have been Nocticula!), if it turns out to be Saranrae who has to go.

Saying "well, isn't her legacy enough for you?" sounds a bit clinically detached and uninvolved, no offense intended.

It has been mentioned a few times that Arazni won't take the mantle of whoever bites it.

I'm well aware of that. I mean that I don't think (just my opinion, no need to get upset) that Arazni is a particularly interesting nor deserving option for a top 20 spot. There are numerous deities (Nocticula, Besmara, Kurgess, Milani) who I think would have a made a much more interesting choice than her.


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Unicore wrote:
I mean, I can completely understand that perspective, but isn't the story and how it helps the setting evolve going to end up being much more important than which specific god/goddess dies in the end? It is not like stories of that god or goddess are going to go away, or that they are going to be forgotten from the setting. I feel like Aroden is more present in Adventure Paths and Golarion Lore than most other gods and goddesses specifically because he did die, so it is possible that being the deity to die is only going make Sarenrae stories and lore even richer and more interesting. That is definitely why I think it is going to be her and am looking forward to it, even if I love her as a deity in the game far more than many others. I would much rather get to explore all the places in the world where her death will be meaningfully felt and lead to changes than Zon Kuthon, Gorum, Iori, or even Desna.

I enjoy Saranrae as a goddess more than basically any other fictional god I've read about in any fantasy setting, since I find her focus on redemption (with swift retribution against the unredeemable) to be fascinating. I associate the Pathfinder setting very strongly with her. Hence, her loss would make me very unhappy. Also since I personally find Arazni to be a pretty naff replacement (it should have been Nocticula!), if it turns out to be Saranrae who has to go.

Saying "well, isn't her legacy enough for you?" sounds a bit clinically detached and uninvolved, no offense intended.


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The slowly building dread that it really is going to be Saranrae ain't that much fun, I can tell you...


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Very nice, that sounds like a great idea. :)


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Jonathan Morgantini wrote:
As for why its not six books. We posted a while ago that six book APs were going away for the foreseeable future. They eat up a LOT of resources, the middle books usually do not sell as well as the beginning, and if the plot/themes didnt interest someone, thats a full six months they would need to wait before there was something new coming out.

While I can well understand the reasons you just listed, it still feels unsatisfying to not have proper lead-ins for the AP's which start at higher level. It's a huge strain on players to have to create level 10 or 11 characters with all the possibilities of feats/equipment/spells which already exist in PF2E (and I imagine it will get even more so as the edition progresses with more releases, as it is wont to).

I would just wish that there would be a.) better lead-ins to the high-level adventure paths, like with the Seven Dooms For Sandpoint player guide or b.) better connections between the low-level adventure paths and the high-level ones. I know that would take up some creative juice and some human ressources to do either one of those things, but since you guys decided to just not do six-parters anymore, I think the onus is then on you to make the higher-level ones more appealing to get into for players (not GM's, since I really want to run, for example, Fists of the Ruby Phoenix some day, but I desperately am looking for some way to get the players there without them having to create level 11 characters from scratch).

And please do not take this as an ask or even opportunity to stop doing high-level adventure paths. These are the reason I am suscribed at all.


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BTW, in Strange Aeons my crazy elf bomberman Alchemist Doctor Ogol is back and alive, since we'd been playing the disease rules wrong ( and too harshly). Hopefully this time he'll stay around. I'll be cautious. We decided that muscular Half-Orc who was to be my replacement character was a collective fever dream the others had. ^^


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Great, now I'm more worried about Saranrae again, now that two of the three people on that cover art we saw were eliminated straight away from consideration and she was not.


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Well, dang. I had hopes that Mephistopheles would step up as the new lord of Hell. The false prophecy is really fun to read as well. One almost wishes that this lie were true, Garak-style. "Especially the lies".

Still worried about Saranrae. I hope she'll be the next one to be declared "safe".


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I fully changed to Pathfinder in 2008 and have never looked back.


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Stormlord506 wrote:
Just gonna throw my two cents out there, I think it's gonna be Iomedae. No reason to have two heralds of Aroden in the core 20.

Actually that should engender some rivalry between the two, which would be good narrative fuel.


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Honestly? I don't know. I really like Saranrae as a goddess and it would just kill a good part of my enjoyment of Golarion if she were the one to go. Also, Arazni still feels like a total "Huh? Why her, exactly?" choice for a replacement of whomever is going to have to go, at least to me.


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Ruzza wrote:

I mean I've seen RD do it to numerous threads like he just did now. They usually get cleaned up faster. I don't know "I didn't see it, so you must be lying," really flies.

EDIT: Not to lay all the blame at RD's feet, because let's be honest the well was poisoned with the first post. It was inviting trolls and was really only stopped by JJ jumping in. As he asked to end the thread, I'll not add in any further than this.

Obviously I can't go through his almost 32k posts to see if he ever dared to utter something approaching a political opinion, but since he arrived on this forum, he always has focused on writing game- and rules-related posts, some of them with outlandish scenarios which I personally have rolled my eyes at. The above-quoted posts, however, make him out to be some habitual political troll, which just isn't true.


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Well, it's almost 11:00 a.m. in Germany right now. :p What are you doing up at this hour in Seattle, James? Get some sleep. ^^


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For me, in a world where there is an evil torture god in the top 20 deities list and his direct minions (velstracs) seemingly pop up everywhere in AP's and adventures doing their thing, having banjo-playing cannibal rapist ogres around still seems appropiate. Them, together with people eating trolls, are a great reason to not go into those woods at the horizon.

I appreciate Paizo making humanoid races more playable, but I hope ogres (and other large creature races for mechanical reasons) never become player character material. I don't think I'd like to handle that RP aspect on how to make a town accept having an ogre walking around them.


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The Raven Black wrote:

Awesome points, Sibelius.

Also, most Fiends are not really born evil. Many are the evolution of evil souls from mortal creatures who chose to do evil deeds.

So, it is still evil by choice rather than evil by nature.

That is undercut a bit by fiends normally not remembering their past. You could say that the people whose essence gets turned into fiends deliberately chose evil, but a fiend is created out of "essence of evil" and therefore did not get to choose.


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keftiu wrote:
The Hryngar have already come up a few times, as the replacements for the OGL Duergar.

They are duergar after all, just with their serial numbers filed off and a new focus from slavery to pyramid schemes.


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I always appreciate looks behind the scenes, James. So, yeah, I'd love to hear about how difficult it would have been to re-write Seven Dooms for Sandpoint into a Remastered adventure in a few months. :)


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James Jacobs wrote:
There are an endless number of compelling stories to tell that aren't slavery stories, and that's where we're focused going forward. In the meantime, this isn't the thread for the topic—a topic I feel has been discussed and answered and doesn't need to continue.

I know, I know. It's still a sore point, though, because it feels like there is a black hole in the continuity of the setting now. Anyway, as you said, let's return to the Windsong Testaments, which are also some very interesting developments (even if contradictory to stuff written in the Book of the Damned).


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TOZ wrote:
C'mon mate, you know better than to say slavery is gone. :P

Oh, I absolutely acknowledge that Cheliax at least just did a switcheroo and called it a day. My main objections are to the "everywhere all at once" aspect and then the writers/editors burying even that as much as possible, instead of giving a detailed explanation how exactly this astonishing feat of social change was accomplished worldwide in a medieval-like fantasy world, because Paizo decided that they just don't want to deal with the difficult topic anymore. To me, this is like dropping a hammer on their own immersive storytelling, just like with the Drow and the many established Drow characters suddenly being unpersoned. That sucks, because a big part of liking a fantasy setting for me is getting immersed in the story.

Ed Reppert wrote:
If it were possible to abolish something simply by saying "that doesn't exist any more" the world would be a very different place.

Politicians are certainly trying nowadays to just rename things and then pretend the "old thing" doesn't exist anymore. ^^


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While I don't share Zimmy's dislike of how Hell's Rebels played out, I absolutely agree that saying Age of Ashes was "PC's help abolish slavery" AP is a post hoc rationalization. The quiet shuffling of one of the most consequential instutions of evil off the stage, everywhere at the same time to boot, still feels like a really big break of immersion to me. Real slavery took most of a century to disappear (officially, yes, I know), with major institutional opposition to it. It just being declared story element non grata feels just as much of a break in immerse storytelling as Drow being unpersoned.

Also, I really get second hand embarassment at Tik-Tok influencers (i.e. Firebrand Braggarts) being official part of the setting. Just wanted to put that out there, to get all my dislikes of where the setting has gone out at once. I still love the rest of Golarion.


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Since a few of the other classes have gotten their remastered wishlist thread already, I thought to add one for the Champion.

All in all, I find the Champion to be a solid class, but the one thing which bothered me so far is that the Champion's Reaction doesn't upgrade its range from 15 feet, outside of a class feat at level 16, which also imposes an action tax per round, which is, uh <check's notes>, not good. Meanwhile opponents tend to get bigger and bigger at high levels, with increased reach, which makes the standard 15 feet range of the Champion's Reaction feel less and less useful.

So, my one wish for the Champion in his remastered form is that they get automatic range increases to their Champion's Reaction without a feat tax (or at least get a class feat much earlier and make it a stance, instead of a once-per-round thing), so that they can reliably use their Champion's Reaction even at high levels against rune giants and the like.


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Hunters Moon wrote:
Starts at 5th-level? What's with the odd numbering with this and the last campaign (levels 1-12).

Paizo is getting more experimental with how many modules their AP's get and at which level they start.

I hope we'll soon get another more traditional 6 module, lvl 1 - 20 AP again, since (as quite a few people have pointed out already in other threads) there is no "introductory" AP for the Remaster.


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Gotta say, I'd have preferred Nocticula.


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Ricbau6 wrote:

Since it's that time of the year I'll write a letter with my wishes for the player core 2 to Old Mage Jatembe:

- hope to see 3 tenets for the champion: holy, unholy and neither (also maybe a new cause based on keeping the balance?)
- draconic bloodline for the sorcerer that lets you choose one between all four traditions (since the new dragons are tied to them)
- elemental bloodline that gives different spells based on the element chosen (like the genie one does)
- mysteries that grant some more spells to the oracle repertoire and not only 1 cantrip.

Bonus point: magus with both class and spell DCs that scale up to master (like ranger, monk and champion do)

Since I don't want to open an entire thread about it on the main forum, here's mine: Automatic increases to the areas for the Champion's Reaction (i.e. upgrades to 20' at lvl 5, 25' at lvl 10, 30' at level 15, 35' at level 20), because opponents tend to get bigger at higher levels and it's stupid that the feature just stops working when a gargantuan opponent uses its superior reach.


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Justice for the Krunelord! :p


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Treeshark wrote:
I'm just getting into PF2e and am wondering if more remastered sourcebooks will be announced or if I should just start picking through what's already been released? Thanks!

As far as we know, only the classes in Player Core 2 are still getting remastered. None of the other released classes which were in later books than the Core Rule Book and the Advanced Players Guide look like they'd need much remastering, anyway. I'm pretty sure that Paizo will be happier returning to their actually planned releases, which had to be pushed into 2024/2025 due to the Remaster and the whole OGN/ORC deal.


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You can opt into getting the hardcover instead of your usual suscription softcover, for an additional cost, of course. Contact CS.


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Cyder wrote:
N9ne of mine has shipped, no pdfs, no response from CS. No updates here.

Same. Getting a bit concerned that unshipped suscriptions have been pushed to the absolute end of the queue, because they are focusing on sorting out the snafu with the shipments where they are unsure of the status. Getting out the shipments which at this late point clearly have not even been touched should be the first priority, IMO.


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Arcaian wrote:
Calliope5431 wrote:
The larger point I was making, which has been, I admit, thoroughly lost in this discussion...is that Sorshen is not a blithering idiot. And that it seems somewhat presumptuous to call a level 27 archwizard who no one except Xanderghul has EVER surpassed in magical learning, power, or understanding a sad has-been who just doesn't understand how magic really works.

From what I read, it didn't really seem like anyone was making the accusation that Sorshen is a blithering idiot. This was set off by a comment about how young apprentices are going to roll their eyes at her definitive list of what is and is not Enchantment magic, when from their perspective Enchantment isn't a set category with specific spells objectively in or out of it. Some illusions might be enchantment magic to them, and heroism might not. The implication there, at least to me, is that they're just different ways of looking at the world, not that Sorshen is incorrect.

Sorshen undoubtedly made a tremendous amount of breakthroughs in the fields in which she has specialised her...

Well, Sorshen is actually the complete opposite of a blithering idiot, since it's stated in her character entry for the sixth volume of Return of the Runelords that she will, in time, retrain as a universalist wizard. Clearly, she saw the Remaster coming and knew what the best wizard type would be. :p


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My pending e-mail from October 27th is all I've gotten so far, so make of that what you will. AFAIK nothing has been shipped yet.

Anyway, best wishes that y'all can sort this clusterfudge out rather sooner than later. :) And thank you for the update!


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Ed Reppert wrote:
I asked for that a couple of days ago.

Well, let's ask again, then. I think it's fair at this point to ask for a rough time-frame until when shipments are expected to be finished. I can appreciate the difficulty of getting literal tons of books out in a timely manner in a trying time where there is a lot more work than in the usual months, but by now surely it can't be impossible to make an estimation when they'll be finished.


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Well, here we are at the 15th, with the official release. So, one last round-up of videos, starting with:

Paizo presents their "Pathfinder Second Edition Remastered: Forge Your Legend — Trailer 1", found here.

NaturalFailz tells us about the "Big Changes for Pathfinder 2e Remaster", found here.

The Sly Strategist talks about "Interact: REMASTER Quick Tip #4 for Pathfinder 2E!", found here.

Nonat1s presents in a really timely manner the "KINETICIST CLASS GUIDE - PATHFINDER 2E REMASTER", found here.

Well, it has been a pleasure. Now I hope my books ship in the next days, too. I guess Paizo's warehouse is a bit overwhelmed at the moment, but I really had hoped they'd get everything out for suscribers by the release date. Ah, well. Patience.


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Ronald the Rules Lawyer presents: "The REMASTERED WITCH: Outclassing the wizard in Pathfinder 2e?", found here.

Called Shots Entertainment gives their "Player Core review", found here.

Team Player Gaming has "BRAND New Remastered Fighter Feats", found here.

The Character Sheet on ComicBook.com tells us about their "Our BRUTALLY Honest Pathfinder 2e Remaster Review! (Player Core)", found here.

Tomorrow is the 15th, i.e. the release date of the Pathfinder Remaster, so I'll do a last update then.


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Just to make sure that nobody thinks I'm ignoring his videos, he just posts them at a time where I'm already in bed over here in Germany and then Laclale has posted the link when I get back to searching for videos to link to.


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Ronald the Rules Lawyer delves into "NERFED? DEEP DIVE into the REMASTERED WIZARD in Pathfinder 2e!", found here.

Archives of the Virtual GM makes a "Deep Dive of the New Wizard Arcane School Ars Grammatica in Pathfinder 2e Remaster", found here.

The Sly Strategist expounds on the "Aid: REMASTER Quick Tip #3 for Pathfinder 2E!", found here.

KingOogaTonTon gives a lecture on "Pathfinder 2e Focus Spells in 7 Minutes or Less (Remaster)", found here.


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Laclale♪ wrote:
Hey, Two!

I do these once per day until the 15th, now that interest seems to have waned, anyhow. So, no worry, I'd have gotten to it this evening. :) But thanks for posting the link already.


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Ravingdork wrote:
magnuskn wrote:
Nonut1s expounds
>XD

Ooops.

Ronald the Rules Lawyer talks about the "REMASTERED BARD, Phantasmal Killer, NEW problem with bard spells in Pathfinder 2e", found here.

BadLuckGamer presents "All Changes to Spells in Pathfinder 2e's Remaster Part 1", found here.

He also gives a "TableTalk | Did Magus Get Screwed in the Remaster", found here.

The Sly Strategist has "The Sly Strategist Live Stream 16: Let's look at the Remaster!", found here.

Roll For Combat go live about the GM Core in 3 hours with "Pathfinder Remaster First Look with Pathfinder 2e Co-Author Mark Seifter", found here.


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In my Shattered Star game the construct rolled its 1% on the Mage's Disjunction, to the great relief of my players, since even they thought the Sihedron was disgustingly OP. ^^


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Ronald the Rules Lawyer gives an "EXPLANATION of what replaces ALIGNMENT in the Pathfinder 2e Remaster! (Rules Lawyer)", found here.

BadLuckGamer explains "All Changes to Cantrips in Pathfinder 2e's Remaster", found here.

Phil Talking D20 talks about "Pathfinder 2 Remaster - GM Core 1 - Countering the new Dying Rules!", found here.

Nonut1s expounds about "3 Reasons Why You SHOULD and SHOULD NOT Buy the PF2 Remaster", found here.

Roll For Combat go through the "Pathfinder Remaster Wizard First Look with Pathfinder 2e Co-Author Mark Seifter", found here.


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Posting a bit earlier today, so the Roll For Combat video is only up in two hours, but I got stuff to do this evening.

WafflesMapleSyrup gives "Pathfinder: Remastered Edition - A Closer Look", found here.

NVNG Podcast looks through the "PATHFINDER 2E GM CORE| FIRST LOOK AND REVIEW!", found here.

Knights of Last Call have "Pathfinder 2e Remastered: A Discussion - Livestream #145", found here.

Roll For Combat gives the "Pathfinder Remaster Witch First Look with Pathfinder 2e Co-Author Mark Seifter", found here.


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Ronald The Rules Lawyer tells us about "The REMASTERED Rogue, Fighter, Ranger! Do fighters still rule and crossbows suck? (Rules Lawyer)", found here.

The Sly Strategist complains about "Things I Dislike about the Remaster! There are some Things that still need Work!", found here.

Roll for Combat presents the "Pathfinder Remaster Rogue First Look with Pathfinder 2e Co-Author Mark Seifter", found here.

Nonat1s seems afraid that "Pathfinder 2E is now the MOST LETHAL TTRPG", found here. Also forgets again to put "Remaster" in the video title, making his videos hard to find...


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Ronald The Rules Lawyer presents a "DEEP DIVE in the REMASTERED DRUID in Pathfinder 2e (feats, primal spell changes!)", found here.

Wisdom Check tells us about "10 Important CLASS Changes (Pathfinder 2e Remaster)", found here.

KingOogaTonTon explains the "Pathfinder 2e Remaster in 7 Minutes or Less", found here.

Roll For Combat dives into the "Pathfinder Remaster Ranger First Look with Pathfinder 2e Co-Author Mark Seifter", found here.


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The Sly Strategist shares with us the "Things I like About the Remaster! There are some Great Additions to Pathfinder 2E!", found here.

RebelThenKing gives the "Pathfinder 2e Remaster - First Impressions", found here.


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Omega Metroid wrote:

Hmm... after looking at it, I think the ideal solution might be to provide both sets of rules, and state upfront that each group should choose which ruleset to use depending on how lethal they want the game to be. There's no real reason they can't coexist.

Pretty much what I plan to do when the time comes around to GM 2E. I'll leave it up to the group, but explain in detail what each variant entails.


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BadLuckGamer gives us "All Changes to Ranger in Pathfinder 2e's Remaster", found here.

Rordrik warns that "The Pathfinder Remaster is Deadly!", found here.

BadLuckGamer again, with "All Changes to Witche's Hexes in Pathfinder 2e's Remaster", found here.


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Wisdom Check explains "10 Important Changes in the Pathfinder 2e Remaster (excluding the Witch)", found here.

BadLuckGamer gives us "All Changes to Rogue in Pathfinder 2e's Remaster", found here.

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