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steve496 wrote:

I think CD Damiel can as well, right?

But yes, the Alchemist recharge-the-unrechargeable stuff does have the potential for silliness. In my personal experience the most egregious is Time Stop, but Commune is pretty potent as well.

Ahh - you're right. I missed the "spell" part of Damiel's recharge power. At least Time Stop is a high level spell (only useful for one adventure). Commune is a base-level (or maybe 1st adventure?) spell, which means the craziness can happen for almost an entire adventure path if you're lucky.

In a related note - Mother Myrtle is the only character I know of that can use Commune repeatedly during a scenario to get lots of blessing (normal spellcasters would bury it, but Myrtle instead replaces the "banish" effect with "recharge/discard"). I'm curious is this interaction was intended (this becomes extra powerful when she can pull spells/allies whenever she/anyone-around-her defeats a monster).

Vic Wertz wrote:

Regarding examining multiple cards, there's a subtle but important change in the MM examine rules. "Put the cards you examined back in the same order you found them, unless instructed otherwise" has been replaced with "Examine the cards in the order you find them, and put them back in the same order unless instructed otherwise." So whether you are told to examine the top 3 cards of a deck, or to examine a deck until you find an item, you go through the cards you're examining one by one, and because Trigger cards tell you what to do "when you examine" them, that means the triggers go off one by one as they are examined as well.

To get slightly more complicated (since this is basically what happened to us at our second session)... what would happen if the first of your examined cards is a monster whose trigger forces you to encounter it? If you defeat it, I assume it goes to the box and you examine the subsequent cards. However, if you fail to defeat it, does it:

1) Immediately shuffle it into the deck (meaning you could examine the same monster again)
2) Hold onto it and leave it on top after examining the rest of the cards
3) Hold onto it, examine the rest of the cards, then shuffle *all* the examined cards in the deck (including the other non-trigger examined cards)
4) Hold onto it, examine the next cards, shuffle only the undefeated monster into the rest of the deck, then put the rest of the examined cards on top in the order you examined them?

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It's nearly two weeks after the "street date" release of Mummy's Mask (and probably over 3 weeks since subscribers got the game)... any update on when characters sheets will be available?

I was wondering if there's an estimate on when the class deck character sheets will be updated with the new druid class deck (which seems to be available now?). I ordered the deck Monday, but it still hasn't shipped.

I'm wondering because we're just starting to re-play Skull and Shackles now and I'm trying to settle on a character and the druids are very tempting :) Even if you guys just had spoilers for the skill and card feats and alternate roles of Gronk and Maznar that would probably be enough information to go on.


Character Name: Adowyn
Role Card: Pack Leader
Skill Feats: Strength+1, Dexterity+2, Constitution+1, Wisdom+2, Charisma+1
Power Feats: +1* hand size, search for cohort (or animal*) at start of turn, recharge to evade a summoned bane or (*discard to let another player evade), Before you would discard an ally for its power, you may recharge a random card from your discard pile*
Card Feats: Weapon +1, Spell +1, Ally +2
Weapons: Skirmishing Spear, Skirmishing Spear, Starbow, Demonbane Light Crossbow +1
Spells: Cure, Cure, Agility
Armors: Barding of Pleated Light
Items: Swallowtail Bracers, Banner of Valor
Allies: Bat, Bat, Bat, Wolverine, Riding Horse
Blessings: Ascension, Ascension, Erastil, Erastil
Mythic Path: Mythic Champion

Character Name: Seelah (WotR version)
Role Card: Inheritor's Blade
Skill Feats: Strength+2, Dexterity+1, Constitution+1, Wisdom+2, Charisma+1
Power Feats: +2** hand size, discard from top of your deck to add 1d6(+1*) to a check at your location(, if the card is heavy armor or sword, recharge instead of discarding*)
Card Feats: Spell +2, Ally +2
Weapons: Cold Iron Longsword, Cold Iron Longsword, Radiance, Rod of the Viper
Spells: Cure, Detect Demon, Flames of the Faithful
Armors: Armor of the Pious, Eagle Knight Dress Uniform, Spiked Plate
Items: Knight's Pennon
Allies: Mendevian Crusader, Fortune-Teller, Druid of the Leaf, Druid of the Flame
Blessings: Iomedae, Iomedae, Nethys, Ascension
Mythic Path: Mythic Guardian

Character Name: Siwar (Bard Class Deck)
Role Card: Manipulator
Skill Feats: Strength+1, Dexterity+1, Constitution+1, Wisdom+1, Charisma+3
Power Feats: +1* hand size, weapon proficiency*, recharge a card to add 1d4(+1*)(+2*) to another character's check at your location
Card Feats: Weapon +2, Spell +1, Ally +1
Weapons: Soulshear, Fiendsplitter
Spells: Charm Person, Weapon of Awe, Cure, Sanctuary
Items: Ring of Forcefangs, Spherewalker Staff, Black Robe
Allies: Jesker Helton, Chuffy Lickwound, Mendevian Crusader, Kamilo Dann, Lann, Old Salt
Blessings: Shax, Torag, Starsong, Ascension
Mythic Path: Mythic Marshal

Character Name: Shardra
Role Card: Visionary
Skill Feats: Strength+1, Dexterity+1, Constitution+1, Wisdom+3, Charisma+1
Power Feats: +1* hand size, When you succeed at a knowledge check, you may examine the top card (or 2 cards*) of your (or any*) location deck. (If an examined card is a boon, you may exchange it for a random card of that type from the box and put it on top face down*)
Card Feats: Spell +3, Item +1
Spells: Life Drain, Life Drain, Cure, Cure, Fiery Glare, Fiery Glare, Ice Strike, Heat Metal
Armors: Spiny Shield
Items: Wand of Sacred Weapon, Codex, Demon Hunter's Handbook
Allies: Belthis Loumis, Scribe
Blessings: Ascension, Ascension, Ascension, Pulura, Shelyn
Mythic Path: Mythic Hierophant

No characters or cohorts have died

Any official word on this? Definitely curious for clarification before we run into too many redemption options!