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steve496 wrote:
Ahh - you're right. I missed the "spell" part of Damiel's recharge power. At least Time Stop is a high level spell (only useful for one adventure). Commune is a base-level (or maybe 1st adventure?) spell, which means the craziness can happen for almost an entire adventure path if you're lucky. ![]()
In a related note - Mother Myrtle is the only character I know of that can use Commune repeatedly during a scenario to get lots of blessing (normal spellcasters would bury it, but Myrtle instead replaces the "banish" effect with "recharge/discard"). I'm curious is this interaction was intended (this becomes extra powerful when she can pull spells/allies whenever she/anyone-around-her defeats a monster). ![]()
Vic Wertz wrote:
To get slightly more complicated (since this is basically what happened to us at our second session)... what would happen if the first of your examined cards is a monster whose trigger forces you to encounter it? If you defeat it, I assume it goes to the box and you examine the subsequent cards. However, if you fail to defeat it, does it: 1) Immediately shuffle it into the deck (meaning you could examine the same monster again)
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I was wondering if there's an estimate on when the class deck character sheets will be updated with the new druid class deck (which seems to be available now?). I ordered the deck Monday, but it still hasn't shipped. I'm wondering because we're just starting to re-play Skull and Shackles now and I'm trying to settle on a character and the druids are very tempting :) Even if you guys just had spoilers for the skill and card feats and alternate roles of Gronk and Maznar that would probably be enough information to go on. Thanks! ![]()
Character Name: Adowyn
Character Name: Seelah (WotR version)
Character Name: Siwar (Bard Class Deck)
Character Name: Shardra
No characters or cohorts have died |