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Dragonsong wrote:
Artanthos wrote:

They should have kept weapon speed at the very least.

That was a rule I always used in my campaigns.

As for weapon effectiveness vs specific armor types: I preferred the system used by Rolemaster.

I actually liked the Everquest d20 version of weapon speed where it determined when you got iterative attacks. Most weapons were as normal (BAB-5) some were BAB-4 some were BAB -6 with the max number of attacks (barring off hand or haste and such) was 4. Mixing weapons (long sword dagger for instance) used the worst of the two iterative determinations. I have no idea if it would totally shift things too far from 2 handed to TWF optimized builds but would love to hear if someone decides to try it out.

I used to play in a game where weapon speed came into play with iterative strikes. The GM did not think that if you had 3 attacks that all of them came at the same time. Using a dagger with weapon speed of 2 we used your initiative as the starting point. So if you had an initiative of 15, your attacks would come on 15, 13, and finally on 11. So if your opponent went on a 12, it would get its first attack just before you landed your third and final attack.