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Well we started the adventure path with a halfling paladin, a halfling druid, a half elf ninja, a drawf barbian. me and my co dm created characters for when we trade off. He created a human monk..and I created a battle sorcerer. We are using Fogotten Realms as a back drop for Sasserine, and we are using a mixture of RPGA rules and opening any book with the DND stamp to be a source book..but the special rules applying to a character, item or magic had to copied and attached to the character sheets. So the characters are in a state of flux right now. The Druid dropped out cause of a car crash9he's fine by the way..but can't make the weekly gaming session) he was involved in so the quest for another player was on..the halfling paladin decided a paladin might not be a good idea with the test of morals going on so she created a Elven Ranger. The barbarian decided that dwarf abilities on top of being abarbaian was a little much(totally new to the game, fresh meat lol) and decided to become human...The ninja is very happy being a ninja with a very cool backstory where he has amnesia and doesn't remember his clan but has had to stave off attackers for reasons unknown to him at this present time. me and my co dm decided to take one for the team a mutually created a Rashemi(human) cleric that follows pelor..with a dex of 6! and has the glory and healing domains for the party and we have added two players one is a elven wizard , and a kobold bard. We are past parrot island..at 2 lv. and we are using the 13.3 encounter varient rule to progress the characters. Using the RPGA rules each level progression gets a slot to fill with a magic item with a gp worth limit,a feat or prestige class. We are also employing the campign cards idea (we make them using the campaign info to open the new feats and so on presented in this adventure path) from RPGA just to give more than just the treasure for well played characters.


The Black Bard wrote:

No, I totally agree. Although many have cautioned that tanglefoot bags are, by and by, extremely superior for their cost, I have no problem with PCs who do well under their own power.

In the end, bad init, good tactics on the PCs part, and a few unlucky attacks of opp

key right there I agree with both u...


I think the bastard brother should be uncovered publicy and then the party suffers in diplomacy checks and gather info checks period...and let ech pc during the adventure a taste of what they are doing..if u steal be stolen from..lie and get lied to bad. Then do real alignment checks on everybody by announcing any character who dies has to have a relative or friend come to find out what happened to them. Lavinia will take care of herself..maybe weak now..but with her connections through the seekers she could become a powerful enemy in her own right.