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5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Emerald Con is the annual charity convention of Paizo Org Play games organized by the Emerald City Lodge of NW Washington state.
All proceeds benefit Food Lifeline.
Everyone is welcome!

When: Dec 6-8, 2024
Where: Online via VTT and on the Emerald Con Discord server (also in-person).
Cost: Free to play. (There will be some clearly-marked charity tables run by authors and Paizo staff for which a donation is required.)
Specials: The multitable specials PFS2 6-00 and SFS 6-99 will be offered. There will also be a charity auction and raffle.

Full details on the front page of the Warhorn event here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Emerald Con is the annual charity convention of Paizo Org Play games organized by the Emerald City Lodge of NW Washington state.
All proceeds benefit Food Lifeline.
Everyone is welcome!

When: Dec 6-8, 2024
Where: In-person in Bellevue, WA, USA (also online).
Cost: Free to play. (There will be some clearly-marked charity tables run by authors and Paizo staff for which a donation is required.)
Specials: The multitable specials PFS2 6-00 and SFS 6-99 will be offered. There will also be a charity auction and raffle.

Full details on the front page of the Warhorn event here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

1 person marked this as a favorite.

Emerald Con is the annual charity Con run by the Emerald City Lodge of northwest Washington state, benefitting local charity Food Lifeline.

Seats at specific VIP tables(games run by VIP GMs) will require donations of $7 or $10 (depending on game length); otherwise, participation is free and donations are welcome but not required.

As usual, the Con will operate in hybrid mode - concurrently online and in-person.

Warhorn for the event is here. Games in all Paizo Org Play systems are welcome.

IMPORTANT DATES/TIMES (all times shown are in Pacific Standard time)
- NOW - Call for GMs - please signup on Warhorn here or ping me @logsig on Discord to add games that aren't listed.
- Friday, October 4, 2024 6:30 PM: Local player signups and player signups for GMs
- Friday, October 11, 2024 6:30 PM: General player signup opens

(More info on the Warhorn front page.)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

The Emerald City Lodge of northwestern Washington state will be running Organized Play games at Dragonflight GameCon in Bellevue, WA, USA from August 16-18, 2024. This is an in-person convention with no online component.

We'll be offering the multitable interactive special, PFS2 3-99 Expedition into Pallid Peril, other PFS2 and SFS1 games, and SF2 demo scenarios.

For information on the convention and links to (paid) badge registration, which is required for game signups, please go to dragonflight.org.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Posting a question and answer from the top-secret channel on the Conventions Planning server from back when this was a convention exclusive.

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Regarding the items encountered in the scenario,

BretI wrote:

I noticed they only listed it as a Lesser Potion of Resistance without giving the energy type it protects against. Creator of the potion determines what sort of energy it protects against.

Anyone have a suggestion here?
Alex Speidel, Paizo Org Play Coordinator wrote:

the Provisions let the player pick

that seems reasonable to me

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Posting questions and answers from the top-secret channel on the Conventions Planning server from back when this was a convention exclusive.

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Question #1
Regarding the Draconic Justice Seasonal Alignment ability,

GM Josh D wrote:

it says

Summer: The draconic justice gains immunity to fire and
weakness to cold, and its breath weapon deals cold damage.
Winter: The draconic justice gains immunity to cold and
weakness to fire, and its breath weapon deals fire damage.
is that right or are those breath weapons reversed from what they should be?

There was no response to this question.

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Question #2
Regarding scenario rewards,

Dryftwould wrote:
So, what do the players need to do to qualify for the Acquisitives reputation? That doesn't seem to be covered on page 15...
Alex Speidel, Paizo Organized Play Coordinator wrote:
uhhh if it's not listed you get it for completing the primary objective

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Question #3
For Arbitration by Assault,

Philip N wrote:
“a PC each turn” means “one (randomly-chosen) PC every turn”? Or “for every PC, they get hit every turn”?
Alex Speidel, Paizo Organized Play Coordinator wrote:
one PC

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Question #4
For Signify This,

Philip N wrote:
So, they take fire damage regardless of the outcome of their save, and the save is just to avoid burning?
Alex Speidel, Paizo Organized Play Coordinator wrote:
That appears to be what's written, yes.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Until the PDF is updated, take note of the scaling corrections posted by developer Shay Snow for the encounters on pages 21 and 30.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

1 person marked this as a favorite.

The Emerald City Lodge of northwestern Washington state will be running Organized Play games at Dragonflight GameCon in Bellevue, WA, USA from August 18-20, 2023. This is an in-person convention with no online component.

We'll be offering the multitable interactive special, PFS2 2-00 The King in Thorns, as well as other PFS2 and SFS games.

For information on the convention and links to (paid) badge registration, which is required for game signups, please go to dragonflight.org.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Copying discussion here from the PaizoCon planning Discord server back from when this scenario was still SUPER SEKRIT.

*****

First, the obligatory stat block complaints, about which there is really nothing to be done, but should obviate the need for any other GM to point them out.

Hedron wrote:

Suncatcher Blooms (p. 18 & 23). The Stealth DC of the low tier version is 21. The Stealth DC of the high tier version is 17...

I have been noticing more more curious things like this lately... but the low-tier version of Suhko has a +10 Perception, and the High Tier version has a +8 Perception. Having worked on the stats further... the high tier verison of Suhko inexplicably loses the Arcana skill... and gains Deception and Stealth. She also loses a point in Intimidation for going up two levels... Her attack bonus with her living hair decreases (which, granted, shouldn't be her go to anyway...) And her armor class remains... the same in both versions.

The Meddlesome Scrit from low tier and the Troublesome Scrit from high tier have the exact same stat blocks with the exception that one is marked as Level -1 and the the other Level 1. Same hp, ac, spell dcs, same attack, same damage...
Oh... actually the higher level one has a spell DC one lower than the 'weaker' one.
I have looked the scrits over a bit, trying to figure out what the intention was for them. I am guessing that the low level version (given its level) is suppose to be a 'weak' adjusted scrit... but as a zero level monster that shouldn't reduce it's hp... so that makes no sense. The higher level one is clearly just wrong. (being identical with the exception of the higher level one having lower DCs...)

AndeGM wrote:
the damage on the Weak Air Mephit is applied correctly to its Breath Weapon. however, the damage on the Elite Burrowing Viper Rat is not applied correctly to its Burrowing Viper Rat Poison

*****

Regarding the Blue Bison Jerky and the text mentioning that it should be given as a gift to either the gunsmith or the mayor.

Hedron wrote:
Blue Bison Jerky: Given to the PCs with instructions to use as a gift, there is no mention of what (mechanically) this does anywhere in the adventure. My plan is to leave it in, for flavor reasons, but to remove any mention of it being a useful gift in negotiations.
Alex Speidel (OPC) wrote:
It doesn't look like the benefit is explicitly called out, no. I leave it to the GM to determine an appropriate boon for presenting the jerky to either of the individuals.
Saphireking wrote:
I think a +2 circumstance bonus to an Impression check is a good mechanical bonus for Whiirii, and for the Mayor, a bonus on the Request check (since the other things reduce the DC instead)

*****

Regarding the starting positions for the final combat

Hedron wrote:

Final Encounter Placement: There is some inconsistency with the flavor text, listed strategy of the foes, and the map markers on where everyone should be in the final encounter. I plan to put Suhko right next to the travelers, the rest of the monsters where they are marked on the map, and the PCs in-between them.

Getting the Travelers to Flee: It isn't completely clear what happens when the PCs get the travelers to 'snap out of it' and flee. For ease, if they succeed I will simply immediately remove them from battle and have Suhko turn her attention fully to the PCs.

*****

Regarding the lore referenced in the scenario

Hedron wrote:

For any GMs running this scenario who enjoy injecting a bit of lore, I would highly recommend reading over p.206-207 of Guns and Gears which covers the aforementioned Crowned Regents and the Star Code.

Short(er) version: The Crowned Regents were "a gaunt, isolationist people who inhabited monasteries high in the Mildanesi Mountains. Imposing and mute, with stone crowns protruding from their long heads, these recluses gave no name for themselves but became known as the Crowned Regents." Who vanished long, long ago... around -5111 AR.

The Star Code is a sort of chivalric-like code of the ancient hero-warriors of Arcadia: "to never attack an unarmed opponent, to give parley to the weak who request it, to eschew deceit, to honor the terms of a duel, to respect one’s star gun, and many more rules that vary in the retelling."

*****

Regarding the combat difficulty

Eric Nielsen wrote:

The encounters for this scenario all feel significantly under tuned. Both high and low tiers I ran were cake walks for the parties. Felt like everyone had fun though. Low tier, I would especially advise against weak templates on level 1 creatures. I think it's not yielding a level 0 as desired, but something weaker than a -1.

(advice for editors/authors, obviously not something gms can change)

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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Copying discussion here from the PaizoCon planning Discord server back from when this scenario was still SUPER SEKRIT.

*****

Saphireking wrote:

To disable the Adagio/Allegro trap, it says it takes Crafting, Acrobatics or Performance (2 successes), or a single attack, yet in the Challenge adjustments it says "Disabling the trap with Acrobatics, Crafting, or Performance requires three successful checks."

Does this mean it makes Crafting go from one success to three? Or should it just be one additional check, which is what I think they meant to say.

Actual text of the Disable entry wrote:
DC 26 Crafting (trained) to create beautiful flying objects to complement the paper birds; DC 28 Acrobatics or DC 25 (21 if using a flute) Performance (trained) to perform along with the flute and paper birds (requires two successes); or one successful attack roll against the invisible Mehryar (AC 25, DC 25 Perception to determine Mehryar’s location)

*****

My personal opinion after reading the CP scaling sidebar is that, despite the unfortunate placement of the semicolon in the hazard's stat block, the number of successes is intended to encompass all the Disable skill checks, in total. In other words: without CP scaling, the party needs 2 successes and at certain CP the scaling increases this to 3 successes, but the successes can come from rolling any of {Crafting, Acrobatics, Performance} and do not all have to be in the same skill.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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The Emerald City Lodge of northwest Washington state will be fielding a small team of GMs to run Paizo Organized Play games at Emerald City Comic Con at the (new) Seattle Convention Center from March 2-5, 2023 (Thu-Sun).

In-advance signups are on Warhorn here. Walk-ups are accepted and expected; new players are welcome.

Entry to the venue requires a convention badge. For info on the convention, please go to the Con's website.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

1 person marked this as a favorite.

Emerald Con is an annual charity convention of Paizo Org Play games organized by the Emerald City Lodge of NW Washington state.
All proceeds benefit Food LifeLine .
Everyone is welcome!
Open now for player signups.

When: Dec 2 - 4, 2022
Where: Online and in-person in Bellevue, WA, USA.
Cost: Free. (There will be some clearly-marked charity tables for which a donation is required.)
Specials: The interactive multitable specials PFS2 3-98 and SFS 4-99 (including an author-run table) will be offered. There will also be a charity auction and raffle.

Full details on the front page of the Warhorn event here.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

1 person marked this as a favorite.

Emerald Con is an annual charity convention of Paizo Org Play games organized by the Emerald City Lodge of NW Washington state.
All proceeds benefit Food LifeLine .
Everyone is welcome!
Open now for player signups.

When: Dec 2 - 4, 2022
Where: Online and in-person in Bellevue, WA, USA.
Cost: Free. (There will be some clearly-marked charity tables for which a donation is required.)
Specials: The interactive multitable specials PFS2 3-98 and SFS 4-99 (including an author-run table) will be offered. There will also be a charity auction and raffle.

Full details on the front page of the Warhorn event here.


5 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Hello prospective PaizoCon (physical) attendees!

The Emerald City Lodge invites you to visit one of our premier gaming locations, Mox Boardinghouse in Bellevue, WA, if you will be in town for the Con and have time to kill around midday on the Monday after (i.e. May 30th, Memorial Day). (Note that the in-person portion of the Con ends on Sunday.)

Mox is a game store/restaurant with a large free-play area and board games are available on loan. Our regular PFS game nights there are Monday evenings but that is likely too late for out-of-town folks who want to get home so we're hosting a little informal lunchtime get-together (from 11 am) if you want to come down and check it out, unwind and just hang out with the locals (Org Play gaming not required).

Store website: https://www.moxboardinghouse.com/bellevue/ -- do take note, this location is about 20 miles from the Con.

If you want to propose an actual game or activity, or just have questions, please reach us on the EC Lodge discord - https://discord.gg/hnsYuHe.


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Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Anyone who's run Junker's Delight in-person or on VTT, what was your approximate run time (please also include # of PCs you ran for and if they were new or experienced players)?

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

The items listed on the Chronicle sheet do not appear in the scenario and seem to be out of whack for the tier. Is this an error?


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

1. I made an order on Aug 5 of mixed physical items (minis) and PDF items and applied $80 of gift voucher codes to it, then selected a shipping method with USPS and everything seemed to be good. The PDFs were delivered and $9.30 of the gift voucher amount was applied to the PDFs, but instead of shipping immediately as expected, the physical items were moved to ship with my subscriptions in order 3267242 and the remaining $70.70 value of gift vouchers I applied was apparently lost :(

2. Then, when the combined order 3267242 was apparently processed, I never received it (and I did not get any notification from USPS Informed Delivery that a package was to be delivered from Paizo around that time) - so I am still missing both the physical items from the initial mixed order, as well as all my subscription items for that month.

I sent 2 separate emails about these issues (which are still in the backlogged queue) but am consolidating them here because I believe the 2 problems are related.

Thanks for looking into this!

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Handout #2 as laid out in the scenario is not particularly suitable as a handout for players.

For GMs running on VTTs, you could take a screenshot (zoomed out of course) of your actual map while in player mode (so all your super-sekrit GM notations don't show up), suitably crop and save that as an image, to use as the player handout.

Or just do without the handout altogether, by simply not using fog-of-war/dynamic lighting on the actual map, which will have pretty much the same effect.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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This is a summary of the things that were said on the discussion channel for PFS2 #2-00 on the GenCon Discord (where it was discussed before general public release of the scenario), preserved for posterity.

Note on Special logistics: For those who may not be aware, when running specials online the House GM (formerly known as the Overseer) typically uses a Twitch channel and everyone (players and GMs) are assumed to have it open so they can listen for announcements while they play. The current global situation is displayed in a graphic on the Twitch stream as well. 0In smaller cons, the House GM typically monitors a Discord text channel where Table GMs report successes but for GenCon there was a special-purpose reporting site where Table GMs could push buttons to report their table successes.

Regarding how to pronounce Qxal -

James Case via Alex Speidel wrote:
Qxal is pronounced kicks-all, as in "they'll kicks-all you apart, and then kick that other dude apart, then kick that mountain apart, then kick that castle apart, then kick you apart again just for the fun of it"

Regarding level ranges for characters -

Characters cannot play at a table where they are not in-tier i.e. you cannot seat a L3 player at a Tier 1-2 table.

Regarding challenge point table in the 3-6 tier -

Alex Speidel wrote:
Tier 3-6: The Challenge Points table in the appendix is incorrect; you should use the standard Challenge Points table (Level 5 PCs should be worth 4 CP, and Level 6 should be worth 6 CP.

Regarding players who may have played PFS2 1-16, 1-17 or 1-20 with a pregen and applied the credit from those higher-level scenarios to a L1 character-

Any boons from those scenarios are not active until the character reaches the level played at; however, the text does in 2 cases refer to having "played" those scenarios rather than having a boon.

Regarding order of missions in Part 1 -

PCs can do any of the 6 (scenario says 5 encounters but there are 6) missions, in any order.

Regarding healing between missions -

Scenario, Part 1 wrote:
"These encounters all take place on the same day, and the PCs can take time to Treat Wounds, Refocus, or Repair equipment in between encounters."
Kate Baker, co-author of scenario wrote:
5 hours after every encounter might be a lot, but they could take a few hours after one particularly bad encounter and less time after others
Kate Baker wrote:
So the general intention was that Part 2 would have more of a pressing, urgent feel, hence only ten minutes in between the encounters, but that Part 1 should be a little bit more relaxed.
Alex Speidel wrote:

* In Part 1, GM discretion is advised. PCs will not have time for a full 8-hour rest, but definitely have time for a ten-minute rest between missions. Feel free to encourage PCs along if they take too long resting, either by reminding them of the urgency of the missions or having a Venture Captain appear to move them along to another mission

* Between Part 1 and Part 2, all Pathfinders may take an overnight rest and are magically healed of afflictions as called out in the scenario
* In Part 2, PCs can take 10 minutes to rest between missions, but no longer.
* In Part 3, PCs can take 10 minutes to rest after an encounter, but no longer.

Regarding the Survey Map support item given by VC Bjersig Torrsen -

See Core Rulebook page 291, or https://2e.aonprd.com/Equipment.aspx?ID=65.

Regarding the Throw Rock ability of the Korred in Tier 3-6 -

See Bestiary page 344 or https://2e.aonprd.com/MonsterAbilities.aspx?ID=38.

Regarding number of successes needed in Tier 1-2 for Mushroom Ring -

Alex Speidel wrote:
3 successes for Tier 1-2 before [CP] adjustment.

Note that Disable generally takes 2 actions (unless otherwise stated).

Regarding GM credit -

You can GM for character credit once in each replay tier (1-2, 3-6, 7-8). GMs can hold credit to apply later if they don't have a character in-tier.

There is an open question regarding whether characters that died in Part 1 are revived by the medics that heal everyone and remove lingering conditions (at the overnight rest preceding Part 2).


PFS2 #1-01 Absalom Initiation slides

Welcome!

This is the thread for discussion of topics specific to this table.

Signed-up players, in your first post here in Discussion, please include the following information.

Your name for the Chronicle:
Character's name for the Chronicle:
Org play id number with character number (xxxxxxx-200x):
Faction slotted:
Day Job/Crafting Roll/No Roll (rolling Crafting, Performance or any Lore):
Whether you are field-commissioned: (Y/N)
Any other information you think the GM or the other players might need to know, e.g. your time zone and posting schedule, or anything about your character that will affect game-mechanics in an unusual way.

I am in the Pacific time zone (west coast USA) and will normally be able to post at the beginning and end of my day.

Please make sure you can access the slides (linked under my avatar and also in the campaign description).

I do hope that everyone can post at least once per day. Please try to drop us a line here in this thread to let us know if something in real life comes up and you are delayed. If 48 hours have passed without a post from you, you may be skipped or botted. (This time limit does not apply if we're in combat and it isn't your turn.)


PFS2 #1-01 Absalom Initiation slides

Months of hard work and training have finally culminated in this moment - your initiation into the Pathfinder Society! With the invitation to the celebration from Head Initiate Janira Gavix tucked safely in your pocket, each of you finds your way through the city's streets to the Society's Grand Lodge, located in the foreign quarter of Absalom. The familiar sounds and sights of city folk going about their daily business seem just a little bit more exciting, in the light of what this day holds.

The great gates of the Grand Lodge are flung wide, and the boulevard of phoenix trees lining the entryway are in full flame. The sounds of voices and music drift across the manicured lawns from the normally-somber halls of the Lodge's main tower of Skyreach.

Here, also preparing to enter, are several of your colleagues, about to begin their lives as Pathfinder initiates. You look around at their faces, wondering who they are, and if they feel the same way you do.

Please introduce yourselves in character.


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

PFS2 Scenarios #1-12, #1-13 and Quest #6 are not reportable.

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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This mini convention is a 1-day event being held at Mox Boarding House in Bellevue WA, on Saturday, February 15th 2020 from noon to 11 pm.

PFS1, PFS2 and SFS games are being offered. All are welcome.

Warhorn signups here


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Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

The Bigger Flooded Dungeon Flip-Mat is incorrectly appearing in the Map Folios section of the store (/store/pathfinder/setting/maps).

See screenshot here.


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Please delete the combat pad from this order, and combine the remaining items with the items from Order 8119720 to ship together. Thank you!


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Please remove the T-shirt and the miniature from this order. Thank you!

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

Looking for players for Saturday afternoon games. Muster 12:30, game at 1:00.

Zulu's Board Game Cafe
10234 Main St.
Bothell, WA 98011

We play PFS (1E and 2E) and SFS. See Warhorn.

Northwest Pathfinder Society forums are at nwpfs.org. More area venues, game days and signups can be found there.

All are welcome. Please PM me with any questions!


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Looking for players for Saturday afternoon games. Muster 12:30, game at 1:00.

Zulu's Board Game Cafe
10234 Main St.
Bothell, WA 98011

We play PFS and SFS.

Northwest Pathfinder Society forums are at nwpfs.org. More area venues and game days can be found there.

All are welcome. PFS 2E is available. Please PM me with any questions!


Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

On /store/apparelGifts/barware, there is a link to the section for Paizo barware, purportedly /store/apparelGifts/barware/paizoBarware. However, clicking on this link simply reloads the main barware page.

This appears to not be intermittent and has repro'ed 100% of the time for me.

If, however, you instead navigate to /store/exclusives/apparelGifts/barware, which by definition should show exactly the same items as would be shown on paizoBarware, that route does work and the items are displayed.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

There are intermittent redirect problems in the 1E Adventure Path section of the site (/store/pathfinder/adventures/adventurePath/first). Clicking on the links to go to the individual AP pages only sometimes works as intended (i.e. the /nameOfAdventurePath page is loaded). The other times, the root AP page (/store/pathfinder/adventures/adventurePath) is loaded instead.

As proof this is happening, I offer this screenshot of a Fiddler trace. Lines 72 and 73 show the buggy behavior, while lines 97 and 100 show the correct behavior.