PFS2 2-00: King in Thorns


GM Discussion

5/55/55/55/5 ***** Venture-Captain, Washington—Seattle

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This is a summary of the things that were said on the discussion channel for PFS2 #2-00 on the GenCon Discord (where it was discussed before general public release of the scenario), preserved for posterity.

Note on Special logistics: For those who may not be aware, when running specials online the House GM (formerly known as the Overseer) typically uses a Twitch channel and everyone (players and GMs) are assumed to have it open so they can listen for announcements while they play. The current global situation is displayed in a graphic on the Twitch stream as well. 0In smaller cons, the House GM typically monitors a Discord text channel where Table GMs report successes but for GenCon there was a special-purpose reporting site where Table GMs could push buttons to report their table successes.

Regarding how to pronounce Qxal -

James Case via Alex Speidel wrote:
Qxal is pronounced kicks-all, as in "they'll kicks-all you apart, and then kick that other dude apart, then kick that mountain apart, then kick that castle apart, then kick you apart again just for the fun of it"

Regarding level ranges for characters -

Characters cannot play at a table where they are not in-tier i.e. you cannot seat a L3 player at a Tier 1-2 table.

Regarding challenge point table in the 3-6 tier -

Alex Speidel wrote:
Tier 3-6: The Challenge Points table in the appendix is incorrect; you should use the standard Challenge Points table (Level 5 PCs should be worth 4 CP, and Level 6 should be worth 6 CP.

Regarding players who may have played PFS2 1-16, 1-17 or 1-20 with a pregen and applied the credit from those higher-level scenarios to a L1 character-

Any boons from those scenarios are not active until the character reaches the level played at; however, the text does in 2 cases refer to having "played" those scenarios rather than having a boon.

Regarding order of missions in Part 1 -

PCs can do any of the 6 (scenario says 5 encounters but there are 6) missions, in any order.

Regarding healing between missions -

Scenario, Part 1 wrote:
"These encounters all take place on the same day, and the PCs can take time to Treat Wounds, Refocus, or Repair equipment in between encounters."
Kate Baker, co-author of scenario wrote:
5 hours after every encounter might be a lot, but they could take a few hours after one particularly bad encounter and less time after others
Kate Baker wrote:
So the general intention was that Part 2 would have more of a pressing, urgent feel, hence only ten minutes in between the encounters, but that Part 1 should be a little bit more relaxed.
Alex Speidel wrote:

* In Part 1, GM discretion is advised. PCs will not have time for a full 8-hour rest, but definitely have time for a ten-minute rest between missions. Feel free to encourage PCs along if they take too long resting, either by reminding them of the urgency of the missions or having a Venture Captain appear to move them along to another mission

* Between Part 1 and Part 2, all Pathfinders may take an overnight rest and are magically healed of afflictions as called out in the scenario
* In Part 2, PCs can take 10 minutes to rest between missions, but no longer.
* In Part 3, PCs can take 10 minutes to rest after an encounter, but no longer.

Regarding the Survey Map support item given by VC Bjersig Torrsen -

See Core Rulebook page 291, or https://2e.aonprd.com/Equipment.aspx?ID=65.

Regarding the Throw Rock ability of the Korred in Tier 3-6 -

See Bestiary page 344 or https://2e.aonprd.com/MonsterAbilities.aspx?ID=38.

Regarding number of successes needed in Tier 1-2 for Mushroom Ring -

Alex Speidel wrote:
3 successes for Tier 1-2 before [CP] adjustment.

Note that Disable generally takes 2 actions (unless otherwise stated).

Regarding GM credit -

You can GM for character credit once in each replay tier (1-2, 3-6, 7-8). GMs can hold credit to apply later if they don't have a character in-tier.

There is an open question regarding whether characters that died in Part 1 are revived by the medics that heal everyone and remove lingering conditions (at the overnight rest preceding Part 2).

Paizo Employee 5/55/5 * Organized Play Associate

The PDF for this scenario has just been updated on paizo.com and is available for download. Change log:

Spoiler:
* Year name fixed on cover
* Paizo Org Play logo added to cover
* Fame removed
* AcP text added to chronicle sheet
* Success thresholds increased
* Typo fixes

2-00 (1-2)
Changed Pages: cover, 2, 5, 7, 8, 18, 20, 24, 34, 35, 36, 39, 40, 42
2-00 (3-6)
Changed Pages: cover, 2, 5, 7, 8, 19, 21, 24, 47, 48, 49, 52, 53, 55
2-00 (7-8)
Changed Pages: cover, 2, 5, 7, 8, 18, 19, 20, 23, 37, 38, 39, 43, 42, 45

Shadow Lodge 5/5 5/55/5 *** Venture-Lieutenant, California—San Francisco Bay Area North & East

The chronicle says to look on the boon page for a unique boon that this unlocks. I'm looking at the page, but don't see it. What is it?

5/5 *****

I dont think there is one, there wasnt one on the original PDF. This looks like standard boiler plate for new scenarios pointing people to the boon page and ACP system.

Paizo Employee 5/55/5 * Organized Play Associate

There will be one, but it hasn't been activated yet. Still working out some bugs in that particular functionality.

Shadow Lodge 5/5 5/55/5 *** Venture-Lieutenant, California—San Francisco Bay Area North & East

Can you tell us what it is, so GM's know which of their characters to apply the credit towards?

Grand Lodge 4/5 5/55/5 ***

Be aware since this was a stealth surprise to us when we received our chronicle sheets, there is no fame reward for this scenario and the unofficial rumor is that fame is being eliminated from the campaign rules.

Dark Archive 4/5 **

James Anderson wrote:
Can you tell us what it is, so GM's know which of their characters to apply the credit towards?

It's basically nothing, unless you die while between 44-47 xp.

Spoiler:
The boon is a single use 50% reduction in cost of raise dead ritual. Problem is that even at 50% reduction, it's too expensive for level 1-3 characters. At level 4, if you have 44-47xp, you can just barely afford it (at the 50% discount) (potentially with a small donation from fellow players). That will obviously leave you without any gold, so you need to purchase the 20AcP rebuild boon too to reset your "gold earned" into 85% of what you have earned so far.
At 48+ xp, you're already level 5. At that point, you could afford the raise dead at 50% reduction, but again, would be left nearly penniless, so you'll want to buy the Rebuild Boon to, again, reset your gold at 85% earned.
Problem is that the rebuild for level 5+ costs 50 AcP.
Second Chance boon (free raise dead) costs 40 AcP.
At levels 1-3 you can't afford it, at the end of level 4 you can afford it for the duration of one scenario or couple of quests, at level 5+ second chance is cheaper. Thus, except at a very specific xp amount, it's useless.

Really a shame, especially how the special is levels 1-8 - half of the level range is already over the point where the boon could be useful.

Dark Archive **

While I know these aren't "repeatable" I was told that a player can play once per tier. My question is, can the same character who played in the 1-2 tier who has since leveled up, then play in the 3-6 tier? Or do you have to play a unique character for each tier?

Liberty's Edge 3/5 5/5 *** Venture-Captain, Nebraska—Omaha

That would fall under a character can't apply the same chronicle twice I would think.

Grand Lodge 4/5 5/55/5 ***

Correct. The "replay once in each sub-tier" does not over-rule the standard rule that you cannot apply a chronicle more than once to a single character.

5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Something came when I ran this and although I'm sure the answer is yes I thought best to check?

Big Issue:
Do players get to keep the engraved signal whistle?

2/5 5/5 ***** Venture-Captain, Massachusetts—Boston

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Pretty sure the answer is No. No item given out for free, either as a helpful tool, or a thematic reward, persists outside the adventure unless it shows as a free chronicle boon, or a purchasable (possible reduced price) item.

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