Ice Devil

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Goblin Squad Member. Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber. Organized Play Member. 1,105 posts (1,117 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 4 aliases.


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Scarab Sages

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7 Dooms For Sandpoint: There's no place like home.

Scarab Sages

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Man, 7 Dooms is a big zip. Monster Core was like 97MB/64 MB for One file per chapter/single file, but it is 279/180!

Scarab Sages

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Zaister wrote:
Norgorber again?

Vyre is still right next to Ravounel.

Scarab Sages

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Ron Lundeen's Skaldwood Blight is a 1-20 AP for Pathfinder 2e that's about 250 pages, with Treerazer as the final villain (though because of the OGL's rules on product identity, he named it Treereaver and used the stat block). It had a hardcover release through Kickstarter, and is based on a project on Ron' blog where he did a full AP in a very short word count limit, and talked about some of his design choices.

It's not an official Paizo product, but since the setting is thinly settled and Viking-inspired you could put it in Iobaria without too much trouble.

Scarab Sages

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Will this be ORC license? I notice the serial number has changed from 90xxx to 15xxx.

Scarab Sages

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The Craft part of the general skill feats table still lists Snare Crafting. The Ranger head note on page 93 suggests rangers have some snare-related class feats, but none appear in the Ranger class description. Also, there are no snares in the Player Core or GM Core books.

Scarab Sages

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James Goodman 960 wrote:
This is dumb. Why bother mentioning it if it’s not going to be released for years or maybe not at all?

Also, since it has a product number and the products PZO9555 (The Fall of Plaguestone) and PZO9557 (The Slithering) definitely do exist, keeping this page saves everbody the bother of explaining what would be a gap without it.

Scarab Sages

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Huh. A change to the product number pattern.

Scarab Sages

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Sky King's Tomb: The dwarves dug too greedily and too deep. You know what they awoke in the darkness...

Scarab Sages

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I also liked this feature and was sad to see it go.

Scarab Sages

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Final cover art is up.

Scarab Sages

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James Jacobs wrote:

Cthonian is the new name for Abyssal, since the word itself means precisely that: "Of or relating to the underworld," and the Outer Rifts are a full-on supernatural underworld.

Aklo is public domain (having been invented over a hundred years ago by writer Arthur Machen in his short story "The White People").

And Sakvroth has been a Darklands language since the start; we're now transitioning to it as a name we own rather than one we borrowed.

Thanks! I infer from this that my supposition about Empyrean is correct. How about Fey vs. Sylvan?

Scarab Sages

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Navarp wrote:
Justin Franklin wrote:
Prince Setehrael wrote:

My pdf's for this book are showing 0B and I'm unable to download the pdf. My Rage of Elements worked just fine though.

I have reached out to CS.

I am seeing the same. So definitely an issue.

Just adding my voice. I am having the same issue.

It seems to be a pretty widespread issue; I emailed CS yesterday afternoon and my instance of the problem is still unresolved. Hopefully enough people will email that a pattern will emerge and debugging will be easy.

Scarab Sages

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But rises again, stronger and harder.

Scarab Sages

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Tyson Hinrichs wrote:
The versatile human heritage they gave her is responsible for her having an extra class feat. And I finally realized where her extra skill feat is coming from, but that still leaves the extra general feat, and the Tanning Lore vs Warfare Lore skills.

James gets at this point as well above, but to be clear: The versatile heritage human heritage grants a first-level general feat. The Natural Ambition human ancestry feat grants a first-level class feat, and is available to humans to take as their ancestry feat at first level.

Scarab Sages

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keftiu wrote:
Man, I want a Treerazer AP.

Ron Lundeen's Skaldwood Blight AP, which is exactly this, has been out for about a year on drivethrurpg.

Scarab Sages

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Stolen Fate AP: The future is not set. There is no fate, but what we make for ourselves.

Lost Omens Highhelm: Torag's might alone will never be enough. You must learn to stand together and rely on each other. -Hammer and Tongs

Scarab Sages

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I would hope they continue to just keep incrementing the counter, but you may be right.

Scarab Sages

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I sure hope this product gets a mention at tomorrow's keynote!

Scarab Sages

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Drift Hackers: Alphanumeric!

Scarab Sages

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Firebrands HC: And I don't know much but I do know this, with a golden heart comes a rebel fist.

Gatewalkers AP: The truth is out there.

Scarab Sages

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Still got it.

Scarab Sages

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The new cover art does really convey this AP is about cards. Too bad there's no large version yet. Which iconics are in this one?

Scarab Sages

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Blood Lords: There's not a town in the world I haven't run amok in.

Scarab Sages

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I would make it into a background like some of the creature themed backgrounds from Lost Omens World Guide. I'd probably just change the name of Goblinblood Orphan to Gnoll Killer and replace the Goblin Lore with Gnoll Lore. (Keeping +2 Dex or Con, +2 Any, trained in Survival and Assurance [Survival].) If you're worried that's too simple or appears to be too low-effort, I might instead make it trained Stealth and Experienced Tracker.

In general, I would not try to replicate the mechanical benefits of the PF 1e campaign traits in 2e. I'd reuse the campaign trait names for campaign backgrounds, salvage what I could of the flavor text, and try to be reasonably true to their themes when deciding what ability boosts and feats they offer.

Scarab Sages

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I continue to believe that the best place for this sort of AP is to make it about becoming the latest Water Lords of Ular Kel. It's got that caravan crossroads vibe that can support episodic influxes of B-plotline weirdness while the A-plotline of trying to build your own power base plays out. Plus, the town has ysoki, tengu, nagas, centaurs, and undines, in addition to the usual halflings, gnomes, and elves. Plus there's the Iridian Fold and the Skin Sisters! South of Iobaria, north of Vudra, and east of the Padishah Empire of Kelesh, a 3-part AP here could be the 11-20 half of a career that started by getting there after a 1-10 AP somewhere exotic. Working title: Worth of Water AP.

Scarab Sages

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Sight unseen, Stolen Fate or Gatewalkers. I always liked the fortune-teller starting mechanic to Ultima V.

Scarab Sages

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An AP about a Nexian embassy visiting Jalmeray, Qadira, and points east, no Geb required, would be cool.

Scarab Sages

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My subscriptions got added to my downloads, but I couldn't get the personalizer to work on them. Also, this volume did not have two entries with one for single file and one for By CHapter, so they be having technical problems.

Scarab Sages

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Dead Suns Regular Hardcover: No quote.

Crown of the Kobold King regular HC: "It's dark as a dungeon, damp as the dew; the dangers are many, the pleasures are few." I'll try and imagine this one in Johnny Cash's voice instead of Merle Haggard.

Scarab Sages

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I've got my physical copy, and while I like the look of it, I should warn people that the cover is more orange than my monitor led me to believe would be the case based on the preview art. If you're really expecting and eager for brown, you may be disappointed, as it is actually a shade of orange. I guess they were going for something that would match the rust in the trade dress of the softcover volumes and also be reminiscent of suns. It's not quite as dark or as red as iron rust, more like like un-oxidized copper without the shine. Or the lighter orange shade on my bag of backyard barbecue flavor kettle potato chips from Safeway. Not quite as pure orange as the orange for Reece's Pieces.

Scarab Sages

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Drift Crashers: Danger, Will Robinson!

Scarab Sages

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Got my regular subs, but not my Kobold King HC or the Dead Suns HC. Possibly the fix needs a little work.

Scarab Sages

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Depending on the level range you need, part four of Age of Ashes (Fires of the Haunted City) may serve, as that is the one set in a dwarven city next to the ruins of a large dwarven city.

If you don't mind updating from ancient editions, you might try drivethrurpg for DL4 Dragons of Desolation from AD&D 1e. (I think the Dragonlance Classics Volume 1 is 2nd edition AD&D, but possibly abridged.) They may not be as off-the-shelf ready, as I think they might have used geomorphs and expected the GM to figure things out.

Scarab Sages

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Will this product include any new backgrounds related to Falcon's Hollow, or should we expect to just use backgrounds from already published sources?

Scarab Sages

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keftiu wrote:

I just realized: barring drastic changes to Paizo and Pathfinder 2e, a year from this will be AP #200. That's incredible!

The backmatter article in #100 of extra NPCs for every single prior AP is one of my favorites they've ever done.

Maybe we can get a hologram on the cover?

Scarab Sages

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Legacy of Fire (in 3.5 from before Pathfinder 1e) could work for this request, though to create the necessary urgency, I'd say that the party is going to need a bit of imagination and some guilt, as the nature of the threat that leads to the final boss is not really in your face. That said, the first adventure is on the outskirts of a town at the edge of civilization that needs to be reconquered; the second adventure involves going into the wilderness to the lair of the villain whose minions were the villains of the first adventure; the third adventure takes place right in Katapesh, a huge city, but could be played as an interlude of GM-determined length; the fourth adventure is right back into a wilderness with no contact with civilization while an enormous threat (the ultimate villain of the AP) rampages out of sight; the fifth looks urban but is in fact a megadungeon where the PCs are locked out of contact with civilization until the very end, when the PCs could free themselves and make a quick shopping run in the City of Brass before going back to Golarion; the sixth basically returns to the scene of the first and can be made to feel urgent with proper hinting and prompting to the PCs. Assuming the PCs pay attention in the fifth adventure, they will know just how urgent their task is, since it's not that hard to learn that the return of a spawn of Rovagug is a real possibility if they fail.

These adventures also did something that was unpopular and discontinued, in that the full measure of xp for getting from book to book wasn't in the main adventure, and each had a smaller large sidequest adventure included.

Serpent's Skull also has very little time spent in functioning cities, and one adventure is basically a race against a bunch of other factions across a wilderness. The main downside with this AP is that the third adventure is very rough, as they had some deadline problems with writing it, and the adventures after that tend to be big dungeons with lots of combat, but not much else.

Scarab Sages

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I still think the illustration for Marudshar on page 54 of Pathfinder #20 House of the Beast is one of my all-time favorites. There's not much action, but the all-red lighting makes me think that it's what the PCs see right before the GM says something like: "And now, we'll use Will for our initiative rolls, although those who are master or better in Occultism may use that instead, if they wish." I'd want to see that location in this book or an AP that visits the area.

Scarab Sages

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My most wanted Saga lands item is probably a visit to Arsmeril, since Xin-Edasseril claims all of the Celwynvian forest, but I'm not too sure the elves are inclined to bend the knee to that particular monarch. Seems like a good place for some intrigue, covert actions, and tensions that threaten to turn a cold war hot. Could be a good setting for an AP volume that rehabilitates the image of the elves.

My second-most is also in Varisia. There's a lot of Korvosa in the adventures that harken back to Curse of the Crimson Throne, but the minor holdings of Korvosa don't have much.

Scarab Sages

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keftiu wrote:
Are there any dwarven cultures in the region? Recent material on Garund has made me significantly warm up to the stout folk, but I think more traditional frozen mountain miners might just never be my thing.

There is the large city of Janderhoff (10,230 pop, 8,223 dwarven ancestry) due NNE of Korvosa, almost to the Storval plateau. In 1e, because they trade with Korvosa and ally with the Shoanti against threats like the orcs of Belkzen and the many giants of Varisia, they are forced to be rather diplomatic. To the point where they have a lot of cavaliers of the order of the blue rose, which is not something you might expect from dwarves. This group was called the Sky Magistrates. With the Whispering Tyrant loose, and Azaersi the ruler of a new nation nearby, I imagine they're busier than ever these days and could be interesting.

Scarab Sages

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Outlaws of Alkenstar: Reflexes, that's what you've got! Me, I have brains.

Scarab Sages

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Abomination Vaults HC: It's dark as a dungeon, damp as dew; the dangers are many, the pleasures are few.

But which one? Merle Travis? Johnny Cash? Dolly Parton? Joan Baez? Uncle Jack Travis? So many choices!

Scarab Sages

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Ron Lundeen's Skaldwood Blight 1-20 AP is a VIking-themed take on "Against Treerazor," and it's nearly done.

That said, this 3-parter sounds good, but I'd want Keftiu's 3 parts to be parts 4-6. I'd probably start the PCs in Jinin where the rise to become that nation's eventual delegation to the wedding. Parts 2-3 would probably hit Shenmen and Kaoling or maybe Wanshou. Maybe one of those would be an infiltration or raid type mission.

Scarab Sages

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Horizons of the Vast: Across the sea of space, the stars are other suns. (Carl Sagan)

Scarab Sages

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Strength of Thousands: Black lives matter
Quest for the Frozen Flame: In this game, fire represents your life. When your fire's gone, so are you.

Scarab Sages

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keftiu wrote:
The Painted Oryx wrote:
I'm getting Blades in the Dark vibes from this! Can't wait!
Was waiting for someone else to say it first! Though /this/ does let me play a Cleric of Brigh as the well-meaning soul of a band of outlaws.

There's a lot of revenge in this AP, so I'd probably play a warpriest of Calistria who's keeping the team on task.

Scarab Sages

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Although I mentioned it a thread on what themes you want in an AP, I'll say it again here. After the two APs immediately prior to this one, I'm going to want to see some "high culture." By which I mean things like fancy ceremonies with rococo furnishings and finery; the sorts of luxuries that a culture with an economy close to subsistence cannot afford; and manners and customs that a bunch of gun-toting outlaws would ignore. As an example, you could have another courtroom scene like the defense of the Beast from Carrion Crown, but this time, the PCs are the prosecution and the defendant is too powerful to face in a fight, leading to the party pursuing a legal process.

The titles look promising for this request, but I thought I'd make it here just in case.

Scarab Sages

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Numerian wrote:
How about a planar adventure path for once, I'd even switch to 2e for it

Probably at the top of my most-wanted list is the AP where the PCs hop around mostly in the outer planes to free another elemental lord.

Scarab Sages

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I think I'd want to see Druma take the lead in reorganizing the politics of the Eye of Dread. The PCs would be mercenaries or troubleshooters and go on missions. Kind of like Age of Ashes, but less self-directed. One book with the orcs of Belkzen; one book about covert ops in Ustalav; some missions doing politics in nations far off like how the Mendevian crusaders must of rallied allies when the Worldwound opened; a book not directly tied to Tar-Baphon (perhaps countering a cult of Trelmarixian that is making things worse but not directly allied to T-B); maybe a return to Bloodsworn Vale to firm up ties between Varisia, Oprak, Nirmathas and Molthune; maybe after the success of that, they receive permission to use the stone roads to go someplace weird, like Arcadia, Iobaria, or some shaitan metropolis on the plane of earth.

While I'd like the travel of Age of Ashes, I would want the final boss to be something like Tar-Baphon's spymaster, so it's clear that the PCs have helped, but have not resolved or fixed everything. I also want the intermediate bosses to mostly not be the minions of Tar-Baphon, but wicked forces taking advantage of a bad situation.

Maybe instead of Kakistocrats as patrons, a trip to Druma is just one of the missions. The campaign could start as captives in Razmir, which they escape by stowing away on a Kakistocrat barge, but are geased to go on these missions as a way of working off what they should have paid to the barge owner.

Scarab Sages

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keftiu wrote:
I wonder what kind of story could get us to tour Southern Garund?

That feels to me like one where you'd want the PCs to be Pathfinder Society members, like Serpent's Skull or The Shattered Star, in order to get a full, proper tour. Depending on the nature of the mysterious danger at the heart of Murraseth, possibly it could work as an AP where the PCs are Hellknights or in the Firebrands. Since it has a lot of jungle terrain, I expect it will be some time before we find out.

As an evil AP with the PCs as Aspis Consortium agents might be another way to do it, but I don't really like the themes such an AP would have, and I'd rather have a Red Mantis Razmir Must Die AP anyway.

Most likely this seems like one for PFS scenarios, like how they explored Tian Xia in season 3.

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