Pathfinder Rulebook Subscriber
It is actually simpler than looking up the earned income. In Table 6-14 Basic Services and Consumables a skilled hireling costs 5sp per day. So the cost would be the cost of the hireling and the cost of materials. .5 gp x 4 days = 2 gp + 130gp of Materials for a total 132gp. If spellcasting is required there is an additional table Table 6-15: Spellcasting Services that may be applicable. This table is not printed on AON so it is easy to miss.
Pathfinder Rulebook Subscriber
To me you do not get a second focus point from taking Domain Initiate. Reading the entire entry Quote:
In the Special disclaimer it says you can take this feat multiple times however only receiving the spell from the alternate domain selected. There is nothing about gaining an extra focus point. In addition it says in the second paragraph that you start with a focus pool of 1, doesn't say add a focus point. Look at Lingering Performance from the Bard feats. Quote:
This specifically says increase your focus pool by 1. A non-archtyped cleric has very few opportunites to add to their focus pool.
marc9ling wrote: I am not sure where to post this. I just finished another adventure. As we were doing down time the gm and i saw that there was supposed to be a boon that allows you to use other skills. I went through the path finder society guide and resource, but nothing came up. Is there a boon that allows you to use other skills other then lore and craft? Any help would be appreciated. Currently the only other skill you can use to earn income is Diplomacy if you have the Bargain Hunter feat. But in this case you can obtain items instead of cash. Perhaps when the Achievement Point system is further fleshed out there will be boons that will provide the benefit of using other skills for Earned Income.
Pathfinder Rulebook Subscriber
I like both of the cleric concepts. This is exactly what I wanted from a new game - the ability to tailor the class like I would like to play it. I see a lot of threads complaining about armor proficiency, weapon proficiency, skill proficiency - but to me this is what I hope to expect with the release of future archetypes - A choice that is made to help define who and what your character is throughout their career. If it's armor / weapon proficiency - given up for a better spell casting proficiency then so be it. But still keeping with the cleric vibe - positive or negative energy.
Pathfinder Rulebook Subscriber
chillblame wrote: Not fond Of the switch of stat bonus from charisma to wisdom. My favourite PF1 character in halfling sorcerer. In PF2, its changed to wisdom. Not a big thing, I guess, as I can use my free boost on cha, but still. I did think this was an odd choice, especially considering the iconic. The gnome, which retained the plus to charisma is the iconic druid and the halfling, who lost the plus to charisma, is the iconic bard.
Pathfinder Rulebook Subscriber
My personal opinion is take it out entirely. Not counting the half-orc/half-elf situation, this shouldn't be an option. Once you pick your race/ancestry/heritage/whatever there should be consequences. Instead, make each race/ancestry/heritage/whatever unique enough in their own form to avoid fishing into other abilities/feats/powers/whatever_it_is_called.
Pathfinder Rulebook Subscriber
Here is my thought. When D&D 3.x came out there was very little competition - sure there were a few games - Palladium, I.C.E, and a few other smaller companies. When D&D 3.5 went to 4e, Paizo found a niche where people were not happy with the changes in 4e and through the OGL were successfully able capture the D&D 3.x player base and run with it. Now we have several contenders - D&D 5e being the big one, but there are several universal games - such as Savage Worlds and FATE which have offered the ability to play a slightly different game and are moving forward capturing that part of the market. What Paizo is not able to do is to fill void in a game system (3.x), since that void does not currently exist. Instead they are going to have to rely on their own game design, not an upgrade to one that was already in place.
Pathfinder Rulebook Subscriber
The paladin has always been my favored class through 2E, 3.0, 3.5, PF. However, I think the concept of a holy warrior is more appropriate in today's game. I want my character to be driven by his/her's deities code/ethics more than a generic code put in place in the core rulebook, to mimic the games that have come before. I think that the warpriest was a good start in this direction, just did not quite make the cut in my opinion. I want to see an unholy knight of Asmodeous, based upon tyranny, I want to see a champion of Sheylyn, defending the concept of good - purity, love, etc. for goods sake only. I want to see a defiler of Rovagug - intent on spreading chaos and discontent. And still I want the holy knight - the paladin, if you will, of Imodae, fighting back the corruption of the world wound. Call them what you will, I want a class that I can build based upon that characters religious or even general moral or immoral code. |