Hey all been going through this whole conversation was funny. Learned a lot of good things as well as had some questions answered. Put me up for increasing skills to 4. As well as the "Geo" for the name. EDIT {Put me down for the increasing BAB and Larger HD} Now I went ahead and created a Kineticist as well, but I decided to start with Earth since most people are only building the water. So I wanted to go with the opposite so we could get an idea on the strengths. I made him level 12.
20 Point Buy
Human Geokineticist Lvl 12
Normal ----- Elemental Form
Str 10 0 --- 14 2
Dex 25 7 --- 25 7
Con 22 6 --- 22 6
Int 10 0 --- 10 0
Wis 10 0 --- 10 0
Cha 10 0 --- 10 0
Hp 159 --- 135 ----- 111
Ac 26 --- 31 ------ 31
Tch 16 --- 16 ------ 16
Flat 19 --- 24 ------ 24
DR 6/Ada --- 6/Ada --- 8/Ada
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Fort 16 Ref 17 Will 7
Attacks
+4 Attack & Damage if in Elemental Form
Earth Blast +16 ------ 6d6 + 6 + 6 (B,P,S)
Kinetic Blade +17/+12 -- 6d6 + 6 + 6 (B,P,S)
Kinetic Whip +16/+11 -- 6d6 + 6 + 6 (B,P,S)
Fire Blast +16 ------ 6d6 + 6 + 3 (Fire) (Touch Atk)
Kinetic Blade +17/+12 -- 6d6 + 6 + 3 (Fire) (Touch Atk)
Kinetic Whip +16/+11 -- 6d6 + 6 + 3 (Fire) (Touch Atk)
Magma Blast +16 ------ 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)
Kinetic Blade +17/+12 -- 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)
Kinetic Whip +16/+11 -- 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)
Infusion Specialization Form
Infusion Specialization Form
Infusion Specialization Substance
Wild Talents
Pushing Infusion -- Burn 1 Substance
Kinetic Blade ----- Burn 1 Form
Extended Range ---- Burn 1 Form
Rare Metal Infusion Burn 2 Substance
Expanded Element -- NA ---- SU
Kinetic Whip ------ Burn 2 Form
Kinetic Form ------ Burn 2 SP
Ride the Blast ---- NA ---- SP
Earth Climb ------- NA ---- SU
Feats
Point-Blank Shot
Precise Shot
Toughness
Weapon Finesse
Weapon Focus - Kinetic Blade
Dodge
Extra Wild Talent
Equipment
Amulet of Natural Armor +2
Belt of Incredible Dexterity +6
Ioun Stone Onyx Rhomboid X2 +4
Lenses of Detection
Cape of free Will
+3 Mithral Shirt
Misc Adventuring Gear
Skills
Acrobatics 15 - 8 Ranks
Know Dung 10 - 7 Ranks
Perception 20 - 12 Ranks
Sleight 10 - 3 Ranks
Stealth 15 - 5 Ranks
UMD 4 - 1 Ranks
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Well that is my Character playing with him and building him was fun. I originally had the higher Con but switched to Dex to get a higher AC and to improve my chances of hitting my targets.
Playing him I am at a distance I use my Blast attack to hit and Ride the blast to get next to them. That way I am set up next turn for a Full Attack with Kinetic Blade.
Something to note, I am willing to trade dodge out for Improved Initiative. To help further my chances of going first.
If you are fighting a tough foe, magma blast comes in handy if you are willing to take the burn for it. Makes it nice with Infusion Specialization then I do not take extra burn for getting a full attack with it.
So what do you all think of my character? I hope this helps people if they wanted to see a character that was not just a water blast type.