Sarvei taeno wrote: Do i read it right that you can not do more than 1 blast per round no matter what ur bab is? the kenetic blade does same damage as the blast but uses ur bab to decide number of hits per turn, i feel a ranged kineticist should increase their number of blasts to match what the blade can do. That may be true, but the whip also helps utilize with some reach. Add in you can add in all kinds of other wild talents to do so much more, which all cost burn as the blade does as well. So it evens out with you having to burn to use the blade. Or to burn to use lets say Explosion if you use fire. To center the explosion anywhere within 120 feet of you, and you can choose the radius of the spread to be 5, 10, 15, or 20 feet. All creatures and objects within the explosion take your blast’s damage. The saving throw DC is Dexterity-based.
Actually take me out of the vote for Increasing BAB and HD I have made a few other LVL 12 characters and compared all through combat and a small adventure. To compare to my lvl 12 fighter. HP 101 AC 33 TCH 14 FF 29
Attack Bastard sword
Now my Kineticist in elemental form and 2 Burn for Increased DR Hp 111 AC 31 TCH 16 FF 24 DR 8/Adamantine
Attack Kinetic Blade (Earth)
The damage out put is so much higher which I believe equals out the lower attack. Add in my Kineticist by taking 2 more burn can do almost double the damage he does now.
Hey all been going through this whole conversation was funny. Learned a lot of good things as well as had some questions answered. Put me up for increasing skills to 4. As well as the "Geo" for the name. EDIT {Put me down for the increasing BAB and Larger HD} Now I went ahead and created a Kineticist as well, but I decided to start with Earth since most people are only building the water. So I wanted to go with the opposite so we could get an idea on the strengths. I made him level 12.
Human Geokineticist Lvl 12 Normal ----- Elemental Form
Hp 159 --- 135 ----- 111
-----------------------------
Attacks
Infusion Specialization Form
Wild Talents Pushing Infusion -- Burn 1 Substance
Feats Point-Blank Shot
Equipment Amulet of Natural Armor +2
Skills Acrobatics 15 - 8 Ranks
---------------------------------------------------------- Well that is my Character playing with him and building him was fun. I originally had the higher Con but switched to Dex to get a higher AC and to improve my chances of hitting my targets. Playing him I am at a distance I use my Blast attack to hit and Ride the blast to get next to them. That way I am set up next turn for a Full Attack with Kinetic Blade. Something to note, I am willing to trade dodge out for Improved Initiative. To help further my chances of going first. If you are fighting a tough foe, magma blast comes in handy if you are willing to take the burn for it. Makes it nice with Infusion Specialization then I do not take extra burn for getting a full attack with it. So what do you all think of my character? I hope this helps people if they wanted to see a character that was not just a water blast type.
Now here is some questions I have regarding the beast shape format. When I use it, what about special things that animals get, such as: Cheetah Sprint
Giant Hamster Cheek Pouch
Giant Tortoise Shell
Those are just special things that only those animals receive. So are you able to have those abilities since they are what the animal have naturally when you transform into it? Or since Beast Shape does not go into anything like that it is not allowed, but DM's may or may not allow it kind of thing? I find myself curious on all of this. |