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I also have worries with the Move Earth. Seeing how it requires you to be lvl 6 but can only move the ground 5 ft. Seems like it is a waste to even pick it up for only 5 ft. of movement.


Sarvei taeno wrote:
Do i read it right that you can not do more than 1 blast per round no matter what ur bab is? the kenetic blade does same damage as the blast but uses ur bab to decide number of hits per turn, i feel a ranged kineticist should increase their number of blasts to match what the blade can do.

That may be true, but the whip also helps utilize with some reach. Add in you can add in all kinds of other wild talents to do so much more, which all cost burn as the blade does as well. So it evens out with you having to burn to use the blade. Or to burn to use lets say Explosion if you use fire. To center the explosion anywhere within 120 feet of you, and you can choose the radius of the spread to be 5, 10, 15, or 20 feet. All creatures and objects within the explosion take your blast’s damage. The saving throw DC is Dexterity-based.


Actually take me out of the vote for Increasing BAB and HD

I have made a few other LVL 12 characters and compared all through combat and a small adventure.

To compare to my lvl 12 fighter.

HP 101 AC 33 TCH 14 FF 29
Fort 12 Ref 9 Will 8

Attack Bastard sword
+26 +21 +16 for 1d10 +16 (21 Average per attack)

Now my Kineticist in elemental form and 2 Burn for Increased DR

Hp 111 AC 31 TCH 16 FF 24 DR 8/Adamantine
Fort 16 Ref 17 Will 7

Attack Kinetic Blade (Earth)
+21 +16 for 6d6 +6 +6 +4 (37 Average per attack)

The damage out put is so much higher which I believe equals out the lower attack. Add in my Kineticist by taking 2 more burn can do almost double the damage he does now.


Hey all been going through this whole conversation was funny. Learned a lot of good things as well as had some questions answered. Put me up for increasing skills to 4. As well as the "Geo" for the name. EDIT {Put me down for the increasing BAB and Larger HD} Now I went ahead and created a Kineticist as well, but I decided to start with Earth since most people are only building the water. So I wanted to go with the opposite so we could get an idea on the strengths. I made him level 12.
20 Point Buy

Human Geokineticist Lvl 12

Normal ----- Elemental Form
Str 10 0 --- 14 2
Dex 25 7 --- 25 7
Con 22 6 --- 22 6
Int 10 0 --- 10 0
Wis 10 0 --- 10 0
Cha 10 0 --- 10 0

Hp 159 --- 135 ----- 111
Ac 26 --- 31 ------ 31
Tch 16 --- 16 ------ 16
Flat 19 --- 24 ------ 24
DR 6/Ada --- 6/Ada --- 8/Ada

-----------------------------
Fort 16 Ref 17 Will 7

Attacks
+4 Attack & Damage if in Elemental Form
Earth Blast +16 ------ 6d6 + 6 + 6 (B,P,S)
Kinetic Blade +17/+12 -- 6d6 + 6 + 6 (B,P,S)
Kinetic Whip +16/+11 -- 6d6 + 6 + 6 (B,P,S)
Fire Blast +16 ------ 6d6 + 6 + 3 (Fire) (Touch Atk)
Kinetic Blade +17/+12 -- 6d6 + 6 + 3 (Fire) (Touch Atk)
Kinetic Whip +16/+11 -- 6d6 + 6 + 3 (Fire) (Touch Atk)
Magma Blast +16 ------ 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)
Kinetic Blade +17/+12 -- 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)
Kinetic Whip +16/+11 -- 6d6 + 6 + 6 (B) + 6d6 + 6 (Fire)

Infusion Specialization Form
Infusion Specialization Form
Infusion Specialization Substance

Wild Talents

Pushing Infusion -- Burn 1 Substance
Kinetic Blade ----- Burn 1 Form
Extended Range ---- Burn 1 Form
Rare Metal Infusion Burn 2 Substance
Expanded Element -- NA ---- SU
Kinetic Whip ------ Burn 2 Form
Kinetic Form ------ Burn 2 SP
Ride the Blast ---- NA ---- SP
Earth Climb ------- NA ---- SU

Feats

Point-Blank Shot
Precise Shot
Toughness
Weapon Finesse
Weapon Focus - Kinetic Blade
Dodge
Extra Wild Talent

Equipment

Amulet of Natural Armor +2
Belt of Incredible Dexterity +6
Ioun Stone Onyx Rhomboid X2 +4
Lenses of Detection
Cape of free Will
+3 Mithral Shirt
Misc Adventuring Gear

Skills

Acrobatics 15 - 8 Ranks
Know Dung 10 - 7 Ranks
Perception 20 - 12 Ranks
Sleight 10 - 3 Ranks
Stealth 15 - 5 Ranks
UMD 4 - 1 Ranks

----------------------------------------------------------

Well that is my Character playing with him and building him was fun. I originally had the higher Con but switched to Dex to get a higher AC and to improve my chances of hitting my targets.

Playing him I am at a distance I use my Blast attack to hit and Ride the blast to get next to them. That way I am set up next turn for a Full Attack with Kinetic Blade.

Something to note, I am willing to trade dodge out for Improved Initiative. To help further my chances of going first.

If you are fighting a tough foe, magma blast comes in handy if you are willing to take the burn for it. Makes it nice with Infusion Specialization then I do not take extra burn for getting a full attack with it.

So what do you all think of my character? I hope this helps people if they wanted to see a character that was not just a water blast type.


Now here is some questions I have regarding the beast shape format. When I use it, what about special things that animals get, such as:

Cheetah Sprint
Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge.

Giant Hamster Cheek Pouch
A giant hamster can try to stuff a grabbed opponent of two sizes smaller than itself into its cheek pouch by making a successful grapple check. A creature stuffed into the giant hamster’s cheek pouch takes no damage, and can escape by making a successful DC 16 Strength check or can cut its way out by using a light slashing or piercing weapon to deal 10 points of damage to the cheek (AC 11). Once the creature exits, muscular action closes the hole; another trapped opponent must cut its own way out. A Large hamster’s cheek can hold 1 Small, 2 Tiny, or 8 Diminutive or smaller opponents. The check DC is Strength-based.

Giant Tortoise Shell
As a move action, a tortoise can pull its extremities and head into its shell. It can't move or attack as long as it remains in this state, but its armor bonus from natural armor increases by 4 as long as it does. It may end this state as a move action.

Those are just special things that only those animals receive. So are you able to have those abilities since they are what the animal have naturally when you transform into it? Or since Beast Shape does not go into anything like that it is not allowed, but DM's may or may not allow it kind of thing? I find myself curious on all of this.