Carmilla Caliphvaso

Kessa 'Kestrel' Trelain's page

112 posts. Alias of TriShadow.


Full Name

Kessa 'Kestrel' Trelain

Classes/Levels

Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8

Gender

RETA

Size

Monk 10/ Alchemist 10 | AC: 33 /HP: 120/ Fort 8/ Ref 12/ Will 10/ Init +5/ Perception +20 | Lvl 1: 7/7, Lvl 2: 6/6, Lvl 3: 5/5, Lvl 4: 2/2

Age

29 Dhampir

Alignment

LE

Occupation

Alchemist

Strength 14
Dexterity 20
Constitution 12
Intelligence 24
Wisdom 24
Charisma 8

About Kessa 'Kestrel' Trelain

We Be Goblins Free:

Reta Bigbad

Female goblin fighter 4 (Pathfinder RPG Bestiary 156)
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 21, touch 14, flat-footed 18 (+7 armor, +3 Dex, +1 size)
hp 38 (4d10+12)
Fort +6, Ref +4, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1
OFFENSE
Speed 30 ft.
Melee +1 dogslicer +9 (1d4+3/19–20)
Ranged mwk shortbow +9 (1d4/×3)
STATISTICS
Str 14, Dex 17, Con 14, Int 10, Wis 12, Cha 6
Base Atk +4; CMB +5; CMD 18
Feats Dog-Sniff Hate, Point-Blank Shot, Rapid Shot, Skill
Focus (Perception), Weapon Finesse
Skills Intimidate +2, Perception +8, Ride +10, Stealth +10
Languages Goblin
SQ armor training 1
Combat Gear +1 animal bane arrows (6), +1 flaming
arrows (6); Other Gear +1 breastplate, +1 dogslicer, mwk
shortbow with 15 arrows in a quiver decorated with dog
ears, bridal veil, dented metal tea ball, Halfling ladies’
corset, leather dog collar (worn as a belt), lucky pet toad
named Spotol, rope with dead moles sewn into it (20 feet),small jar of smashed caterpillars (partially fermented),
small silver mirror, toasting fork

Feat: Dog-Sniff Hate
Unlike many goblins, you’re not particularly afraid of dogs.
You know what dogs smell like, and that smell makes you
mad—very mad.
Prerequisites: Skill Focus (Perception), goblin.
Benefit: You gain the scent ability, but only against
canines (including dogs, goblin dogs, wolves, worgs, yeth
hounds, and any similar creatures, subject to GM approval).
Against these creatures, you gain a +1 morale bonus on
attack rolls and a +2 morale bonus on weapon damage rolls.

Languages:

Abyssal
Aklo
Common
Daemonic
Draconic
Giant
Goblin
Infernal
Tien
Undercommon

Racial Traits:

Standard Racial Traits

Ability Score Racial Traits:
Jiang-Shi-Born Dhampir (Ru-shi). They gain +2 Strength, +2 Intelligence, and –2 Dexterity.

Base Speed: Dhampir have a base speed of 30 feet.

Defense Racial Traits

Undead Resistance: This race gets a +2 racial bonus to saving throws against disease and mind-affecting magic. [/b]

Magical Racial Traits
Ru-shis gain Erase as a spell-like ability.

Senses Racial Traits

Darkvision: Dhampir can see in the dark up to 60 feet.
Low-Light Vision: A creature with low-light vision can see twice as far as a human in moon light, starlight, torch light and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions.

Other Racial Traits

Negative Energy Affinity (Ex):
The creature is alive, but reacts to positive and negative energy as if it were undead-Positive energy harms it and negative energy heals it.
Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.

Resist Energy Drain: This creature takes no penalties from energy drain effects, though it can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels it takes are removed without the need for an additional saving throw.


Weapons:

Unarmed +12/+12/+7 1d10+1 /Piranha Strike +13/+13/+8 1d10+8
+ 1 ReturningCold Iron Shuriken (x10) +15/+15/+10 1d2+3
Silver Rope Dart +15/+15 1d4+1
SNEAK ATTACK + 5d6

Skills:

Acrobatics +20
Appraise +11
Bluff +20
Climb +14
Craft (Alchemy) +13
Disable Device +16* (+20 with Masterwork Tools)
Escape Artist +18
Fly +18
Heal +20
Intimidate +12
Know (Arcana, History, Nature, Religion) +13
Perception +20
Ride +9
Sense Motive +13
Sleight of Hand +11
Spellcraft +13
Stealth +18 (+26 due to Chameleon)
Survival +16
Swim +10
UMD +12

Feats:

Brew Potion
Combat Expertise
Combat Reflexes
Crushing Blow
Dodge
Feinting Flurry
Greater Trip
Hamatulatsu
Improved Critical (Unarmed Strike)
Improved Disarm
Improved Grapple
Improved Trip
Piranha Strike
Vicious Stomp
Weapon Finesse
Weapon Focus (Unarmed Strike)

TRAITS
Born in the Light
Cunning Liar
Weathered Emissary

Drawback
Doubt

Gear:
]
Alchemy Crafting Kit
Artisan's Outfits (x3)
Masterwork Backpack
Pocketed Scarf
Masterwork Thieves' Tools

Magic:

Bracers of Armor +3
Headband of Mental Prowess +6 (Int & Wis)
Monkey Belt (Greater)
Swarmbane Clasp
Snapleaf
Potion of inflict light wounds (x2)
Wand of Inflict Critical Wounds

Background:

Kessa's father was a sorcerer obsessed with necromancy. His experiments to corrupt life to extend his own led him to the distant land of Tian Xia. It was there that he would attempt dark rituals upon the newly born. Not finding the answers he sought, Graullen realized that he would have to start on a child not yet born. His used his dark magics upon his pregnant wife, Hellena, convinced that the key to immortality could be unlocked. His dark arcana had a heavy toll on his wife, leaving her near lifeless. After giving birth, her empty womb was disected by her husband. Graullen believed an even greater opportunity existed for perfecting his formula by using the life creating womb. Fortunately for Hellena, her weakened body gave out before she had to endure too much pain.

While he was thrilled with the effect his work had on his daughter, he had no love in his heart for her. He continued his research on her without compassion. He would happily forfeit her life to find the key to shatter the chains of his mortal coil by becoming a lich. Endless torment of spells and pain became Kessa's world. The years of experimentation left her organs putrified, leaving her sterile. The one thing her father provided for her was training. He felt that a keen mind would be critical to finding the next great discovery. Graullen also saw to her physical needs to ensure her body would not fail as her mother's had. He hired a disgraced monk to oversee her education and physical regiment.

The dhampir had also hoped to learn the dark arts from her father, but she lacked the spark to tame the arcane energies and her father punished her brutally for it. For Graullen it was a set back and a lost opportunity to explore greater necromancy. He soon realized that she could provide no more insights on his personal quest to become undead.

Kessa was finally discarded by Graullen, convinced she was a failure and disgusted by what her father had done to her physical form. She sought out an alchemist to see if science could repair what her father had taken away from her. While she learned much from him, he was unable to provide answers. She has spent the last decade persuing her own alchemical experiments, seeking ways to have a child of her own. Ironically, she has followed her father's dark path of using the bodies and lives of others for her own ends.

Her knowledge of anatomy and surviving the excruciating pain of her has made her a formidible combatant. However, due to her need for living subjects, she has developed a style that disables an opponent rather than kill them.