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Oh I'm not planning on making a habit out of cutting off adventures, it's just that this one isn't particularly interesting to me, or to the plotline and they have a much more interesting one to do for the guard at eel's end.

I've still not yet decided what to do...and sure that's good advice I should ask the players!


I was wondering, since our group meets very sparsely and I'd like the story to move a bit faster, would things be ok if I skipped the "All The Worlds Meats" episode? It seems to be the one less connected to the main story, but I'm not sure whether if I take it out it will come back to haunt me...

I guess the dagger is pretty important, right? maybe they get it some other way?

What do you think? Should I skip it? and if yes, what should I take into account?


Thanks! Great help!

One other difficulty is understanding the "Meats of the world" quest, and particularly understanding the guard's Vancaskerkin motivation in all of this. Perhaps my english is a bit rusty.

He is not aware of what the other guards are doing, so is he innocent? Is he a guy that wants to give free meat to the starving people, even if his reason for doing this is to make a name for himself? or is there more to it?


Thank you NobodysHome! You're very helpful!

(I would take other answers from other GMs to see how they handle this kind of background info on their campaigns, just to get more ideas)


You can keep all the super-epic stuff, for me I want a rich mystery, with interesting characters, great RP opportunities, puzzles (!) and difficult decisions that impact the story.

I've read the first part of the Crimson Throne...MAKE MORE OF THAT KIND OF STUFF!


I can't believe how great this adventure is. It's like it was tailor-made at my tastes. Conspiracies, mysteries, interesting encounter settings, great characters! HOORAY!

Now if I might impose on you once again with another question...

In the first meeting with GRAU, how much of the back story is he supposed to let out do you think? Does he go into details of the duel, does he keep tight lipped about the whole thing, or does that depend on the conversational skill checks of the players?


Hello guys
This is my first time running an adventure path!
I usually run my own campaigns, but this story has really got me gripped! Congrats to the people behind it!

So as a newbie AP DM could you explain to me a bit about how to flesh out the city. I notice there aren't any shops, inns, etc. in the game guides, are these up to the GM or can I find info on another book?

Also the locations (of the fishery for example) aren't marked on the map, so is it up to me to place them there? Or am I missing something?


Hey guys

I'm just blown away by this adventure path called "curse of the crimson throne". Now some of my players had some experience with 3rd edition, but our last campaign was in 4th.

I want to play the crimson throne campaign, but there's a problem:
- I have to get everyone to buy the pathfinder handbook
- I have to teach them the rules because they're going to be too lazy to read the whole thing.

In 4th ed. (which i find dumb and watered down) We had the advantage of making the characters on the character builder programme, and it would make a character sheet which contained all useful information - and it would generate all the stats for powers etc., so by knowing basic rules you could easily play the game

Is there anything like that on pathfinder? If yes what/where is it?
If there are lots, what's the best?


Thanks so much! This is all really helpful!


I'll look into that thanks!

Hope I get some more suggestions!


Hey everyone! I'd like you to recommend me an adventure to play
I usualy make them myself for DMing, but I'd like to try playing with a ready-made one for a change (and because of time limitations)

The adventure can be pathfinder/community or even d&d I don't mind making the conversions

What I'm looking for is an adventure that has some (no need to have them all) of the following:

- Not too much battle - just a couple
- less than 10 level characters
- Investigation / mystery based
- Not too long (not spanning more than 2 levels)
- Difficult choices
- Lots of RP opportunities

Thanks in advance!