kurtnotkirk's page

Goblin Squad Member. Organized Play Member. 9 posts. 1 review. No lists. 1 wishlist. 3 Organized Play characters.


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Hey Fokodan,
I just ordered a similar deck with 110 cards, and when I received it, it was the same 54 card deck as always. Have you learned anything new?

Thanks,

K

Fokodan wrote:
Anybody knows what is "By Kyle Hunter Pathfinder Campaign Cards: Deluxe Harrow Deck (Brdgm)" you can find on amazon? It stated as Paizo Publishing, LLC, but has no ISBN and I cant find it here, so it's a little fishy. And it's labeled "110 cards", there is no such thing as 110 card harrow deck, even with known lost cards.


So, I recently purchased a "Paizo Publishing 3042 Pathfinder Cards - Deluxe Harrow Deck" from a seller at amazon. The picture of the package is full color artwork of the sorceress throwing magic around, and the package reads: Contains 110 Cards. I can't find this anywhere on the Paizo site, and when I received the deck, it was the same dun colored package with 54 cards in it. Has anyone seen this 110 card box anywhere?

Thanks!

K


@Icyshadow: Why should it worry you greatly? We do not know each other, and while it is possible, it is highly unlikely that we will ever play at the same table.

I am a fan of horror elements in my games, and use it as an effective story-telling tool. In reading Mr. Hoover's post, I received a valuable education on how to use perception rolls as related to the horror element.

As to the portion of his post I selected to quote, I merely selected a brief portion of the quote, rather than reply-posting the whole thing. I did not specifically choose that portion over any other.

I will add that I am not beyond using an NPC in that manner to drive home the point. I have pissed players off, and had them leave my table as a result. I have also used GM Fiat in their favor, too. (I'm not a complete monster, after all...)


Mark Hoover wrote:


As a cherry on top, after the PCs save the barmaid, she thanks them, then immediately doubles over in pain,...

Holy crap. I thought I had a good handle on horror in my campaigns. You, Sir, are a Master! You have just opened my eyes to new realms of possibilities... (evil chuckle)


I like the idea of the poker chips! The question about larger based minis got me thinking. You might do the same thing with Legos(tm)...


I think that the player should at least let the GM know what they are thinking for the next level, so perhaps there might be an opportunity to work a little in-game set-up story. Of course, I am more about the story than I am the in-game mechanics, and I would rather have it make sense in the game.


That is now to much to ask?

*mind blown*

No, I don't think you are asking too much. If you're running the game, you are the Gaming Operations Director. If you got someone who is playing like a dumb*ss, with some silly concept that is disrupting your game, whether it is a home brew world, or in Golarion, you have ultimate power, at the very least, to take the disruptive player aside and ask him or her to cut the crap... or, if you've a more devious streak, you can turn the tables on them, and maybe at least the other players can get some entertainment value out of all the hassle they have had to go through.


I have had more enjoyment in campaigns where there is a sense of mortality for the PCs. Having a good GM, who knows how to exercise fiat can make a huge difference when determining whether or not a PC death is necessary.

I feel cheated somehow if the GM made my characters death into a trivial thing by simply allowing someone to simply being them back from the dead.


Doomed Hero wrote:

Because that's where most stories start. If you don't want to do it, don't. Start the group at 2nd or third level and let them steamroll the early parts of the story. No harm in that.

My other advice is simply to get better at surviving level 1.

A few suggestions-
** spoiler omitted **

Surviving level one is about not getting hit. That...

Hey, those are some EXCELLENT ideas. I am going to try that out... Thanks!