Hi.
This being my first post for Pathfinder I apologize for I must say a few words in general.
First of all I would like to say that my friends and I, hardcore gamers since 2ed D&D (s1994.), regret the current conception of the 4e, its utter commercialization and vulgar simplification (although there are several interesting and progressive ideas like rituals or complex skill checks).
On the other hand, we recently found out about Paizo Pathfinder and we want to express our deepest thanks to the developers and the community that helped its realization. We have only words of praise for the freshness of new ideas and a will to preserve and improve authentic role-playing experience as we know it. Thank you.
We recently started playtesting the system and we think that skill system is the most problematic chapter (as in all DnD editions). We salute the merging of some skills, but we think that Perception skill should not contain Search skill. Further, we think that Search should be an independent skill that will base on Intelligence (or Int/Wis average - see below).
1. Nature argument: Perception represents the use of senses, which are mostly an involuntary reactions of the body. We must block our senses not to feel, but to find something out we must activate our brain. Making perception contain all the senses is a great improvement, but we think that Search is different operation overall. We sure use senses for searching, but primary we use our cognitive functions and experience for finding that which is concealed. Senses are a medium here.
2. Technical argument: Also, we can search the appropriate area by not using only sight, but also a hearing, smell or touch.
3. Gaming argument: I dislike the idea that the best searchers (for trapdoors, traps, hidden compartments...) in my party would be druids and rangers. If the perception skill is maxed for druid, ranger and rogue, certainly that the first two classes will have higher wisdom scores than rogue, and so they will be primary dungeon, city/mansion-investigation :), trapfinding searchers.
4. Balance argument: Making Search an independent skill will make rogues a little less generic. I say this because we realized that rogues can hold max on almost all important skills with search in perception.
5. New idea: There is a more complex idea about designating which attribute should count for an appropriate skill, we thought that for some skills you could use an average between two scores (for example Search (Avrg Int&Wis).
We think that skill system should be made so that all skills have approximately the same weight and usability. This means consolidating skills, but not for consolidation itself (so that there are fewer skills).
There is also, a similar issue with swim and jump (athletics bundle), but that in another thread.
That's all.
I am sorry if this topic was already discussed, but I wasn't able to find it.
thanks.