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Pathfinder Rulebook Subscriber. Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Pathfinder Rulebook Subscriber

I dug around on the Internet and here on the forums, but couldn't find a specific answer to a question I have regarding TWF and AOO.

Our party has a level 2 Rogue who has the following:

Two-Weapon Fighting
Combat Reflexes

So, we understand that with a Full Round Action he may make 2 attacks per round. We also understand that Combat Reflexes allows him to make additional AOO attacks equal to his Dexterity bonus (in this case +3, for a total of 4). What we aren't certain of is if he can make 2 attacks, via TWF, for every AOO he undertakes (I'm inclined to say no, per reasons below).

Per the PRD:

Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round. You don't have to make an attack of opportunity if you don't want to. You make your attack of opportunity at your normal attack bonus, even if you've already attacked in the round.

It would seem to me that he makes only a single attack per AOO (main OR offhand), rather than 2 attacks (main AND offhand) per AOO. Correct?


Pathfinder Rulebook Subscriber

Hey all, back with a few questions as I read the Core Rulebook for the second time. If you missed my first rules questions post, I'll tell you I've been playing D&D since the early 1980s, but didn't play much 3/3.5 and the little I did play was over 10 years ago.

Anyway, on with the questions.

PRD wrote:
Rounding: Occasionally the rules ask you to round a result or value. Unless otherwise stated, always round down. For example, if you are asked to take half of 7, the result would be 3.

This I understand, pretty simple.

PRD wrote:
Damage rolls when using a melee weapon or a thrown weapon, including a sling. (Exceptions: Off-hand attacks receive only half the character's Strength bonus, while two-handed attacks receive 1–1/2 times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)

Based on the rounding rules above, it would seem that the 1-1/2 times the Strength bonus advantage would come into play only with modifiers above +2. In other words, Strength 13 with a +1 modifier, multiplied by 1.5 would yield 1.5, which you would then round down to +1 to damage. Strength 14, with a modifier +2, would yield a total of +3 to damage. Is this correct?

PRD wrote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage.

The Strength rule in the PRD led me to Damage, which is where another rule has me stumped. Could someone give me an example of what it means to "...double the damage twice, the end result is three times the normal damage."? I simply don't understand this at all, hopefully it's not ridiculously obvious.

I tried some searchfu on the forums here but couldn't find the answers, my apologies if these are obvious questions that come up with every crop of fresh faces. :)


Pathfinder Rulebook Subscriber

Hello all,

I'm new to Pathfinder (just bought Core Rulebook, Bestiary, and Shattered Star: Shards of Sin a couple weeks ago), but I've been playing D&D since the early 1980s. So, I'm fairly familiar with the general systems, but not as versed when it comes to 3.0/3.5, having only played those versions briefly and not for a good decade at this point. So far I'm loving these books, the art, the writing, everything is very cool.

Anyway, I have a few questions springing from my reading of Shattered Star: Shards of Sin. Hindsight indicates I may have purchased an AP too far along the Pathfinder knowledge curve, but I'm determined to wrap my head around this book because it has captured my interest. While my questions are being generated by this AP, they really apply to my understanding of the game rules in general, so hopefully I'm in the right forum.

On to the questions.

1. Reading the description for Ayala Javeski, on page 33, her stat block shows the following:

Melee +1 bladed scarf +8 (1d6+2)

This entry is confusing to me. My understanding is that magical weapons show their bonus first (+1, etc.), but this entry is not italicized. In addition, it has a second item, +8, at the other end of the entry. What exactly is this telling me?

2. Reading the description for Sheila Heidmarch, on page 62, her stat block shows the following:

Melee +1 merciful defending quarterstaff +8/+3 (1d6+2 plus 1d6 nonlethal)

When I see an entry like this, with a +8/+3, does that mean that this beast/monster/NPC is allowed two attacks per turn with this weapon? Or is this listed because a quarterstaff is a double weapon?

3. Finally, I'm not certain about how monsters/NPCs gain their melee bonuses. As an example, the Cave Morays on page 53 have the following entry:[/b]

Melee bite +5 (2d6+3)

Where does the +5 come from for this attack? How is it calculated?

Referencing Sheila again, where do her +8/+3 come from? How are they calculated? If I calculate per the Attack Bonus rules on page 178 of the Core Rulebook, she would seem to have a +7 (BAB +6 and then her magical weapon bonus +1). This leaves +1, which I believe comes from her Strength, but I have no idea about the /+3, which has me completely stumped. :)

4. Finally, for an NPC like Sheila, when her Melee block has the following entry, I assume the damage 1d6+2 is the standard 1d6 for a quarterstaff, with a +1 magic enhancement and a +1 Strength bonus?

Melee +1 merciful defending quarterstaff +8/+3 (1d6+2 plus 1d6 nonlethal)

If I've hopelessly confused things, let me know and I'll try to clarify. Thank you all in advance for any assistance you can provide!