kevsurp's page

Pathfinder Rulebook Subscriber. 38 posts. No reviews. No lists. No wishlists.




Pathfinder Rulebook Subscriber

ok last game session we had a talk if the group like playing starfinder.
they said when they are not on the ship its fine but ship combat they feel somewhat out gun by other ships.

which i find kinda funny is that the APs are geared for 4 players but ship combat looks geared for 6 players.

my group is only 4 players when they have ship combat where some ships can fire multiple guns do to 2+ gunners they can on;y fire one due to that minor crew action cann't be taken if someone went in that phase.


Pathfinder Rulebook Subscriber

ok i running Incident on Absalom Station my group has done

caught in the crossfire says the exp is 600
they did some investigation and found out the kings and 21 crew
were hired that nets 400 exp * 2

then they hit the fusion queen and wipe out the guards and the vesk and boss lady and that nets 400*2 for each set of guards and 400 for bosses

so there total exp is 2800 is that each pc or divided among them i have 4 pcs in the group


Pathfinder Rulebook Subscriber

is the info on Absalom Station in the dead suns ap on pages 38-49 readable by the players if you search the station infosphere


Pathfinder Rulebook Subscriber

guy what do you think about my pc first ship

BP Costs: Explorer (12) + Pulse Gray (100 PCU) (10) + M4 thrusters (2) + Mk 1 armor (3) + mk 2 duonode (8) + Mk 1 defenses (2) + Signal Basic (75 PCU min.) (6) + budget short-range sensors (+0) (2) + basic shields 40 (5) + gyrolaser (3) + light laser cannon (2) = 55/55
PCU Costs: M4 thrusters (40) + mk 2 duonode (15) + Mk 1 defenses (1) + basic shields 40 (15) + gyrolaser (10) + light laser cannon (5) = 86/100

TIER 1
Medium Explorer
Speed 4 Maneuverability Good (turn 1) Drift 1
AC 11 TL 11
HP 55 DT - CT 11
Shields basic shields 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) gyrolaser (1d8)
Attack (Port) empty light mount
Attack (Starboard) empty light mount

Attack (Turret) light laser cannon (2d4)
Power Core Pulse Gray (100 PCU)
Drift Engine Signal Basic (75 PCU min.)
Systems budget short-range sensors (+0), Crew Quarters (Common), Mk 1 armor, Mk 1 defenses, mk 2 duonode (tier 1 computer)
Expansion Bays cargo hold (4)
Modifiers +2 to any 2 checks per round, +0 Computers, +3 Piloting
Complement 1-6


Pathfinder Rulebook Subscriber

guys should some ship be limited to a max tier like fighters and such?
as fighters tend to be encountered in a groups 2 to 6.
fooling around i built this

BP Costs: Fighter (8) + Pulse Red (175 PCU) (17) + T14 thrusters (7) +
Mk 7 armor (12) + mk 4 duonode (32) + Mk 6 defenses (11) + advanced medium-range sensors (+4) (8) + heavy shields 280 (25)
+ light plasma cannon (12)
+ light plasma torpedo launcher (5) + chain cannon (15) + light laser cannon (2) = 154/155
PCU Costs: T14 thrusters (40) + mk 4 duonode (25) + Mk 6 defenses (5) + heavy shields 280 (60) + light plasma cannon (10)
+ light plasma torpedo launcher (5) + chain cannon (15) + light laser cannon (5) = 165/175

TIER 6
Tiny Fighter
Speed 4 Maneuverability Good (turn 1) Drift 0
AC 20 TL 18 without pilot ranks
HP 40 DT - CT 8
Shields heavy shields 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Forward) light plasma cannon (2d12), light plasma torpedo launcher (3d8)

Attack (Aft) chain cannon (6d4)
Attack (Turret) light laser cannon (2d4)
Power Core Pulse Red (175 PCU)
Drift Engine N/A
Systems advanced medium-range sensors (+4), Crew Quarters (Good), Mk 7 armor, Mk 6 defenses, mk 4 duonode (tier 3 computer)
Expansion Bays N/A
Modifiers +4 to any 2 checks per round, +4 Computers, -1 Piloting
Complement 1-2


Pathfinder Rulebook Subscriber

Guys i think of add gunnery skill to the game.
so the Gunnery Check = 1d20 + the ranks in the Gunnery skill + the gunner’s
Dexterity modifier + bonuses from computer systems
+ bonuses from the captain and science officers +
range penalty.

what do you guys think


Pathfinder Rulebook Subscriber

ok not sure where to post this but any advice or rules for creating planet's stats like size, gravity and day and years and such?


Pathfinder Rulebook Subscriber

Ok so the pack worlds are in the same solar system. and then there is near space and vast space. are they going to make a galaxy map to show basicly
where they layout in the galaxy? kinda like how traveller has sector maps and such