Geppa

kaishakunin's page

Goblin Squad Member. Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber. 32 posts. No reviews. No lists. No wishlists.



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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Oops... I forgot to add that I'm also working a retooling of the Iron Gods AP to turn it into a steampunk/clockwork adventure to remove as much of the "space" content as possible.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Many many things...

1) Adapting the Rappan Athuk to a Mythic undead adventure set in Ustalav...

2) Modifying part of the Kingmaker AP; specifically, Candlemere Island into a extra-dimensional space that's part First World and part Material Plane, called The In-Between. In the middle of the island is The Emerald Spire Super Dungeon. The Emerald Spire casts a very long green tinted shadow that migrates around the circumference of the island passing 9 floating statues molded in the visage of each of the Eldest, which is known as the Eldest Clock...

3) A collection of ALL official Paizo spells in ALL the official game books printed since the 1st printing of the Core Rules, into a single collection I'm calling the Pathfinder Spell Collection, which includes actual spell lists by school and level for each class... which has been missing from the Paizo products except for the hardcover books. It's basically a paper form of the web sources.

4) A Trait Treasury that condenses official Traits from Pathfinder into a single volume and eliminates the Traits that duplicate one another. Many traits do the exact same thing and are just named differently; this project is to eliminate redundancies and create a one-stop-shop for traits.

5) Our homebrew version of Pathfinder Unchained in which we are creating alternate versions of the core classes - which is what we thought the actual Pathfinder Unchained was going to do, but only looked a few classes.

6) The Pathfinder Feat Folio which is a collection of all Pathfinder Feats from all the official game books...

None of these are meant for sale or distribution, just for folks around my table so nobody should get their knickers-in-a-knot about copyright.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I love me some Lovecraft, too. HOWEVER... I'm not playing Cthulhu or similar horror games. I'm playing Pathfinder and would appreciate minis that are more common that I could use around the table more often than these unique figures. Please put out a one-off Lovecraft set if you must feed your passions for that style of miniature instead of releasing these all but useless minis that I will likely never use. Wizkids and Paizo put out the best painted minis on the market - it would just be nice to get some utility out of the game product instead of just collecting dust on the shelf. Peace.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

First, with all due respect to the creative minds at Paizo, I'm tired of the demon/devil thing... I was greatly disappointed by the announcement of ANOTHER demon related AP (Hell's Rebels)... With such a rich variety of resources on Golarion, the whole demon thing should be avoided for a few years.

My 2 cents (apologies if others have already suggested these)

War of the Gods - The gods are finally at each others throats and their battle spills into Golarion. The finale should be open ended as to whether good or evil, lawful or choas, or a status quo outcome results. Great opportunity to elevate some gods to new portfolios... Could include an abundance of mythic material/trials, etc.

First Double AP - 12 issues - Total War Golarion. Different issues highlight conflicts in different regions. Perhaps similar to "Incursion" (from issue #309 of Dragon Magazine), which was an outstanding adventure.

Golarion Land Grab - A kingmaker style AP where factions or nations, etc are in completion to colonize the Azlant isles (or some other distant location).

Test of the Star Stone - A high mortality rate adventure (reminiscent of 1st Ed D&D Tomb of Horrors)

Thanks for reading. Peace.


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I think that the oversensitivity of groups and individuals comes from our society's faulty notion of political correctness which commands that anyone can proclaim his or her grief or hardship or ridiculously archaic notions of human idealism and have them acknowledged as equally important, equally justified, equally valid, as every other idea. They're not! It is the victim culture, that many people suffer from, which ensures that anyone who feels offended can call for moderation, retraction, and all too often, for political correctness and censorship. One doesn't need to be rude, hostile, or hateful to express an opinion - especially an unpopular one - but the again, neither does the retort to that opinion. I see the notion of the respected adversary vanishing (people who disagree, but they still respect those who oppose them as human beings). Honest debate has been reduced to the importance of a misspelled comment on you-tube...


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks for going back to the original core rule book-like formatting. The colors in the Ultimate Equipment Guide gives me a headache.

:-)

Goblin Squad Member

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As a practiced armchair general for the last 3 decades, I can say that Sun Tzu, Ssu-ma, Wei Lia-Tzu, Toyatomi, Tokugawa, Musashi, as well as Napoleon and Carl von Clausewitz, Julius Caesar, Alexander, Rommel, Genghis Khan, Lord Nelson, Hannibal Barca, and still apply in a role playing game war scenario.

Without having to restort to use of table top war-game size units, I'm a big fan of Heroes of Battle, which has excellent rules for role-playing armies. I used the Heroes of Battle with the Pathfinder mass combat rules (with some Conan RPG mass combat rules thrown in for fun)when my players and I played King Maker AP. Even after the dust settled and the last fire started by multiple fireball assaults died out, the guidelines of Sun Tzu persisted in ruling the Kingdom, especially when our neighbors decided we were too much of a threat to the stability of the River Kingdoms to be allowed to live...

The key to using Sun Tzu, etc., is to avoid the rampant meta-gaming that tends to go on. I tend to focus on the role-playing aspect since the players are in charge and they are given reports by NPCs and they formulate tactics based on those reports - which makes spies - Sun Tzu's most important component of any military campaign - a very important role.

I think the general confusion about warfare comes from people's lack of distinction between strategy and tactics. Strategy is the overall big picture of warfare and tactics change with circumstances of battle. Napoleon's strategies will win a war in the River Kingdoms, but his tactics of using large numbers of troops to form firing lines won't - it would make a very attactive target... heh.

Thanks for bearing with me. In the end, I think you can make Sun Tzu very meaningful at your game table!


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I've been playing table top roleplaying games since 1977 - just after Basic Blue Box (featuring levels 1-3) appeared in the local hobby store and now over 30 years later I consider myself an expert role-player... not a rules expert... an expert role-player. Notice the diffidence? The rules for table top games have changed and so has my roleplaying, but I never forget that the rules don't tell the story. The debates over this stat or that spell will always occur, just like arguing with my friends outside the corner store about who was faster: Superman or Flash. The rules of any game make the universe measureable, but that’s it. I would still table top if I only had a pair of six-sided dice, a deck of cards, or even a single coin to flip to determine the outcome of an action. However, the action is still defined by players, executed by players, and followed through by players… not the rules.

My players will frequently remind me about a rule about this or that… I simply shrug and say “Okay, we’ll use that today” and I’ll look it up later – or not. Who cares? Not me. I table top to role-play and experience the game world and the people in it in all their majesty… not flip through rule books to identify what the bonus or penalty for something is… Paizo is among the best because you need only the Core Rule Book – not 3rd edition of the 2nd printing of campaign setting “X” which just published 2 new hardcovers and 3 new web enhancements this month. Don’t worry about all the rules! I’m guessing you didn’t get into the hobby because you like sitting around and memorizing rules… Never forget. The Rules Don’t Tell the Story!


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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I have introduced an Azlanti pureblood into my Serpent's Skull campaign - in book 3. He was found dead in a burial chamber with an Amulet of Preservation (as seen in Dragon #342) about his neck. The PCs debated raising the body from the dead for several sessions, but finally agreed when one of the other factions was about to discover the body.

I found that the man's stats were less of a problem than his knowledge of ancient Azlant culture and Saventh Yhi - since there is very little official material to go on, I've had to "wing it" most of the time. I have used the NPC for information and direction when they get stuck.

Would I allow a PC to play an Azlanti pureblood with +2 to all stats? Without hesitation. I would do so because Pathfinder is a roleplaying game and the mechanics are just that... mechanics. Mechanics will never be more important that story - at least at my game table. The players determine how characters are played, but I, the GM, determine the fate of EVERYTHING else. I can mitigate the story/combat if need be to have some semblance of balance.

The fact is, some people are stronger, others are faster, others are smarter, others are more comely, and a rare few are all of the above. I wouldn’t hinder an Olympic gymnast just because her DEX is higher than mine, or penalize Edward Witten because his INT score his higher…. Simply, the Azlanti are a the progenitor of all other human subtypes, so they get better base stats.