Rakshasa

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A bit of background:
I had been running a campaign for a group of relatively new players for about a year, and they had gotten to that point that I think most players reach at some point, where they would much rather make a new character with the knowledge they had gained. I could especially tell during combat, that my players weren't all that happy with their characters. So, I did the only natural thing, and orchestrated a TPK.

I know, I know, that's nearly always a terrible idea, but it was more of a mercy this time, and I didn't want to just do any old TPK, so instead for about a month the campaign shifted to "an alien race from an undiscovered far away continent is about to invade, we gotta prepare". It was slightly better executed than that, but for the sake of brevity, there ended up being a huge D-day style amphibian attack, and humanity (by humanity I mean typical PC races) lose the battle.

And thus, the second half of the campaign is Post-Cataclysm. The new characters find themselves about a month after the invasion, and the world as they know it is largely controlled by the "aliens" (I don't actually call them aliens, but the image works...) The "aliens" are more like parasites, they cant reproduce without using a body as a base. On their home continent they had a densely packed breeding center, but disease killed off their "cattle", so they were desperate to find a new source of bodies, and are utilizing humanity's infrastructure, by enslaving small villages and towns, and giving them limited autonomy in exchange for 2/3 of their children. All large cities and capitals have been completely leveled.

We've only had one session (a prison break), and the PC's are just trying to avoid the huge goliaths they see roaming the horizons so far.

TLDR: Alien invasion, humanity is largely crushed, and the PC's are roaming through a lost world, but hopefully, one day, they can work to rebuild society.

I'm having trouble finding inspiration at this point however, I'd like them to discover some hidden group of resistance, but I don't want to do it right away, and I'd like to really build up the tension, I want them to go through a difficult time as scavengers, where everyday is a struggle to survive, before they get to the point where they are storming citadel's and saving the world.

Do any players have any epic stories about revolutions, post-apocalyptic campaigns, or just gritty campaigns? And do any DMs have stories or tips on how to develop this idea? I was thinking about using symbols similar to hobo signs in order to hint at the underground survivors, but I hit a bit of DM's block at this point.

Thanks!


Tl;dr Second Edition seems fun, but it seems a little early for me to change completely, how completed is it, and how much content is there?

I've been closely following Pathfinder for a long time, and it's always been my go to system as a DM. I remember when Second Edition was first announced, some of the mechanic changes rubbed me the wrong way and I put it on the backburner. But now, I've come to look at it more objectively, and I have decided that I would be interested in switching systems.

However, My biggest worry is that it is so new that it won't be fully fleshed out yet. I have searched other forums, but haven't really seen anyone comment on how much content is available for Second Edition, so I figured I would pose my question here.

Have most people fully converted to the new system? Are there a decent amount of (or any) adventures written for the system (even if it's just for inspiration or encounters). How many major rulebooks have been put out, and which are the most worth reading. And just generally, how have peoples' experience with the system been.

I don't mean to ask so much, but I'm very curious about how Second Edition is going, so any little tidbit of information is appreciated!


Recently I discovered the Mask of Giants, and a character idea has been nagging in the back of my mind ever since. So, I was wondering about two things. First off, what feats, archetypes, multi classes, domains etc. would people recommend for a Druid that focuses on:
1) Improving the wild shape class feature
2) Enchants wondrous items to improve personal skill in wild shape (either more shape options like the mask of giants or passive bonuses like beast totem pendant)
Any help on this would be greatly appreciated, but I also had a second question, after finding the Mask of giants I did some research to find other items which expanded the wild shape options, but couldn’t find any. Does anybody know of other items which do this (I like the idea of a majora’s mask style loadout of shape shifting types) or any other good wild shape magical items.