
jotheman07 |
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A bit of background:
I had been running a campaign for a group of relatively new players for about a year, and they had gotten to that point that I think most players reach at some point, where they would much rather make a new character with the knowledge they had gained. I could especially tell during combat, that my players weren't all that happy with their characters. So, I did the only natural thing, and orchestrated a TPK.
I know, I know, that's nearly always a terrible idea, but it was more of a mercy this time, and I didn't want to just do any old TPK, so instead for about a month the campaign shifted to "an alien race from an undiscovered far away continent is about to invade, we gotta prepare". It was slightly better executed than that, but for the sake of brevity, there ended up being a huge D-day style amphibian attack, and humanity (by humanity I mean typical PC races) lose the battle.
And thus, the second half of the campaign is Post-Cataclysm. The new characters find themselves about a month after the invasion, and the world as they know it is largely controlled by the "aliens" (I don't actually call them aliens, but the image works...) The "aliens" are more like parasites, they cant reproduce without using a body as a base. On their home continent they had a densely packed breeding center, but disease killed off their "cattle", so they were desperate to find a new source of bodies, and are utilizing humanity's infrastructure, by enslaving small villages and towns, and giving them limited autonomy in exchange for 2/3 of their children. All large cities and capitals have been completely leveled.
We've only had one session (a prison break), and the PC's are just trying to avoid the huge goliaths they see roaming the horizons so far.
TLDR: Alien invasion, humanity is largely crushed, and the PC's are roaming through a lost world, but hopefully, one day, they can work to rebuild society.
I'm having trouble finding inspiration at this point however, I'd like them to discover some hidden group of resistance, but I don't want to do it right away, and I'd like to really build up the tension, I want them to go through a difficult time as scavengers, where everyday is a struggle to survive, before they get to the point where they are storming citadel's and saving the world.
Do any players have any epic stories about revolutions, post-apocalyptic campaigns, or just gritty campaigns? And do any DMs have stories or tips on how to develop this idea? I was thinking about using symbols similar to hobo signs in order to hint at the underground survivors, but I hit a bit of DM's block at this point.
Thanks!