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The black raven wrote:
You might be interested in this thread

thanks man!


Anyone know the best, most up to date and easy to use and free spreadsheet or program thingie to generate pathfinder characters with? We're just using the basic core rules from the hardcover book, not all the supplements and additional books and whatnot. None of us know the system well enough to ensure that we don't miss stuff. Thanks!


Jason Bulmahn wrote:
joethelawyer wrote:

Congratulations guys.

Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?

I think the answer to your question is in the product description.

Jason Bulmahn
Lead Designer

Guessing this part:

"This exciting boxed set contains everything a new gamer needs to get started with the Pathfinder Roleplaying Game, the smash hit RPG system that has taken tabletop gaming by storm. From dice to game pawns to simply stated rules, this box is the ideal entry point to the world of Pathfinder."

So more like Holmes then it seems. Neat.

Though you could go both ways if you wanted to....just a thought...


Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?


Congratulations guys.

Question, if you can answer it, will it be more like Holmes which lead players to AD&D by design? or more like BECMI and stand alone as a game in itself, a more simplified Pathfinder, taking characters to high levels with more releases?


Awesome news guys. Congratulations!


Just a reminder:

The first annual Connecticut Old School/Vintage RPG Gaming Convention, FalCon, is being held Saturday October 16th, 2010 from 9:30 AM to 11:00 PM at the Falcon Grove in Middletown, CT. The address is 144 Prout Hill Road, Middletown, CT.

The con is focused on older RPG's, not just older versions of D&D. It promises to be a great time, and lots of slots are already listed. You can pay at the door.

Check out the site for more info:
http://www.fal-con.org/

Hope to see you all there!
__________________
~Joe
Now Blogging at http://wondrousimaginings.blogspot.com/
Erik Mona: "Woah. Surely you're not _that_ Joe!"


Due to a lack of gaming stores and other common gathering areas, its harder to find people to game with. Especially if you play older editions of D&D (pre-2e) or their clones. Whether your looking for a new player for your regular group, or just looking to get a pickup game, it would be helpful to have a list of potential old school gamers in your area.

I know there are various locations on the net to find people, but not every potential player visits or even knows about all the sites.

I've designated myself the keeper of the Connecticut list of older edition D&D gamers.

If you're in the Connecticut area, even southern MA or Westchester County NY, and play or want to play older (pre-2e) editions of D&D, send me your information.

I am looking at least for your first name, town, and email address. Send your information to me at joetheattorney@yahoo.com. Ill spend the week compiling an email list, and then send out the list to everyone on it.

Give me a blurb about what older editions you play or want to play, whether you want to play, DM, or both, and the days/hours you're available.

I'm going onto every site/list I know of to post the same thing, in order to get maximum exposure. If you have any ideas on where I should post this, please let me know.

~Joe
Chaotic Lawyer and S#%!-Stirrer

JRients: "Joe the Lawyer is a known s*%#-stirrer. He stirred the s##&. He got banned. Asking what he did to stir the s%@% introduces unnecessary complication to the scenario, therefore he was banned for stirring the s#$+."

Now Blogging at http://wondrousimaginings.blogspot.com/

http://twitter.com/joethelawyer

joetheattorney@yahoo.com
clarencedarrow70 on AIM
Clarencedarrow70@hotmail.com on MSN

Erik Mona: "Woah. Surely you're not _that_ Joe!"


DaveMage wrote:
Blazej wrote:


I was just having the slight concern that the thread was sliding into a "lets beat on Goodman" zone. Not enough for me to run around flagging posts, but enough so that I was worried about a fight breaking out.

LPJ is handling that well enough on his blog, methinks. :)

However, I think something isn't quite right. Joe Goodman's comments only a few months ago and these new ones seem to be at odds a bit.

Here's a blast from the past..

http://wondrousimaginings.blogspot.com/2009/06/really-funny-comment-on-joe- goodmans.html


Cool. Thx for the help guys. :)


wraithstrike wrote:
stuart haffenden wrote:
joethelawyer wrote:

All it says is that the sale price of a spellbook is half the cost of purchasing and inscribing the spells therein.

By purchasing do they mean in scroll form? Or by purchase do they mean the cost to copy out of another wizard's spellbook?

Inscribing costs are understandable, but what about the cost of the book itself? That's worth something right? 15 gp blank.

So, if my wizard found a spellbook with 16 cantrips, 12 first level, and 3 second level spells in it, what is the sale price?

Thx!

Joe

For treasure prices I would say..

12 x 100
3 x 200
total = 1800gp's

I wouldn't grant cantrips any value as a Wizard gets a spellbook with all these in for free at 1st level.

According to RAW, each cantrip uses 1 page, so that would add 1600 to the price, which, imo, for treasure, is too much.

From the PrD

Captured spellbooks can be sold for an amount equal to half the cost of purchasing and inscribing the spells within.

I am to lazy to do the math, but there is the formula

I know---thats the formula I quoted in the first line of the thread. My question is---cost to purchase based on what? Scroll prices? or the price to copy a spell out of another wizard's spellbook?


So you're determining the price at 100 and 200 gp based on what?

Joe


All it says is that the sale price of a spellbook is half the cost of purchasing and inscribing the spells therein.

By purchasing do they mean in scroll form? Or by purchase do they mean the cost to copy out of another wizard's spellbook?

Inscribing costs are understandable, but what about the cost of the book itself? That's worth something right? 15 gp blank.

So, if my wizard found a spellbook with 16 cantrips, 12 first level, and 3 second level spells in it, what is the sale price?

Thx!

Joe


Lathiira wrote:

As a rule within the book? No, no recollection of combining the two skills exists in my weeks-long perusal of the book. Could have missed something on a page with a big picture, however. Easily distracted that way.

As a new idea, why not?

On pgs. 550 and 551, under the craft magic weapons and armor sections, it mentions the possibility of using one or the other, presumably because someone might have good scores in one or the other, but doesn't mention what would happen if you had good scores in both. It seems there at least ought to be some sort of synergy bonus, if nothing else. I can see that you wouldn't add the Int. bonus twice, but the ranks ought to stack in some way, even if one is reduced.


For example, if you have skill points in both, can you combine spellcraft and craft (weapon) to make a magic sword, and apply the combined scores against the DC of the item to be created?

Thx!


no takers huh?


Have you guys ever thought of live webcasts or recorded podcasts of actual games you play with each other? You could probably get a subscription model out of it. Can't beat getting paid to play D&D and have a good time. You might even have guest DM or player of the week kinda stuff. Also, it would be a good way to introduce the game to people who are unsure of whether they are going to buy it, and as a way to introduce certain aspects of the game or other supporting products by showing how you use them. I think most DM's and players are always looking to be better at the game, so it would be looked at as a way to learn from the best in the industry.

Plus, it would be fun to watch. It's like reality TV for geeks. If you screw up or do something cool, you'll either get your balls busted or get accolades the next day on the boards.

Also, as an idea for Paizocon, live webcasts or podcasts we can download of the event which aren't taken by some audience member's cell phone camera would be something you might make some money at as well. If you could go to Paizocon for 50 bucks from the comfort of your own home, and watch the seminars or view games or conferences or panel discussions at your leisure, it could make some money and please a lot of fans who can't afford to go there. Virtual Paizocon. Heck, via chatroom functions you might even be able to take live questions and answers if it was streamed live.

Sorry if I posted this in the wrong place. I didn't know where else it might fit.

Joe


Erik Mona wrote:
veector wrote:
Mairkurion {tm} wrote:
Thanks to the Core Rulebook, I have now seen a Paizo product in a Borders store (DFW). Before, I only saw Paizo products at Barnes & Noble.
WTF? I called a Borders store about this and they said it was an online-only product!

This is wrong, or at least it will be soon. Borders has ordered hundreds of copies of the Pathfinder Core Rulebook, far more than they usually order for one of our Adventure Path volumes or other products. The Core Rulebook, with its nice thick spine and huge demand, is a perfect product for a store like Borders, and they know it.

However, their order came in after we had sold out, so apart from a few early orders it will probably not appear in stores until October, when the reprint (and the Bestiary, which Borders has also ordered) will arrive.

The Meriden Connecticut Borders bookstore just called me and said my book I reserved was in, I told them I already managed to buy one, so they said they were going to put it out on the shelf. They only got one copy in, so call to reserve it and head on down.

Joe


The Meriden Connecticut Borders bookstore just called me and said my book I reserved was in, I told them I already managed to buy one, so they said they were going to put it out on the shelf. They only got one copy in, so call to reserve it and head on down.

Joe


Lisa Stevens wrote:
Jeremy Mcgillan wrote:
SO do we..... please let me know..... please.

The next printing will come sometime in late October to early November. It is too far out to be more specific.

However, I will note that we still have copies in stock here on paizo.com and there will be a small shipment sent out to the core hobby retailers sometime in early September.

-Lisa

I dunno if this is one of your core hobby retailers, but Today I got a copy of the hardcover in Connecticut from a Borders bookstore.

I had to drive an hour to get it, and it apparently is the only bookstore of the major chains (Borders and Barnes & Noble) in about 150 miles that is going to get one in any time soon---and this store only got ONE in.

The thing is so heavy I had to strap it in with a seatbelt, so in case I stopped short it wouldn't blast through my engine block.

I'll take a look through it this weekend and let you all know my thoughts. I know it is definitely well worth picking it up, even if, like me, you have the pdf. There is just something about having a book to read and understand something. The pdf is good as a reference once you learn it, but to learn and get it I think that for me a book is a must.


Lisa Stevens wrote:
TriOmegaZero wrote:

Something else I'm starting to advocate is throwing out the magic item economy. Buying/finding the gear you need for your level should be roleplayed out and not involve gold. Divorcing gold from magic items lets you give stupendous hoards without unbalancing the party, and lets them use it for roleplay purposes like the fighter building himself a castle.

I haven't had the chance to try it out yet either, but I plan to on my next campaign. I hope you find this idea as exciting as I do.

[/threadjack]

I have been playing around with a similar idea. It really, really irks me to have the players finding cool and interesting magic items only to have them all sold for gold and then converted into belts of super-high stats, or rings of you can't hit me anymore. I haven't come up with exactly what I am going to do yet, so I am interested in hearing ideas from the rest of you. At the moment, I am only allowing my players to buy +2 stat boost items, protection items, and magic weapons. But they can buy cool and fun items almost at will, but I get to decide what is a cool and fun item. :) I would love to find a way to have them only get magic items from the adventure, but will need to come up with a way to transfer magic +'s on weapons and armor to other types of weapons and armor so that they can "keep" the items while transferring them to items they can actually use.

-Lisa

What we did to avoid all that is if the magic item has a market value of over 2500 gp, and is not a charged item like a staff or wand, then it costs one constitution point to craft the item. It has the effect of making all magic items extremely valuable and hard to acquire, therefore more likely to be held onto. Since there aren't magic item stores or markets, selling such an item is a hard thing to do. There are no established markets to do so. Because of the rarity of items, the risk of theft and betrayal is great in any sale, so advertising that you own them is not advisable.


JimmythePainter1 wrote:
I'ld be interested although my availability is also scarce. I live in Groton, work full time and do law school on week nights. I'm free some weekend nights though.

I also might be available. let me know. joetheattorney@yahoo.com


Hi guys. Just wondering, I've purchased the pdf so far, but not the hardcopy. I think I read that you sent a new order in for new books as soon as you realized that you sold out. I assume that means those new books will look identical to the ones people bought at GenCon, right? Other than maybe saying second printing or something on the inside cover?

Do you plan on printing a new run of books which would include either the typos and other minor errors which have already been corrected in the pdf, and/or clarifications to some of the text based on feedback from the boards regarding common misunderstandings some of the folks have? If so, when would you think that revised edition would come out?

My concern is that I don't want to purchase the hardcopy book this fall, once your second printing comes my way, and then a few months later a revised edition which fixes errors and clarifies certain passages is released.

Thanks!

Joe


Thanks for the responses, guys. I agree, a list might be helpful wherever you might have a presence.

Take care...


Lisa Stevens wrote:


Just to chime in here. We most definetely DIDN'T want to underprint the book. We made a print run that was over two times our biggest print run ever. We really felt that we had enough to last until the end of the year at least. To say we were pleasantly surprised when it sold out two weeks before release is an understatement. Once we found out that it was out of print, we got on the phone THAT DAY and ordered the next printing. But print runs of that size just don't appear overnight and finding that much paper was the sticking point. Hopefully we will get lucky, and the book will be in stores before November. But trust me, we didn't mean to underprint and we got right on the reprint immediately.

-Lisa

Uggh, November huh? Well, I guess with the next paycheck, about 50 bucks goes to Staples or Kinko's to print the pdf up in color for a 3 ring binder.

So I take it that the next printing will still need the errata right? It won't be a revised version fixing the minor typos? Hey I just got the email today about the fixed pdf file, taking care of the typos. When I print it I'll have a corrected version. Another reason I'm glad for the $9.99 pdf. :)

You guys kick ass. The book looks so awesome, I'll print it in color, just for the art. And I never care about art in RPG books. And I'll still buy a hardcopy when the new version comes out. :)


Hi guys. Sorry if this is the wrong place, didn't know where else to put this. Just wondering if Paizo had plans to be at other cons over the next year or so, other than the big ones above?

There's one near me in December, in Connecticut, called Anonycon. I've never been there, don't know how big it is or what it's focus is, but if you guys had a presence at tat one, or one nearby, I'd go. :)

Thx!

Joe


What we did is say that ability score increasing items do not exist. That usually frees up 6 slots at least that can be used for other more interesting items.

We end up having weaker characters than would otherwise be the case, but weakness is a relative thing. We don't use the CR charts to determine encounters, and the DM give XP when he feels like it as the story dictates, not based on what level we were as compared to the stuff we killed. So what if we fight a bad guy at 10th level, with our minimal stat increasing gear, that's technically a CR 7 monster, that a geared up 7th level group would also be challenged by? It's still a challenge to us, and still fun.

We also houseruled out of existence spells which give a bonus to ability scores. Bull's Strength, etc., don't exist.

As for saves, we decreed that no items can give a bonus to all saves. An item can give a bonus to either fortitude, will, or reflex. Not more than one. We also said that characters can get no more than a cumulative +5 to all saves for every 20 levels. so a 19th level guy can have +1 reflex, +2 fort, +2 will. Thats it. Or some combination that adds to +5. And we also houseruled out of existence buff spells for saves.

We also made caster level part of the saving throw formula for spell DC's. It makes no sense to me that a 30th level wizard's charm person cast on a 0 level peasant would not be more powerful than a 1st level wizard's charm person on the same peasant. Especially since we took away the source of the ability point stat bonus in a magic item. Even still, I don't think intelligence should count as much towards spell DC's as the raw power that a 30th level wizard has behind it, due to his being a 30th level wizard.

We use:

Spell DC's: 10 + spell level + attribute bonus, plus 1 for every 3 caster levels.

my 2 cents...

Joe
joethelawyer on ENWorld


The coolest thing is that Pathfinder is called D&D. :)


The good thing is they are calling it Dungeons and Dragons, but everyone is using Pathfinder books and talking about the Pathfinder setting.

http://multimedia.boston.com/pub/tn/1/featured_videos.htm?bctid=6813554001& amp;p1=Well_Video_VideoLink

Joe Dimech


James Jacobs wrote:
joethelawyer wrote:

What i mean is, i know the beta and alpha tests give every rule a look-over, so as to determine what to change and what to keep.

is there an overall approach as to what to change and what to leave the same? some consistent overall themes or goals paizo is aiming for other than some generic "lets make the game as good as it can be!" kind of statement? is there some sort of overarching criteria being applied?

something along the lines of "make it more of a tactical battlemat wargame" or "make wizards more powerful" or reduce combat time by half" or "make skill checks simpler" ?

basically, give me the 30 second elevator statement without the fluff.

thanks for the answers. i dont have the time frankly to read and compare the nuances of the changes and come up with an overall understanding of the goals.

joe

I'm not sure if we have a public mission statement or something for the beta, but basically it's this: Make a game that lets us tell the stories we've been telling, but at the same time makes the game fun or more fun to play.

thanks for the answer james. i was looking for something more concrete as to the direction.

a purely HYPOTHETICAL example would be thief abilities. "do you make the abilities traditionally used by thieves/rogues available to other classes with no cross-class penalty?" i could argue either position equally well and convincingly using the criteria "fun". at the end of the day, you guys make the decision. what do you use as a decision-making filter? what are your criteria for changing things? are there specific guidelines that you follow? or do you sit around the table and say "ok---thief abilities---cross-class penalty or not?" and take a vote?

see what i'm getting at? if you had a guideline or a design goal, one of 20 or 30, which said "all classes will be further differentiated from each other in this game than they were in 3.5, so as to make each class more unique than ever before", it wouldn't be up for a vote. the answer would be apparent. that would also answer the hypothetical question of whether certain feats would be shared across classes, or restricted to just fighters, for example.

are there any such guidelines or goals? are there specific objectives you are trying to achieve?

thx

joe


What i mean is, i know the beta and alpha tests give every rule a look-over, so as to determine what to change and what to keep.

is there an overall approach as to what to change and what to leave the same? some consistent overall themes or goals paizo is aiming for other than some generic "lets make the game as good as it can be!" kind of statement? is there some sort of overarching criteria being applied?

something along the lines of "make it more of a tactical battlemat wargame" or "make wizards more powerful" or reduce combat time by half" or "make skill checks simpler" ?

basically, give me the 30 second elevator statement without the fluff.

thanks for the answers. i dont have the time frankly to read and compare the nuances of the changes and come up with an overall understanding of the goals.

joe


just wondering. we are tinkering with the 3.0/3.5 core rules, houseruling a bit, and playing with things that affect saving throws. does anyone know what the original intent of the designers was in terms of the success rate of saving throws in an encounter of evenly matched opponents? out of 100 saves against all the various forms of attack, should someone make their save 50% of the time? 70%? 30%? how about the "good" saves and the "bad" saves---the ones each class are better at than the others. what should that % be as opposed to the others?

thx all.

joe


thanks guys. thats the sort of stuff i wanted to know. i am actually powering down the 3.0 rules, so i don't now how helpful pathfinder changes will be to me for sources of inspiration. but i appreciate the help.

joe


Digitalelf wrote:

The Beta is available as a free PDF download...

Not trying to avoid your question, but it seems to me that it would be easier for you to take a peek at it yourself and compare the changes...

-That One Digitalelf Fellow-

i have the download, but my group uses 3.0. i am familiar with some of the basic changes of 3.0 to 3.5, but dont have the book for 3.5 it probably wouldn be that productive to me, since i wouldnt know what changed. i am in the process of redo-ing our house rules (we hit high levels and realized how broken the 3.0 system is for high levels) and wanted to incorporate any systemic changes pathfinder makes, if they would be a good fit for us.

thx
joe


i guess what i am looking for is NOT a breakdown to the specificity level of "magic missile does 1d4+1 rather than 1d4 per round." i was wondering if there was more of a higher level systemic summary of the changes. like things that affect combat, spell casting, dc's, magic resistance, feats, skills, etc., as a whole. something like "spellcaster dc's have changed in that blah blah blah...."

does something like that exist?

thx

joe


thanks for the welcome, and the responses.

does paizo have any official policy as to their open content anywhere? as to what they will allow and what they wont allow? i know some of it is out of their hands, as far as the ogl material goes, but how about their own material? for example, if they have a feat in their books which is not in the ogl open content material, can i reference the feat in any material i publish? if they create a specific monster or magic item in their core books or supplements, can i use it in my adventure i publish?

how come i cant say pathfinder compatible? i can see why i cant say D&D compatible, but did paizo specifically say no to pathfinder compatible being on the cover?

sounds like i cannot put out material set in their worlds, right?

thx

joe


I don't know if thats the best way to phrase it, but in general i was wondering, will i be able to put out my own modules, supplements, etc for pathfinder products--either the world, or the system, or both? can i say pathfinder compatible on the cover? can i cite to or even quote passages of text from various pathfinder books in mine? like monster stat blocks, etc? will i also be able to do that with new pathfinder stuff that comes out later or just the core base stuff initially published? will third party publishers be able to put out pathfinder products royalty-free?

thx

joe


he mentioned you last night lisa. had good thingas to say. said you and he go back a long ways. he is a good guy. and whoever is in the nyc area, he has tons of pathfinder stuff there. he puts things in nooks and crannies all over the store. he had pathfinder beta stuck in 5 different places. you cant turn around without seeing it. if you are looking for something you can't buy anymore, it might be worth a shot.

i swear you could browse there for a week and not see everything. cool place.

joe


just made a short field trip to ny city tonight to compleat strategist, perhaps the greatest gaming store ever. paizo and pathfinder stuff was all over the place there, and the owner estimates he has sold maybe 300 beta books so far. good job paizo!