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Not that the Wizard truely needs fixing, however I do believe that they could use a little help.
Just looking for builds your sick of seeing. The old, tired, boring g builds that get used to often. Here's two of mine 1. Small race mounted combat builds. The rules are so broken regarding this build it's practically cheating. 2. Halfling dual welding Rogues. How many hundreds of these have been made I wonder.
So my gaming group has a running joke about how much the PF Rogue just plane sucks. Even the UC Rogue is just a weak Swashbuckler in ALOT of ways. Now during one of these after game BS sessions my DM said he wants to rebuild the Rogue for his next campaign as a 6th level cast. The logic being that a master spy/thief/assassin would have a good understanding of the technology he runs up against and in PF that's magic. I'm just curious what people think of that idea and maybe what they would do for a "magic infiltrator" build?
I play with a decent sized group of very experienced gamers, with three of us trading off DMing as campaigns end, and for the last four or five years we have been playing almost exclusively Pathfinder and yet after all this time only half of us have bothered to learn the rules of Pathfinder. Has anyone else ran into this? What did you do to encourage all your players to fully understand game mechanics?
Simple 1. What's your favorite core race and why?
Me
Need an idea for an awsome build for an E6 pirate themed homebrew campaign. All I know is it's a 20pt build and I'll have a total of 6 character levels for my build. Ideas? Im open to being melee, caster, mix, support, pure striker, controler, whatever. Im just looking for a unique intresting build. |