
jaguar451 |
Mordo wrote:EdOWar wrote:E5? Any big difference from E6? Do you have a set of house rules for that type of campaign? I'm looking to adapt PF to E5 using th BB as a base. Any other useful input would be much appreciatedHouse rules I've thought about:
<snip>
My understanding is that, more or less, in an E6 campaign the level cap is 6. So, an E5 campaign would have a level cap of 5, to match the BB. PCs still get to pick new feats after level 5, say every additional 5,000 XP or so (or maybe 10,000 xp, not exactly sure yet). I don't think it would require any more work than that, unless I've missed something about E6 style campaigns.
-Ed
I think lvl 5 vs 6 is close, although doesn't seem like Fighter get their "capstone" ability until level 6: a second attack.... (unless Weapon Training counts...) Yeah, it's a new rule (can houserule like Trailblazer: optional 2 attacks a round, both at -2 (+4/+4); seems easier than +6/+1), and not exactly a fireball, but something cool for fighters to work towards....
But all depends on what ye want.
One other diff with E6 are new feats to bring in higher level aspects that you want... http://dungeons.wikia.com/wiki/E6_(3.5e_Sourcebook)/Rules#Extra_Feats
Other sources of ideas for house rules I've considered:
http://lonelygm.blogspot.com/2011/11/simplifying-pathfinder.html
http://lonelygm.blogspot.com/2011/01/my-pathfinder-campaign-mad-house-rules .html (for full PF; but a couple of interesting ideas that could be applied to a Beginner Box game)