Claxon |
Quote:
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Quote:
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Jiggy RPG Superstar 2012 Top 32 |
Marc Radle wrote:
Once the ranger reaches 4th level, he can use such a wand without needing to rely on the Use Magical Device skill.
A ranger of level 1 - 3 has no caster level and would need to rely on the skill in order to try and use the wand
Incorrect. I believe the rule you missed is located in the activation rules for wands, in the Magic Items chapter.
Gwen Smith |
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Marc Radle wrote:
Once the ranger reaches 4th level, he can use such a wand without needing to rely on the Use Magical Device skill.
A ranger of level 1 - 3 has no caster level and would need to rely on the skill in order to try and use the wand
That is correct for scrolls (spell completion items).
It is not true for wands (spell trigger items).