Skeleton

illithidi idihtilli's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


RSS


1 person marked this as a favorite.

No ones there and no one sits down with you.......


A tall stout man with a jet black mane of thick hair and a boisterous beard hanging deeply from his chin appears in the room mysteriously as if out of thin air. His silvery half plate gleans from the light pouring in through a nearby window. Clutched in his right hands is the pummel of an ornate and pristine scabbarded long sword. Held close to the side of his waist and attached to his belt by metal rings. Next to him stands a massive plate mail clad lizard man that glares about in anticipation of a possible scuffle. His flickering tongue darts in and out absorbing scents and odor from the air, and the lizard man gives a slight hiss.

With strength of a mighty mountain and a deep rumbling of it's precipice the human paladin let's out a deep resonating greetings to all and then calms his companion in arms and proceeds to address the other attendees one by one, and always keeping alert to any possible deception......

The Lizard man becomes a little agitated as a few unkind remarks waif about the room.

"Small gossip seems to be the form of the day my lady." the human paladin states while speaking with a stern voice. "Does such nonsense ever end." "My friend has proven his loyalty many times over, and none for the better than am I for his devotion to the order!" The paladin adds.

"Thhiss is no plaaaccce for uss to sstand Idly my friend, theressss muchss too be done." The lizard man states with an eagerness in his speech.

"Do not worry friend, if they do not trust you, They do not trust me either." By our code of valor we belong here as much as any." "For all it's worth most of these recruits are fresh out of the stable and lack any true resolve." The paladin points to a few members and then expresses his intent for the lizard man to attempt to converse and offer a righteous act of mercy even upon those that would appear unworthy of it.

The lizard man complies.


"With an overpowered Paladin!!"


Boy would that be one lOOOOOOOOOOOOOOOOOOOOONG campaign. Fast forward into the future a few years and let's just say that converts hope was high enough, but up against those impossible DC's of orcan determination I believe that hope might still bring renewal as long as no other orcan tribes or any other evil humanoids are affiliated with.

The tribe would literally have to be segregated for a long period of time from the rest of their species. Isolated and uninvolved with any evil humanoids.

They would literally have to remove themselves from anything impure and corruptive; otherwise the pressures and triggers would reverberate and cause them to revert and maintain their standard alignment path.


Let's start by understanding the methodology of GOOD and EVIL; the threads that oppose one another. Simply put GOOD is love, EVIL is hate. The two are incompatible and only cross on occasion in an act of repulsion.

The very ideology of GOOD is one of morality and love defining It in greater context. To be truly good one stays their "hand" so to speak from wickedness and the selfish acts of degradation that harms one self and others. Corruption is at the heart of EVIL. Where growth and production are at the heart of GOOD.

Good can also be construed as positive; Where evil could be construed as negative.

Playing an evil character is much more difficult than playing a good aligned one. By the very acts of evil the consequences will be severe and most co players will abandon or have to defeat you due to the repetitive negative impact you wll have on the outcome of th egame...even if it is geared towards evil parties. The very premesis of an evil characters character is generalized as non committed to working in groups and parties due to high level of chaos and distrust.

Playing good aligned characters involve participating together wholey as a group and offering support by good natured acts.

I personally could never play nor campaign with other players that are evil aligned. "Way tooo much drama..no siree!!!"


There is no limit to what a GM/DM can do to create a great and exciting adventure. Much like writing a book sometimes writer's block will come upon you and then when the veil has been lifted and you understand "movement" and twists and regional demographic Industries you cannot feel anything but overwhelmed.

Literally right now at this very moment I could create an adventure that confounds, deepens and become entangled in intrigue by the moment, but alas that takes the fun and excitement out of every GM/DM's freedom of creativity.....then I could just tell you also to go buy a module r two and let sleeping dogs lay.

Explore what involves life in general in a fantasy setting. Even a minuscule pinpoint in time can thread and weave many harbinger's and mysteries to experience and confuse players....embellish child, EMBELISH!!