Tour almost describing my group nobody has any experience with pathfinder. I and the DM have experience with earlier versions of d&d which helps
There has been a couple of major issues so far
1)loot everyone wants every item that drops. Come up with a system, go though threads for ideas
2) No teamwork or planning ahead whatsoever
3)One of the players picked a druid. Massive amount of time was wasted due to deciding what animal to pick for wild shape and picking spells
Have players come here,read the class guides and ask questions. I did that and it was worth it
My DM thinks that my Chaotic Neutral character is going to go have an alignment shift. This is due to him believing that my character being motivated by nothing more than money regardless of the method of obtaining it is an evil way of thought. I keep arguing this by saying it is still neutral because I am just as likely to save a store being robbed as I am to help the robbers out. Please help me get some further clarification.
This site may be helpfulhttps://tvtropes.org/pmwiki/pmwiki.php/Main/ChaoticNeutral
After playing 1st D&D in the early 80's under a DM who ran his campaign at times in hardcore survival mode I wholeheartedly disagree with this
If you go into the hills with no rations or other supplies he had no problem whatsoever starving or freezing the group to death
In 1st there was no skills until they came out with the wilderness survival book. There was none of this just roll a d20 and succeed most of time
Bob Bob Bob wrote:
Minor correction but in 1at there was no cantrip to make food or water, there were some that change the flavor or temperature. Create water was a 1st level speel and create food and water was 3rd
Food poisoning may be something to try. There are types of fungus that infect grain that cause poisoning in humans and animals
It won't kill you but perhaps sick enough to affect performance in combat.
Magda Luckbender wrote:
Depending on DM salt can be worth more then its weight in gold. Salt was valuable in the past. I used it in the past as a trade item or a gift. I used it as a gift to the poor or as a gift to host when it was time for me to leave
Offering coffee/tea in addition to the alcohol can be a good idea. A hot beverage on a cold day may be greatly appreciated or some npcs may be reluctant to accept alcohol
What adventuring party is complete with out a ten foot pole?
A mule can be a good idea. Mules are stubborn cause they want to avoid putting themselves in danger, by figuring out why a mule is being stubborn may help party avoid danger.
I was just able to find which issue of dragon magazine had it, its in issue 113
Years ago I seen an article for D&D for handling massive rolling of to hit or saves. Instead of rolling 20 to hit rolls or saves you make one d100 roll and consult the table to see how many were successful
Does anyone know what equations I can plug into Excel to create tables? My DM likes using large groups and when I use entangle she sit there and roll 20 to 30 saves and I am looking for ways to speed things up
Pathfinder PCs aren't operating in a modern legal system, where criminals are entitled to due process. Castle is.
Frank Castle is operating in different universe with super heroes alien invasions and gods. In that universe you have Mater Order who can be viewed as the living embodiment of law itself, would he see Castle's action as lawful?
Well first of all legal and lawful isn't exactly he same thing. Think of it this way legal is the letter of the law and lawful is spirit of the law
Frank Castle is lawful. He is not good, he has to be neutral or evil
It wasn't really a weight class. The whole percentile value was just for fighters types. It just made non fighter classes with a 18 strength slightly weaker then a fighter with 18 strength
I don't have the experience of the people who regularly post so maybe my opinion doesn't carry as much weight
I have been trying a switch hitter ranger and while maybe not as optimal as a dedicated archer it does seem viable. I get 1 to 3 rounds of full attack with archery then quick draw and smack it upside its head. I feel that a dedicated archer is basically a one trick pony while a switch hitter is more flexible
Based on personal experience there will be fights were being a dedicated archer is a lot better but not all fights. It all depends what kind of fights the DM is running
Does the OP feel he would better off as a dedicated archer or switch hitter?
Slim Jim wrote:
I do want to thank everyone for their very informative answers. In most groups selling may be the best choice but this group whines too much about how much damage I done with archery for me to sell my weapon to upgrade them. Pretty much every time I hit using many shot and deadly aim the druid goes on a rant about how rangers are over powered. The barbarian and the bard in the group have a tendency to forget what feats, skills or spells they have during combat.
This is a group that never played pathfinder. I am the only one who read the book. I am the only who comes to this site and ask questions.
My thinking seems to be the opposite of your's. My thinking was why use a feat to get improved critical when an enchant does the same thingOne of the things I want to get a better idea about is when keen/improve critical is worth it and should I go up the critical feat table.
Two questionsYou have cd+cb C is set to 2 because the critical multiplier is 3, why is c 1 less then the critical multiplier?
using your example H is set to 50%,but doesn't that include rolling a natural 20? I get a crit 2.5% so should h=47.5% since 47.5+2.5=50?
Slim Jim wrote:
str 18 dex 18feats
I picked archery as my combat feat and picked rapid shot and manyshot at levels 2 and 6. I also have power attack, quick draw, deadly aim, fleet and point blank. Not sure if fleet and point blank were my best choices
Slim Jim wrote:
Treasure pile. Sadly she tends to run Monty hall campaniles but she is not as bad as she use to be. The problem is she blindly follows the charts. In all fairness until this halberd dropped she hasn't been that generous. There are 5 of use and going by wealth by level everyone except maybe the druid was well within limits, She also upped the fights
Magda Luckbender wrote:
What you asked is related and we are here to learn so I don't mind.
I have an 8th level switch hitter ranger with a 18 strength that just acquired a +1 halberd with icy burst and speed enchants
I am a little unclear how to calculate dpr with multiple attacks and something like icy burst
If someone can show the math I should be able to understand it and I can do the math for my bow to compare the 2
On a related note this is the first pathfinder campaign for the DM and myself can the keen enchant be added to the halberd?
If I understand enchanting I cant go above +10. Halberd is +1 icy is +2 and speed is +3 for a total of 6. Keen is +1 so I can do it correct?
Can you use quick draw to make an attack of opportunity? I am in a street with weapons sheathed and someone tries to grapple me provoking an attack of opportunity. Is my only option to punch them or can I quick draw a weapon and use that
I did see 1 or 2 threads that talked about this but they quite old and I don't know if something was published that dealt with this. My instinct was at first was I can't use quick draw but I want to make sure
And what character class is he playing?
Druid, he is 8th level and I am 1 maybe 2 fights away from 8th. He has been using a staff for the enlarge spell and been making use magic device rolls
Already sent DM series of texts over weekend and I will be seeing a day before next game session. This group is a bit dysfunction
His deal is that he issues with the amount of damage rangers can do against their favorite enemy and that I have a human ranger that picked human as my favorite enemy.
Pretty much every time I unload on a human and all my arrows hit he whines about rangers are overpowered.
Lucy_Valentine really gave some good advice
Ask your GM how much can a guard dog carry and see if party is willing to split cost. I would imagine a large dog can carry some pitons or crowbar or extra water skins. A trained dog can also track
What is rest of party bringing? A pet peeve for me is the party doesn't talk about this before starting out. No one gets rope because they think someone else will bring rope or everyone brings rope because they think no one else will
Collapsible plank has a weight limit. If I remember 250 pounds is the most it can support. Check to see if anyone is over that. Some party members might be too heavy
I am someone who likes to be prepared and in the past I bring along 2 pack mules fully loaded with gear just in case. Most of the time did I need it? No I didn't however at times it great that I did
What I done in the past when I has medium or higher load I give the GM a list of my gear with an asterisk nest to any item I will drop if I need to run away. What items are you prepared to drop and lose forever?
In the group I am in the bard has a tendency to use fascinate on other party members. At what point in time would anyone realize what is going on or do we automatically know
My party got a deck of many things which started a discussion about the throne card. What happens when you place on land owned by someone else
Some of the party maintain that the deck gives you ownership of just the keep not the land
Others in the party maintain that its absurd that you don't get ownership of the land
they also claim that since the people see you as a true leader you become their leader and as their leader the people are ok with you getting ownership of the land
I feel that seeing someone as a true leader doesn't nessacary mean they automatically become your leader, you may be a true leader but you are not the rightful or lawful leader
How do other DMs handle this? Does the throne card grant ownership of the land?
I am in group new to pathfinder and the question of can the druid cast when flying came up. Can you glide and cast or do you have to go into free fall? What type of action does gliding count as?
Is there a raw definition of revering nature, unnatural or supernatural
I am in a group that is somewhat new to pathfinder and I created a ranger that given his background would have a strong respect for nature and have a strong dislike for the unnatural. My first two favorite enemy are undead and aberrations
In the group there is potential for disagreements. One of the players made a druid and we already have a little disagreement involving the use of items or spells that are may or may not be unnatural
As I read the 3.x/pathfinder books unnatural and supernatural are used. How are the authors defining those words
At the end of the last session we found an item that I brought up it that this might be unnatural and maybe we shouldn't use it which lead to a discussion about just what is unnatural and how can you tell.
You need a dog handler that knows what they are doing. Yes dogs can follow a trail several days old but can they do consistency? Can any dog do it consistency?
Its my understanding that dog trainers have debates about how well dogs can follow a scent that is at least a day old
I am in a small group that is learning pathfinder as we go along, I have a human ranger and I find it odd that my choices for mounts are horse camel or pony but donkey or mule are not listed? Horses have speed but mules or donkeys can be useful to a party and unlike other companions there isn't any problem taking them to town
I just find it odd that mules and donkeys are omitted and curious is there a reason why? In this campaign a mule wouldn't be a bad choice and maybe better then a horse at times. Is there something somewhere in a book that talks about this?
Based on personal experience with this DM running other games I end up spending large amount of time underground where horses or anything large may have a hard time going.
Based on what little I read my best choice is wolf or cat however if someone can make a case for something I love to hear it.
As a related note she is more in RP then everyone having an optimal build. My main concern is picking an animal that is not a liability
what is the purpose of crit multiplier-1?
I wasn't going to consider crossbows until I saw crossbow mastery was on the list of feats I can pick for free at level 6. It almost makes heavy crossbow viable
I was in a 1e campaign for more then 15 years
How complex can it get?
I haven't really played a switch-hitter, as I don't understand that character concept's allure at all, but I think it's kinda weird that you say you want to be mainly in melee, but apparently invest every single feat in your ranged weapon.
I am only planning om get archery feats at level 2,6,10,14,18 and get deadly aim at 3 or 5. All other feats will ne meleeThe allure for me if I put everything into archey I feel like 1 one trick pony and from playing 1st and 2nd editions ad&d.
In 1st or 2nd archey could do a lot of damage if you specialized in it but there were DM's that tried to create scenarios where it was useless by using magic or terrain or run you out of arrows. Based on personal experience it was rare in 1e if a DM let you craft arrows
The character I loved playing the most was a 1e ranger that used a halberd and heavy crossbow. I had fun with him and wanted to see how well using the same weapons in pathfinder worked
This is a group of 6 where only 1 played Pathfinder. This group will be nowhere close to being super optimised
I plan on going more melee
I realize that at level 6 Manyshot is better then crossbow mastery. I just curious to what the difference is and I just want to make sure I do the math correctly
I found this for power attack
I want something that does the same thing for archery.
I am creating a human 1st level ranger switch hitter and due to the DM's generous point buy system I can have 16 in str dex and con. I have a +2 to put in a stat
I have to decide if make str or dex 18 and I want to have a better idea of when to use deadly aim
I like to see what my DPR is against a range of ac and what to make sure my math is correct
The basic equation is (21-to hit roll)/20* avg damage correct?. An arrow is a d8 so avg damage is 4.5
Two things I am unclear on is how to include criticals and multiple attacks
1st level is easy but at 2nd I get rapid shot and 3rd I plan on getting deadly aim
If someone can show me the math I will be grateful. I don't want to forget something
At level 6 I can get manyshot but I can also get crossbow mastery. I know archery is better but has anyone done the math showing its better?
Slim Jim wrote:
I understand your point about taking power attack or deadly aim at later level. I do have have 1 concern at higher levels I can get feats such as vital strike or improved crit. I have to decide do I take one of them or take power attack
For switch-hitters who melee close-in, they're back-burned. (Both are regrettably required for Clustered Shots, but you can always dip a few levels of fighter to get them when DR is becoming prevalent.)
The DM isn't allowing Clustered Shots. She is sticking to players handbook. She will allow things from advanced players handbook 0r 3.5 and that be case by case
At first I planned on taking manyshot but when I saw crossbow mastery I became curious. I know manyshot is better but how much better? Has anyone done any theorycrafting or tried crossbow mastery
What would be a good feat to get at level 5?
I decided to go with this for stats
I will be going with human so I get a +2 that I put into strength.
Based on what I read switch hitters precise shot and point blank isn't recommended so I wanst planning on getting those 2
I planned om getting quick draw but going by some threads I read its possible to get by with out it.
Due to lack of experience with pathfinder I feel I bit overwhelmed. I played earlier versions of d&d where I used crossbows just be be a little different.