Quandary wrote:
Is there something in Kingmaker that tells you to run sub-standard numbers of encounters per day?
Exploring the wilderness establishing a Kingdom doesn´t sound like a prescription for that, if anything the whole premise of the AP is that the wilderness is full of unknown dangers and other power groups hostile to the PCs. With a 5 person party, I think 5 encounters per day should definitely be your standard, and going to 6 occasionally (to balance out some days with 4) is more than reasonable.
Ug, 5 or 6 encounters per day would grind the monentum of the campaign down to a halt. That would consume an entire rpg session. As I said before it takes days and weeks to explore and travel from place to place. There is also kingdom management aspect to the game. Sometimes the players stay in their home city and deal with the affairs of their kingdom for a month or more.
When the characters are exploring a more elaborate specific encounter site (such as a cave network or an abandoned keep) then the campaign takes on a more traditional tone and 5-6 encounters wouldn't be unreasonable.
Update: In our last session the Barbarian squared off against a really tough monster. The monster scored some devestating critical hits and the cleric was a bit too slow with the heals and the Barbarian actually died (to be revived later by a powerful NPC). This was not planned at all (I don't take character death lightly in my games) but perhaps it will teach the party to work together in the future.
I'm finding that the party has been getting lazy when it comes to planning and teamwork. When a fight ensues no one really tries to devise tactics or plan a strategy. Everyone kind of does their own thing with the Barbarian typically raging and charging the biggest threat. I've even had other characters ignoring the fight to tend to other things (such as identifying magic items they've just found) because they know that the Barbarian has it covered.
Hopefully this unexspected brush with death and the introduction of more complex and challenging encounters with force the party to evolve and have everyone engaged.
Just so everyone is clear the campaign is still going good and everyone is mostly having fun (no big complaints from the players yet). Its just I can see that things are starting to become mundane and some of the PC's are not feeling that can contribute in the fights very much. Also, the dwarf is not really being challenged much. My goal is to head trouble off before it really develops. We've got the structure of a good campaign here but I want to make it great.
Many thanks for all the idea's folks. I've got plenty of new things to think about and introduce to the game. By all means keep em coming.