Lady Andaisin

herkles1's page

41 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

Personally, I think the best opition is to design it in the vein of NeverWinter Nights, the bioware game that is. What do I mean by that, I mean the following:

1.) have a toolset that allows one flexiblity and customization, especially with scripts. This will allow the players to create custom content for their modules(see below)

2.) allow player hosted modules. The NWN modules could be nearly anything. I have seen some based in homebrewed settings, various places in the Forgotten Realms, and even my current server of Ravenloft: prisoners in the mists. These are player ran, made, and controlled.

3.) allow a Game Master Client for the GMs; this goes with the previous mentioned things. This allows a GM to do what he/she needs to in order to run a module for his/her server/friends.


1 person marked this as a favorite.

I still play NWN on a roleplaying server, Ravenloft: Prisoners of the Mists btw, and NWN is one of the few online games that actualy can simiulate roleplaying online like it could be on table top. IMO the advantages of NWN that allowed it to last so long are the following:

1.) the toolkit and the vast support for player content,see the CEP for a good idea.

2.) and the ablity to host individual servers. I have seen servers on the FR, custom settings and more, I even play on a ravenloft setting one.

3.) the multiplayer ablity: IMO NWN is a multiplayer game, I have -never- finished a single singleplayer module in NWN, not the campaigns or anything. it is the online experince that creates such a great community.

These two things IMO help contribute to the life of NWN even all these years later.

If the pathfinder game is going to be like this, then it has the chance of being awesome. However if it is going to be like other MMOs, I do not think I would be intrested in it, I guess wait and see though.


1 person marked this as a favorite.

I mentioned this a bit earlier but what I would enjoy seeing is a setting more baroque/renissance/early modern then your traditional fantasy setting.

For example, guns are more common, and armor is starting to be considered obsolete. The typical sword would be a rapier not a longsword. Pirates, of course would also be around. It would be with the technology of the 1600s and 1700s, the era of the musketeers. That I would enjoy playing in.


2 people marked this as a favorite.

I would love if Paizo made a computer game similar to the baluder's gate games/planescape torrent. But what I truelly would support and love is a pathfinder version of Neverwinter Nights, with the module capablities, and toolset to design servers, it thus allows mutiplayer capablities without being mmo. I play on a NWN server set in ravenloft, and I think this type of game would be awesome and fun.


2 people marked this as a favorite.

Here are concipersy theories I thought of.

1.) Agents of Cheliax are keeping the red revolution going in Galt to keep people always worrying about what it would be like if there was no order

2.) the Aspis Consortium controls the lumber consorium as well as other trade companies across the world and thus controls the world.

3.) clerics of Rovagug are fueling the red revolution of Galt

4.) All the members of the Andoran elite are wealthy nobles/merchants control all of androan and the 'democracy experment' is just a shame by people who hate house Thrune. the only reason they support anti-slavery is because you can tax people where you can't tax slaves.