
herkles1 |
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Personally, I think the best opition is to design it in the vein of NeverWinter Nights, the bioware game that is. What do I mean by that, I mean the following:
1.) have a toolset that allows one flexiblity and customization, especially with scripts. This will allow the players to create custom content for their modules(see below)
2.) allow player hosted modules. The NWN modules could be nearly anything. I have seen some based in homebrewed settings, various places in the Forgotten Realms, and even my current server of Ravenloft: prisoners in the mists. These are player ran, made, and controlled.
3.) allow a Game Master Client for the GMs; this goes with the previous mentioned things. This allows a GM to do what he/she needs to in order to run a module for his/her server/friends.