havok101's page

Organized Play Member. 13 posts. No reviews. 1 list. No wishlists. 1 Organized Play character.


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I had two items on preorder, pact worlds, and starfinder armory. I subscribed, with my subscription starting with pact worlds.

I saw that the subscription says it cancels preorders when you subscribe, and I went and checked and the starfinder armor is indeed marked as canceled, but the pact worlds book is not. It is still marked as ship within 1-7 days.

My order number is 4685894, I was hoping one of you could assure me that I am not going to be charged for and sent two copies of Pact worlds?


If I am Good aligned and wielding a weapon with the Unholy special ability, and I pass the DC 30 Use Magic Device check to emulate the Evil alignment for the weapon, do I get a negative level while wielding it or not?

(Same goes for the opposite, and evil person wielding a holy weapon)

I am looking for a RaW answer if there is one.

I am not interested in discussing anything related to whether or not the character shifts alignment over this.

Bonus Question: If the character is under the effect of magic that prevents detecting it's alignment, can a magic weapon tell what alignment the user is in order to give or rescind such negative levels?


Ah okay, I'm gonna have to go check out the errata. Thanks.


Would the Spiritual Guardian feat from ACG apply to (using the line "or a similar spell that grants you a spiritual guardian") the Guardian Spirit you gain from the Summon Guardian Spirit feat that adds the monster to the summon monster/nature's ally spell? The shaman in question has the Friend to Animals hex of the Nature Spirit in order to cast summon nature's ally.

Spiritual Guardian: http://www.d20pfsrd.com/feats/general-feats/spiritual-guardian
Summon Guardian Spirit: Monster summoner Handbook pg 26
Guardian Spirit: http://www.d20pfsrd.com/bestiary/monster-listings/templates/guardian-spirit -cr-varies


Rogar Stonebow wrote:
Jiggy wrote:
Rogar Stonebow wrote:

Yeah I figured that my new knowledge of the laws of entropy would prevail.

Crap any minute now I bet gravity is going to fail now too.

*casts Reverse Gravity*


I only saw two threads concerning heirloom weapon trait. One was asking about an exotic weapon and they were told no because it got errata'd to only give martial proficiency, so that didn't answer this. The other was just clarifying that you are only proficient with that weapon and didn't mention qualifying for other feats at all. So I wouldn't say this is answered by those threads.


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I have a question about the Gnome Alternate Racial Trait (Advanced Race Guide) "Master Tinker: Blah blah blah. They are treated as proficient with any weapon they have personally crafted. Blah blah blah." (http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/coreRaces/gnomes.html )

If I understand the rules correctly, this should allow you to qualify for feats that require proficiency in a weapon, but you will only be able to use such feats with appropriate weapons that you have crafted yourself (unless you eventually pick up the proficiency elsewhere).

Am I correct in my understanding or not?

Edit: examples of such feats would be weapon focus, rapid reload, or siege engineer (ultimate combat)

An Example of what I am talking about would be: You, Bob, have this trait, craft a rapier, and take weapon focus rapier. Your weapon focus feat works just fine, but only with the one rapier you made yourself. But when you pick up your friend Tom's rapier, your weapon focus feat doesn't help you at all.


To me the game already has a "dragonfolk" race in the kobolds. If I was going to make a medium sized dragonborn-like race I would tie it in to the kobolds somehow. If they released some dragon related race and it had nothing to do with kobolds I would honestly feel like they were "betraying" the material they already have so to speak. You can't really get more related to dragons than kobolds are.

I would probably have it as something like, "One group of kobolds has been attempting to return to their draconic roots. Their experiments have brought them such changes as to be another species altogether now." Or something like that.

The only exception to this that I would be happy about is if they had it as, "you are the offspring of half dragons mixing with other races" kind of like the shifters were for lycanthrops. The problem with that though, as someone mentioned, is that dragons aren't really common enough for that to have brought about a whole race.

As far as dragonborn as a wholly separate race having nothing to do with the already draconic elements in the game, I feel about that the same way I feel about drizzit clones: it's over done and overblown. If you want to play as a non-kobold draconic character, convince your GM to run a game with the players as actual dragons.

That's my two cents.

I would love to see Blood of Serpents (Viskanyas, Nagaji, Serpentfolk), Blood of the Swamp (gripli, bogarts, maybe lizardfolk too), and Blood of the Hound/wolf/canineofsomesort (Kitsune, Gnoll, etc.)


As a Mind Effecting Compulsion that states in addition to paralyzing the target, it denies them actions, the whole mind effecting part would definitely extend it to mental actions. Basically your brain has been forced to take no actions other than breathing. If the spell was just holding your body still, then it wouldn't really be a mind effecting compulsion.


Also from the animal archive is archetypes for your animal companion, one of which is the "Racer archetype." It gives a +10 base speed increase and the sprint ability, letting it do a 10x speed charge once per hour.

Taking this option may relieve you of the need to throw your leech. Either way though, I recommend checking out that book.


Also don't forget animal companions have the option of "Instead of taking the listed benefit at 4th or 7th level, you can instead choose to increase the companion's Dexterity and Constitution by 2." (from the animal companion rules found in the core rulebook under the druid class section).

Taking this option would prevent your leech from becoming medium.


Body Bludgeon rage power (UC): http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/barbarian .html#body-bludgeon
Raging Hurler feat (UC): http://paizo.com/pathfinderRPG/prd/ultimateCombat/ultimateCombatFeats.html# raging-hurler

Qualifications to throw creature in pathfinder:
-Throwee must be smaller than you
-Throwee must be pinned
-You must have at least 10 levels of barbarian (maybe with the Mad Dog archetype from the animal archive so you get an animal companion.)

Assuming you have pinned the leech before combat, and you are bigger than it, you could throw it, and no GM could stop you in PFS.

You could also use Improved Ki Throw, and use the trip/bulls rush rules, but you would be restricted to throwing the creature only into squares you threaten.


Solution: Buy your leech a mount and have it charge from horseback.