"Kingdom in the background" - some shortcuts please?


Kingmaker


We just finished stolen land and are begining the second book, and I would like to say that this AP is amazing! By far the best module I have ever played or DMd.

But I must confess, I don't want to run the kingdom build rules, I dont even really want to read them... Maybe its the style of D&D we play, highly narrative, tons of rule fudging ect, but I dont see the actual rules to kingdom building being good for me or my players.

Instead I am going to "force" my players to take a year of every now and then, in between years we will adventure, then building will continue through a handwave and our next session might be a year later in game time.

My players will still be in control, but it will be more like they are ordering the builders to build these 10 things in this order. Then after a year, or after coming back from the quest, some or all of them are done.

So could anyone who has ran kingdom building rules, answer a couple questions for me?

q1 - How many build points on average would they be able to spend in the first year? I know that this could be effected by a hundred things, but if there are no major screw ups and no major boons, what would be a good number?

q2 - If I got a number from q1, would I be able to just use that for the rest of the years (e.g. the second year)? Or should I add a percentage to it because kingdoms grow faster as they get bigger?

The answer to these questions will enable my players to just tell me the 10 things they want to build, and allow me to eyeball how much of it gets built without running phases ect.

Any comments are welcome :)

Sovereign Court

I should have done this. the kingdom building part was done poorly and lacked the excitement that old birthright had.


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Cardinal_Malik wrote:
I should have done this. the kingdom building part was done poorly and lacked the excitement that old birthright had.

for buildings , and assuming you build naturally (ie not castle. cathedral, marketplace in the first few months)

Year 1: 8 buildings , 3 of which are big plus 4 houses
Year 2: 12 buildings, 4 of which are big plus 6 houses
year 3: 15 buildings, 6 of which are big plus houses if u wish
year 4: repeat year 3,

dont forget to build new citys

Hexes: id claim 10 per year, assume farm on 7 of them, Then an extra 2 more hexs each other year (year 2: 12, year 3: 14, etc) and equivalent in farms

Roads: put down as flavour dictates


thenovalord wrote:


for buildings , and assuming you build naturally (ie not castle. cathedral, marketplace in the first few months)

Year 1: 8 buildings , 3 of which are big plus 4 houses
Year 2: 12 buildings, 4 of which are big plus 6 houses
year 3: 15 buildings, 6 of which are big plus houses if u wish
year 4: repeat year 3,

dont forget to build new citys

Hexes: id claim 10 per year, assume farm on 7 of them, Then an extra 2 more hexs each other year (year 2: 12, year 3: 14, etc) and equivalent in farms

Roads: put down as flavour dictates

Wow thats exactly what I was looking for.

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