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![]() I'm very curious about this Wyroot material as well, I crated a separate forum asking if it makes a weapon masterwork. Can't wait to use it! Link to my thread: Does Wyroot make a weapon masterwork? ![]()
![]() In creating an enemy npc for my first campaign as the GM. I chose to give my War Warder Magus a Terbutje as his weapon, on the d20pfsrd.com website there is a wooden version that is fragile and a steel version that is exactly the same but is not fragile.
Spoiler:
Wyroot Source: Advanced Race Guide. The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. Most wyroot weapons can only hold 1 life point at a time, but higher-quality wyroot does exist. The most powerful wyroot weapons can hold up to 3 life points at a time. Any unspent life points dissipate at dusk. Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Constructing a wyroot weapon that can hold 1 life point increases the weapon's cost by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's cost by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's cost by 4,000 gp.
Fragile wording from d20pfsrd.com Spoiler:
Fragile: Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 destroys it instead. Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description. Source: Ultimate Combat. The majority of special materials DO make weapons masterwork by design. The fragile quality would not be THAT big of a deal, but I was curious for future reference because I actually really like this enemy npc I've made and may have to use him as the template for a PC later on when I revisit Magus again!!
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![]() Yes thank you the wording on these effects had me so confused when playing a gestalt barbarian/oracle - rage prophet! I wrote out a detailed character disability based off incorporeal/ethereal creatures that my DM and I both loved. Then it actually comes up and we were all stumped. Eventually we came to the conclusion they are separate states... But the wording is very misleading in certain cases. Thank you for this clarification and I hit the faq button for you!!!!!! Edit - my phone did some crazy word replacements. ![]()
![]() James Jacobs wrote:
Wow I got a reply from James! I feel all tingly inside! Thank you so much for answering, I "believe" my GM may be leaning towards my demonic change having completely altered my original, My father being a SHemhazian Demon, I was asked to envision my form, so I kept it tiefling-esque humanoid but changed to large size, leathery hide, bat wings, fangs, and his horns and tail grew as well. But either way I'd still fall under the Native Outside, and require rest as normal. I had not looked in the bestiary before this being my first ever DnD campaign but I do love message boards! But this makes for some interesting enemy/possibly overpowered pc options.Thanks again guys! ![]()
![]() Ok long story short in my first campaign my Tiefling Bladebound Magus has come face to face with his demon father who's Black Blade was powered by his father. After being tested he was given the choice to accept grand demonic powers (by becoming a demon) or having the the power of his Black Blade purified and be set free back to do good. My character wouldn't have said no and now we've come to a conundrum. My character has become a Demon (gained the demonic subtype), was given a whole bunch of powers akin to his new demonic form. But I brought up the question do demons sleep? Meaning that as a spellcaster do I need to have some form of "rest" before the next day to refresh my spells? I have an active ring of sustenance on as well, if that changes anything. I looked through this book for advice, but unfortunately couldn't find anything saying that they do other than 1 type of demon requires rest for its sacrifice? Thanks in advance for any advice!? ![]()
![]() Banpai wrote:
Yeah sorry, it's totally a houserule. But as far as damage goes, I'm not worried the total build is Race: Sylph (with Darkvision) Class: Gestalt Sniper Rogue 11 / Magus 9 - Arcane Archer 2. My character's weapon is a +1 Keen Frost Composite Longbow (Strength Rating 4). And I can add on more damage with my Arcane Pool Ability (+3 Total Bonus), As I get higher with Arcane Archer I can choose more elemental or alignment effects to put on my arrows per day. I have Rapid Shot, Many Shot, Snap Shot for AoOs just in case I'm that close. I have 4 consistent ways of getting a minimum of 1 sneak attack: Stealth (31) with Stealthy Sniper Rogue Talent, Invisibility & Greater Invis, Darkness & Deeper Darkness(with the Shadow Strike Feat to deal SA even if they have concealment. I plan on casting Darkness on arrows and firing them at the enemy.), and Prescient Attack Arcana. I took Intensified Spell so I can have Shocking Grasp 10d6, Corrosive Touch 10d4, and eventually 15d6 for spells like Vampiric Touch or Fireball etc. It's gonna be a fun evil campaign!! So far we've met one NPC in the campaign, I'm fairly sure she's a Gestalt Monk / Sorcerer - Arcane Archer. She might be better at the archery, but she can't cast spells and attack in the same turn!!!! ![]()
![]() godoffire04 wrote:
Just to follow up on my earlier post, the GM ruled that Spell Combat is possible with a bow. But spellstrike was not possible unless I took minimum 2 levels of Arcane Archer Prestige Class for the Imbue Arrow ability. Once I had that I could use Area spells and Touch spells with arrows. ![]()
![]() LazarX wrote: It's not legal for at least one basic reason, you have no hands free. If your GM allows it, then that's all you need to worry about. I understand for all intents and purposes bows are two handed weapons, and if necessary there is the third party Magus Arcana: Enruned Great Weapon. But if you think about it the mechanics any person wielding a bow is supporting the weight in the other hand, because their main hand is constantly drawing/nocking arrows to fire at enemies? Drawing/nocking is considered part of your attack standard/full-round otherwise you wouldn't be able to attack more than once with a high BAB with bows.But its just a thought, this would be my 2nd DnD character so I understand if its not feasible. But its still awesome as a concept. ![]()
![]() Currently loving my first time character a level 10 Magus. But I'm gonna be building a new character soon, and had a great idea for ranged Gestalt Magus Archer. I know there is an Arcane Archer Prestige Class. But I wanted some input on whether anyone thinks using Spellstrike as you draw/nock arrows as legit? My thought process:
or with the feat Manyshot.
Or if you used a single charge spell like Shocking Grasp, obviously only the first arrow would get the charge. I definitely see missing with Spellstriked arrows being a HUGE bummer. But then this sparks another question. What if you roll a 19 total for the attack roll, but the enemy's Base AC is 20, but their touch AC is 10. Your attack roll is not enough to completely miss, but depending on how your DM roleplays it you didn't hit the armor hard enough to pierce through, but your arrow did "Touch" them. If it's been Spellstriked that's enough to discharge a spell? Any thoughts guys. I know I've seen abilities that mention causalities for being too low to hit some DC, but high enough to hit this similar but lower DC, so x happens instead. Thanks! ![]()
![]() sadie wrote:
Haha! Yeah they really are, one girl in our group has written out her own Character sheet, and just has the Skills section cut out from a regular pathfinder sheet and uses those two things for her "sheet." I'm playing a Magus, so being able to keep track of all of my different abilities has been ridiculous! Then the "spell slots" (if you can call them that on the vanilla Pathfinder sheet) is not conducive to writing out what spells you know/prepare for a day, no one writes that small!! So I ended up making my own word document/spellbook for personal reference! That and the Pathfinder Spellbook for Android is perfect! But back to the ammo, to me it makes more sense to fill in as many boxes as you have ammo at a 1 to 1 ratio, and then erase for what you use. But again, these sheets are AMAZING!!! Dunno if you've ever played a Bladebound Magus before, but I have little notes and boxes for different things all over my sheet, but your sheet has convenient places for 99% of those things! ![]()
![]() Hi, First I wanted to say that these sheets are pretty damn amazing Sadie! I am really, really new to Pathfinder/D&D in general playing my first campaign at the moment, and I may just transfer over to one of your awesome character sheets. Question though: under Ammunition you have sets of empty boxes to check in, grid of 9 boxes & 1 to the right, grid of 9 boxes & 1 to the right, etc. Which I think is cool, I just don't understand how you went about filling them in? To show that the character has 20 bolts of ammunition you filled in the first 10 boxes and 2 in the next set? So how would you shade in the boxes if you only had say 15 bolts? Looking forward to using your sheets! |