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Too dark numbers

2/5

Hard to read dice, the bane of all players. The green paint in the numbers is not as high contrast as the image suggests. Making them hard to read, especially at night. Wish I'd gone with Urban Camo or Recon.


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Can't the villains on the cover be made into Iconic villains??

4/5

Sadly, none of the fV(k1ng badass characters illustrated on the cover by Wayne Reynolds are contained within this book. (However there are pirate captains).

This book is very similar to the (excellent) NPC codex. Most of the npc's in Villain Codex start at around CR 2 or 3 and go up to CR 14. They are grouped together by faction each with a theme. Most of these are just antagonistic versions of organizations encountered by players sooner or later. While criminal and certainly realistic some seem benign by comparison to others. Most could pull double duty as friendly or non hostile npcs. The "Corrupt" guards could just as easily be "guards". The Merry Outlaws in one chapter could be allies against the Corrupt Guards in the previous one, or vice versa. Allowing you to play cops and robbers equally. The last chapter suggests combining themed factions to make complex conspiracies which I think potentially this book could really shine. Some faction themes suggest their own campaigns (a good thing) but might be of limited use. I am glad to see another addition to the Codex series, which IMO is more useful and superior to the Bestiary series.