Arnistolientar Popswicker

gnomewizard's page

Organized Play Member. 316 posts. No reviews. 1 list. 1 wishlist. 2 Organized Play characters. 1 alias.


RSS

1 to 50 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Thanks I am thinking going gnome now actually. I like the bonus to stealth. For positioning, and plus I like gnomes...thoughts


gnomewizard wrote:

15 point buy

6th level and APG, Core and ultimate books allowed.
I need him by Thursday...
I will work on it to i am just (as i have said before) not a great builder.

not necessarily a musket master


15 point buy
6th level and APG, Core and ultimate books allowed.
I need him by Thursday...
I will work on it to i am just (as i have said before) not a great builder.


stuart haffenden wrote:
What are your stats?

As I am reading this I am thinking of going for the dex based since i am smaller.

Str: 10 (+0)
Dex: 16 (+3)
Con: 13 (+1)
Wis: 10 (+0)
Int: 10 (+0)
Cha: 16 (+3)

This is a 15 point buy including 4th lvl bonus and racial bonuses for gnomes. i don't really like dump stats 15 pt buy is hard enough w/o being hindered by negative to things like perceiving.

someone also suggested this array:
Str 10, Dex 16, Con 16, Int 10, Wis 8, Cha 15

Thoughts?


This has been so helpful. I have a question instead of the long/short sword many of you have suggested. Could a Gnome bard use the gnome hooked hammer. Cause really this pc idea is being inspired by the NPC on pg#19 of the npc codex. Obviously not the build on that page but the picture.

I like that the npc is ready and raring for battle but has rods and potions and wands strapped to him along with his bow and hammer...


Shadowshot, you rock...When i woke up and saw all those questions at 6 am today i was like there is no way i can answer all of them at lunch break.


ME LIKE SMASH wrote:

After ability points are all spent (with advancement bonus)

Str:10
Dex:14
con;14
Int:10
wis:11
cha:18
Feats: Weapon finesse (Rapier), Toughness, pow attack

Weapon: +1 Keen Rapier

why not do a strength build since arcane duelist is a melee striker


I recently died (again) in my kingmaker Campaign. Now I wantto make something completely different. However, I am really good at concept and really horrible at building. Can you please help?

I can use the core book,The APG and the ultimate books
- We have a 15 point Buy
- I want to be a gnome (irl and ig)
- I am coming in at 6th level.
HELP ME PLEASE


The core and the ultimates are available with a 15 point buy and i need to be the primary dmg dealer...any thoughts think of "The Bat" the 1944 alternate universe batman or like the upclose punch the bad guys in face batman....help me please


Orfamay Quest wrote:
Use the points you saved and build yourself a fighter.

what do you mean by this?

I like the druid idea actually, but then i cant use armor and get flurry

maybe twould be better to go 2 ranger/3 druid?


So I want to build a guy similar to the character Kristoff from the Movie frozen, but would like him to be able to call out little snowmen elementals ala Summon monster. So i thought maybe a mouted druid on a moose of course.

15 point buy all the core and ultimate books. Human Druid on Mooseback with snowmen fighting with him :)

can you help?


It says sin eating takes the place of a domain does that means he loses the domain/domain abilities or when he loses domain he loses spells


Half orc
15 point buy
I want him able to do melee but be all icy cold spells
I have thought barb/oracle of the waves
or battle cleric with appropriate domains

We can use the core and theultimate pf books

Help?


I have gotten so many great suggestions but I woul dlike help kind of nailing down the build.
2nd level Gnome
15 pt buy
Traits? Feats? Classes?
We can only use the core books and the ultimate books minus the races.

Originally, I mentioned Robin and i got a lot of great suggestions to build him. So I left him in the title but would like to talk about what i want to focus on and how best to make him effective.

I want him to be able to fight and do dmg (monk and ninja come to mind)
I want him to be stealthy (ninja and ranger)
I want him to throw Smoke bombs and stuff like that and still be effective at 20th level (alchemist)

What is the best combination of those or individual class to get the most of what I want?

Personally I like the visual of monk but like the extra Dmg from ninja. I dont wnat to spend a hecka lotta a ki on smoke bombs and so if i had them as extracts or discoveries maybe that would be better (grenadier maybe) Thoughts anyone?


Thank you soo much. I really appreciate your input I like what a couple have said about mixing monk and ninja. My fav is probably RED HOOD. But I was looking to make a character more like Robin from Teen Titans (awesome older Cartoon)or for a newer reference Tim drake from Young Justice.

My new pc should be a leader in training but not there yet. people listne to him but he doesn't always see all the sides villains do. he has to be good at martial arts and a bow staff but be able to toss stuff like smoke grenades. he could probs be good as a straight ninja and a gnome...thoughts? Although i do like Flurry of blows


These are great but what about the smoke grenades and the batarangs. Is that more alchemist or...ideas?


ok so we got a 15 point buy and my pc I am playing is starting to well rub the other pcs the wrong way. Plus a major tie in to the group is leaving (PC and Player are moving. I would like to build a Robin more like (cartoon series)young justice Tim Drake and teen titans dick grayson. I think Jason Todd is awesome and so is Damian Wayne but they are little to killy for me. we can use the core books and the ultimate books. SO HELP?


Thank you so much

Dragonchess Player wrote:

You are missing two points:

1) The Imbue Arrow ability basically lets you attack and cast (without Quicken Spell) in the same action. Note that unlike the magus, the arcane archer does not have to make a full round action to do this (allowing a move action as well in most cases) nor does the arcane archer suffer a penalty to attack rolls; the arcane archer also gains the benefit of gravity bow and/or (Quickened?) true strike on the arrow attack.

2) There are many area spells that you can use, "even if the spell could normally be centered only on the caster." An arcane archer makes a highly effective mage-killer with antimagic field imbued arrows, not to mention color spray, flare burst, fog cloud, frost fall, glitterdust, gust of wind, web, daylight, hydraulic torrent, lightning bolt, pellet blast, shifting sand, sleet storm, stinking cloud, vision of hell, black tentacles, confusion, crushing despair, detonate, fear, obsidian flow, river of wind, shout, solid fog, etc.; note that you can also make the argument that the various pit spells are area spells.

A myrmidarch magus X/arcane archer 2-4 can gain a lot of options between Arcane Pool, Enhance Arrows, Imbue Arrow, and Ranged Spellstrike.


Sowde Da'aro wrote:

We had a gnome bard/mounted cavalier she was focused on melee but it was a very effective build.

But i think a mounted halfling bard arcane duelist/ ranger arcane archer would be deadly.
(gravity bow...)

What about a summoner/Ranger? Arcane archer


Nicos wrote:
do you wnat something standar or something more exotic? because a mounted cavalier/sorcer/AA comes to my mind.

I should mention he is starting at 16th level


This guy...

A Halfling walks up clad in what looks like the skin of a large lizard
his skin is bark tan and his hair is matted at best. He says nothing.
He only draws his bow points the tip down. Then tips his head side to
side as though listening for something. Right eyebrow rises he turns
and lets loose three arrows. The first pins something to the wall, the
second hits the wall and a ring of fire bursts from it at just the
right distance to singe the first, and the third splits the first in
half all the way to the head. He walks over to the wall and pulls what
looks to be a bug from it, brings it back to the table and sets it
down. Now obviously two halves of a bug. "I cooked it, you want half."
A big toothy Grin spreads across his face.


All PF books allowed UM, UC, CORE, etc...
20 pt buy, halfling, I think I want to do arcane archer...ready go. Thanks guys


3 is my fav i am allowing the survivors to decide who they hire


Applicant #1:
Assuming that Luck and at least Drago are sitting at the table:
A thin gaunt faced elf walks up to the table. His hair is bright
yellow and his glasses are black and over his eyes his collar is
zipped up around his face. He seems to look at the two of you as
though he is seeking your faces for a tell. Hello, my name is Felireal
Lunnanocht, However, most call me Mr. Black. I am from Kyonin, but
have traveled far from home and been to places few have ever seen. I
seek to kill evil, so that sins of my own past my be rectified. My
patron tells me that this is the quickest way to redemption.

Applicant #2:
You two smell of Dragon and Jungle Rot.The names Arnett Copperpot.
What can i kill for you? A very old dwarve steps up to the table
heavily clad in armor. A wiery long white beard hanging down to his
waist. His face is weather beaten and very wrinkled. He clings to a
dwarven waraxe in one hand and a shield in the other. On his shield
there are crossed picks I am from the mines of SouthMoor You might
have heard of me. I also have two grand kids serving on long campaigns
as well. Are you staring at me? Never seen a Dwarf of my age so virile
and ready to fight. C'mon lads buck up and give me a contract if you
wanna succeed at this event. The last crew of young bucks quite on me,
so here is your chance to solve all your issues and pick the best most
experienced fighter out there.

Applicant #3
A Halfling walks up clad in what looks like the skin of a large lizard
his skin is bark tan and his hair is matted at best. He says nothing.
He only draws his bow points the tip down. Then tips his head side to
side as though listening for something. Right eyebrow rises he turns
and lets loose three arrows. The first pins something to the wall, the
second hits the wall and a ring of fire bursts from it at just the
right distance to singe the first, and the third splits the first in
half all the way to the head. He walks over to the wall and pulls what
looks to be a bug from it, brings it back to the table and sets it
down. Now obviously two halves of a bug. "I cooked it, you want half."
A big toothy Grin spreads across his face.


Lass wrote:

OUCH!!!! Isnt there a chance at a True Resurrection or something? If not your GM is a jerk.

no I was swallowed by a shoggoth after becoming unconscious, and was digested. I could have been true rezzed,but the rest of the team had to run or die.


1 person marked this as FAQ candidate.

We are near the end of serpent skull, and we had a near party wipe. The dm allowed for the two survivors to travel to absalon and put out an all call for adventurers. I am a role player so what kind of person at 16th level gets a call and isn't already engadged in a campaign of their own. Help me please I need ideas,and the gate is wide open. Except gnome wizard he was the one digested by a...


I'm thinking like turtles or tortoises or reptiles for dragons. My idea would be to essentially use a human template on the animal. Then if you wanted to be a bender as a group choose one of the pdfs above.


Yongkidd wrote:
Ok, using the twelve zodiacs as races and then incorporate the five elements as classes. Should be simple enough.

There are several very well done websites I found just searching real quick on google with bender classes 3.5 style. they could be easily upgraded to pathfinder by speeding up what they get. pathfinder seems to get bonuses faster than 3.5.

https://sites.google.com/site/avatard20/
http://www.scribd.com/doc/35806756/Avatar-the-Last-Airbender-D20-RPG-Printa ble
http://theanteheroes.com/Avatar%20d20/BendingChapter.pdf


No no no don't make bending racially dependent. That way anyone can play any animal they want as long as it is on the chinese zodiac. The combos can be fun, and or silly. Also not every animal has to be a bender. They could be other asian themed classes or classes that work in that area...thoughts?


Kung Fu Panda meets Avatar the Last Airbender = legen...wait for it...dary! Just think of it anthropomorphic animals doing kung fu elemntal bending styles. PLEASE NO APPLAUDS (applaud loudly) I know greatest idea ever!


Thank you to all of you


J3Carlisle wrote:
First and foremost, arcane bond with a wand. possibly use words of power rather then normal spells. And really, harry potter is not a wizard, but a sorcerer, as are the pretty much anyone else in the harry potter universe.

Why do you say sorcerer, and words of power are way too hard for my level of play (at least with wizards anyway)


So i am watching harry potter again. I want to know using the current rules for PFRPG how would one build a harry potter wizard?


Notsonoble wrote:
I like it. I may borrow it for some of my house games.

I'm sorry, but I should have replied earlier...Awesome go for it. Make sure to read what else i added after michael brock asked me about their difference from the consortium.


Michael Brock wrote:
Just curious how they differ from the Aspis Consortium?

Honestly, my understanding of the Aspis Consortium is limited. However, I would say that from what I understand is that they are evil. The Wayfarer's are not evil they are just a little rougher than the pathfinders. The Aspis Consortium is also enemies of the Pathfinders. The wayfarer's work in conjunction, and in parallel with the pathfinders. Think Pathfinders = ARMY Wayfarer's = Marines. They both have their own methodologies, but they are both good guys. The Aspis Consortium is primarily made up of Merchants and Mercenaries. In my Mind the Wayfarer's guild is made up of people from all walks of life that as they succeed on missions get recognized and climb the ladder of success within the organization. It takes time, but a higher leveled character can choose missions or can give them.

I should include some guidelines that I use when I intro this idea to a gaming group:
1. We are all good aligned PCs.
2. Everyone begins at third level, and every 2-3 mission you gain a new level.
3. ROM's start the mission with a particular idea in mind, and the team has to report back to them when it is finished.
4. there are 3 kinds of missions that the Wayfarer's usually attend to
a.search and rescue
b.clear the dungeon
C.find the item
or some combination of these three.

It is fast paced, and encounter heavy. Again I think a good comparison is Army = PFS, Marines = WFG & the Aspis would be the Nazi's or at least the Italians in WWII.

Perhaps a better comparison in my mind would be Pathfinders have a lore keeper. The WFG would have Quartermasters or Seargents. A character hook for the pfs would be Pathfinder x was lost go find him, and see what happened. A hook I recently used for WFG was "The pathfinder's found a hidden underwater temple, don't break stuff. However, kill all the monsters so they can go and read the books in peace." oh and if you happen to pick up some treasure and they fit you or find their way in your pocket report them back to me and we will see if the pfs want them or you can keep them yourself."


Thank you, that is exactly my hope, and I want to help build the guild nation wide.


I use the idea of this group to mimic PFS. Think of it as Society Lite. The groups I DM for and use this style like it. It is almost like a one shot each time, and it doesn't matter who comes to the table. It is Garnett kind of oversees the organization and has allies and friend who he deems the ROMs they hand out missions to those who roster up then they go out and do them. This has worked really well for me, with groups who like to change up their character often, or have a hard time doing AP style play. so I thought I would throw it out there. Feel free to ask me about it. That will help me make it more in depth as well.


The Wayfarer's Guild is similar to the Pathfinders Society, but much more loosely organized, and where the Pathfinders spend most of their time finding hidden treasures the Wayfarer's are known more for going to dangerous locations and clearing the way for others to explore.

A saying of the Wayfarer’s: “We find the way so the pathfinder’s can travel the path.”

Wayfarers are not required to turn over any profits or treasure, unless the treasure is a specific part of the mission, to the greater organization or to keep a log. Only to give an honest account to The ROM or Romy (Regional Operations Manager) that issued the mission of all the areas cleared, deaths that occurred, and any issues with other members. Adventures will be given out either by direct contact, direct post or messages featuring the Wayfarers Guild symbol (a lit lantern) hung at local gathering places. In any of those situations Adventurers answering the post must report to an ROM and will be given reward info and possibly mission specific equipment (that will be returned at the end of the mission.) Non-Wayfarers or ex-Wayfarers can participate if they are needed for the mission. However, they will not receive any of the reward or mission specific items and Wayfarers get first dibs in the field.

Wayfarers like Pathfinders come from many walks of life, because of this there is one rule all Wayfarers observe:
“Get along, until the mission is done and everyone gets out alive.”

All should know that if they do not observe this rule on the mission they may receive the black mark which means they will no longer receive mission rewards or any mission specific equipment. If they wish they can remove the mark by participating in three adventures, and following the rule. Then they will be reinstated. They can also receive the black mark for violations against the organization as a whole. These disciplinary actions will be determined by the ROM in charge of the region or mission.

We hope all who read this to consider this as an invitation to become a member of the guild. Thank you

Signed Grand Master
Garnett Stoneshield, Bearer of the Lanterns Light,
"May your missions find you well, and your lantern be a light showing the way."


TriOmegaZero wrote:
Why it's simple then! Forget everything you know of them, and BAM! Done! :)

done and done


TOZ wrote:
gnomewizard wrote:
I think if you had not said that was Harsk I would be more apt to buy it as a dwarven fighter or ranger.
So don't buy it?

Oh i'll still have to buy it.

I was just saying I would like to other pcs other than the iconics. Who can out of the box has no preconceived notions about who they are..


OK i need you to know I am excited for this line, but i am concerned with the idea of making iconics. I Just want my minis Generic so they can serve many purposes. I think if you had not said that was Harsk I would be more apt to buy it as a dwarven fighter or ranger.


Duncan is a gnome, and i am not sure he would modify or add in. I think he would however use lovecraft and that is who i am going with. I know you cant tell me, but Duncan Prides himself on figuring this out. he is EXTREMELY SMART and he will let you know. though it was bravado and faith in the power of his magic that got him blasted. SO.....It's a trap.


Ill keep you guys posted. Perhaps ill post the whole conversation eventually some good roleplaying is gonna have to happen.


BEGS wrote:
ITS A TRAP!!

Clearly


I responded to his e-mail insinuating that i did not want to play guessing games with such a powerful individual for fear of hurting his pride...this is the response.

Azath Krin you may be on to something my DM loves lovecraft, and I should mention we are in the underdark part of serpents skull. Keep helping I want to use knowledge to strike a bargain in the brief moments of my demise.I will keep looking up stuff to based on his clues.

Peace, child of the First World. Evidently it has gone hard on your kind to descend into the world of men. But I judge you not for that. Your curiosity may serve us both well.
Regret not the impetuous circumstances of your--demise. Only such a passing could bring you to this place, and thus to Me. Such was according to My desire, for the time is nearly ripe for My return.
I take no offense that you, even you, a promising student of the arcana, cannot name Me. You speak in any case not to Me but to My simulacrum, to the ashes of a dead god. Long has it been since I Myself answered the prayers of My earthly servants; and LIssala and Nethys after Her have done everything in their power to bury even the memory of my true worship and name.
Even when men built temples to My honor, few there were who would look upon My face or hold converse with Me, or even seek Me out. My greatest and most accomplished devotees cared less about Me than about the power they hoped to access through Me. And for this I did not censure them, for the Power itself is the great end and the pursuit of it is the great work. Never did I or my true devotees care for fame, but for Power. Do not let your desire for fame blind you: faced with a decision between greater fame and greater power, only fools choose fame. The greatest power often chooses obscurity and invisibility.
But now things are changing, mysteries underway even now in the buried city of Ilmurea where you met with death. Vyr-Azul seeks a way to raise Ydersius, who has been dead even longer than I. Any sane surface dwellers, such as you and your companions, will probably be bent on stopping him from raising the serpent god. How could it be otherwise? But if you heed Me, you will not stop him too soon. For if Vyr-Azul truly possesses the art of restoring a dead god to life, such an art may be learned and turned to a better use.


He did tell me the dc for knowledge religion on this dude is 35. Duncan is a very booksmart wizard, but I think I only have +12 in kldge rlgn so yeah...keep helping


wraithstrike wrote:
I have no idea. Did he allow you to make knowledge planes or religion check?

not yet he is slow on the text returns


So i got killed and my DM sends me this E-mail(my PC is Duncan). Who is the deity?being he is describing. I think he may be evil...My guesses are Nethys, A servant of pharasma, or ancient old one, or azlanti god...HELP!

The pain is searing but brief as 5 enervation rays transfix Duncan's body and he drops to the floor.
He feels his soul unravelling, his consciousness floating into a cold, gray void.
On the threshold of hearing, then louder, then louder still he hears an inhuman chanting--an Aklo incantation clinging to his mind, seeking entry. The rhythm is throbbing. He sees a green lidded eye, unblinking, studying him with curiosity, and with something like hunger. It would be so easy to surrender. So easy...
A tinkling crystalline sound interrupts the chant, as a spiral of mirrorlike fragments scatter deep, barely visible purple light. The Eye recoils, then is gone. The swirling shards sweep Duncan away--down? up? as the gray void lightens into pale silver.
He is in a room, monumental in scale, before a throne of black marble with platinum fittings. On the seat of the throne slumps a pile of gray dust that begins to rise up and swirl like the shards. As he watches it takes on a humanoid shape, nobly proportioned with coal black skin, black teeth, snow white hair.
Duncan tenses--more of the Drow or their breed? But as he looks towards the black eyes with white pupils he has a sudden insight. He looks down at his own hand (exulting that yes, it is there) of slate gray, his scrolls of black vellum titled with white ink, and realizes where he is--somewhere on the Plane of Shadow or one of its demiplanes. Light is dark here, dark is light.
Now the figure before him is fully reconstituted and comes to a semblance of life--not exactly life but something like it. The figure is handsome and richly dressed, larger than a human but gracefully proportioned. His features are handsome but not exactly human with slanting eyes, pointed ears, an elongated jawline. White tattoos--like arcane sigils but none Duncan recognizes--trace up his fingers and arms. A ring on his right hand looks to be carved of a single gem, glowing with the deep purple light on the edge of vision.
The figure looks at Duncan and speaks, his voice like a distant bell, his language a mixture of draconic and Azlanti that Duncan can understand well enough.
"Greetings, mortal. Well might Yog'oltha have his eye on you, but he serves a purpose even he can hardly have guessed. Do you know to Whom you speak?"


I always play a summoner that is drop and draw and eidolon that is his combat buddy. I played a gnome once whose summoner was a Displacer beast like white wolf, and they were out for themselves almost to the poing of poor party cohession. I am playing a dwarf summoner for Carrion crown and they are like tag team wrestler buddies. always wanting take on the opponent head on The dwarf is always smocking a stogie and the eidolon looks like the heroclix mini for armadillo.Imagine Dum Dum Dugan or an Scottish brawler with a a hulking Earthy looking tag team partner. No matter the PCs i always play my eidolon as a friend/ally.

1 to 50 of 316 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>