So at 6th level, the character would look something like this -
Test Warlock-Like PC
Male Tiefling Oracle (Planar Oracle) 3 Sorcerer 3
CN Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 29 (3d8+3d6)
Fort +2, Ref +3, Will +8; +2 bonus vs. poison
Resist oracle's curses (tongues [infernal]), cold 5, electricity 5, fire 5, infernal resistances
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4/19-20/x2)
Special Attacks revelations (heat aura [10', 1d4] [1/day] [dc 13], touch of flame [1d6+1] [5/day])
Spell-Like Abilities Darkness (1/day)
Oracle (Planar Oracle) Spells Known (CL 3):
1 (6/day) Cure Light Wounds, Endure Elements, Infernal Healing, Ray of Sickening (DC 13), Sun Metal (DC 13)
0 (at will) Guidance, Resistance, Detect Magic, Read Magic, Spark (DC 12)
Sorcerer Spells Known (CL 3):
1 (6/day) Protection from Good, Ray of Enfeeblement (DC 14), Burning Hands (DC 14), Corrosive Touch
0 (at will) Acid Splash, Touch of Fatigue (DC 13), Daze (DC 13), Flare (DC 13), Ray of Frost
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Statistics
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Str 10, Dex 12, Con 10, Int 16, Wis 14, Cha 15
Base Atk +3; CMB +3; CMD 14
Feats Combat Casting, Eschew Materials, Point Blank Shot, Sorcerous Bloodstrike (1/day)
Traits Focused Mind, Killer
Skills Bluff +9, Diplomacy +10, Intimidate +7, Knowledge (arcana) +12, Knowledge (planes) +12, Knowledge (religion) +12, Perception +3, Sense Motive +10, Spellcraft +12, Stealth +3; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Celestial, Common, Draconic, Infernal, Osiriani
SQ bloodlines (infernal), corrupting touch (1 rds) (6/day), fiendish sorcery, mysteries (flame)
Other Gear Leather armor, Dagger, 138 GP
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Corrupting Touch (1 rds) (6/day) (Sp) Melee touch attack leaves target shaken and radiating evil for 1 round.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fiendish Sorcery Tiefling sorcerers with the Abyssal or Infernal bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities.
Focused Mind +2 to Concentration checks
Heat Aura (10', 1d4) (1/day) (DC 13) (Su) Heat aura deals 1d4 fire damage to all creatures within 10', Ref Half. You gain 20% concealment until your next turn.
Infernal +2 DC on Charm spells.
Infernal Resistances (Ex) You gain fire resistance 5 and +2 to saves vs. poison.
Killer Add weapon's critical modifier to its critical bonus damage.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sorcerous Bloodstrike (1/day) Regain a bloodline power when you reduce a creature to 0 or fewer hit points
Tongues (Infernal) You can only understand and speak one language in combat.
Touch of Flame (1d6+1) (5/day) (Su) Melee touch attack deals 1d6+1 Fire damage.
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