gatherer818's page

Goblin Squad Member. Organized Play Member. 193 posts (197 including aliases). No reviews. 2 lists. No wishlists. 4 Organized Play characters. 1 alias.




My previously complete PACG collection was part of the loss when my family's storage unit was cleaned out by thieves (along with about a decade of board game collecting...). I'm attempting to price what's missing for the insurance claim, but a lot of the older Adventure Card Game stuff no longer has prices listed. Is there an easy way to see the original from-Paizo price for the older stuff?

(Edit: Apparently I just checked the RotR base set and said "well no prices ask Customer Service, ignore me. Everything else has prices, and I'm dumb.)


Not interested in Second Edition, could you please make the last First Edition AP book the end of my subscription please?


I've been on a forum dive recently, getting back into Pathfinder after a long hiatus, and one thing I've seen come up several times with much confusion is whether or not iterative attacks after the first can benefit from sneak attack damage, so here's a quick guide.

It depends on the situation.

Short version: If the thing you're using to set up sneak attack breaks on the first attack, later attacks don't gain sneak attack. If whatever is enabling your sneak attacks persists after the first attack, the later attacks do gain sneak attack.

Long version...

Starting combat with a sneak attack: During the surprise round, you can't full attack, so you only get one sneak attack. However, if your target didn't act in the surprise round AND you out-speed them in round 1, you could full attack them then and get sneak attack every time because they're still flat-footed. (Caveat: Unless it's been errata'd or your GM gives you the look when you try, you can use a method of gaining pounce or "virtual pounce" and use a partial charge to make a surprise-round-charging-full-sneak-attack...)

Stealth, vanish, invisibility, or feint: Usually, mid-combat, these options only grant one sneak attack. Feint only causes the target to be flat-footed "for the next attack", and you break out of Stealth or drop your vanish or invis spell when you attack. Improvements to feinting can make it count for more.

Improved invisibility, darkness/deeper darkness, mist/fog effects: Improved invis allows unlimited sneak attack against any foe that can't treat you as visible (blindsight or tremorsense, scent with certain upgrades, or a see invis or true seeing spell). Darkness and concealment effects will allow unlimited sneak attacks if and only if you have a way to ignore them (darkvision, blindsight, watersight, etc). Remember you cannot sneak attack a target with concealment, so you must be able to beat that concealment. Also, many mist/fog effects don't grant total concealment when you're adjacent to your target, so while you can Stealth with just concealment, it will still break when you attack - you need total concealment to enjoy unlimited sneak attacks.

Flanking: As long as you have your flanking bonus, sneak attacks forever. Bonus points if you have an artificial flank set up (a spell that makes your opponent flanked without needing a teammate to actually stand there) or a good tank teammate with a way to stop the bad guy from attacking you.

Other situations: Refer to "Short version" above. As long as the target is still denied their Dexterity bonus to AC and don't have cover or concealment against your attack, you can keep sneak attacking.

I sincerely hope this was helpful ^_^ have fun proving all the "rogues so underpowered" peeps wrong!

(Whatever you do, do not build a Waves Oracle 1 / Unchained Rogue X with the watersight revelation and obscuring mist known, build for ranged and two weapon fighting, pick up two of the dartguns from the Emerald Spire, and lay down ranged-with-total-concealment full-sneak-attacks with poisonous dartguns that hold entire magazines of darts from within the safety of the magic mist. It's only funny until you pull grudge monsters...)


The person hosting my new group (my first game in a VERY long time) requested, if possible, more puzzles/discussion/intrigue/anything but constant combat - they're fine with 75% combat / 25% other, but they're hoping to get SOME non-combat stuff in. I've never run an AP past the first or second session, and only know the plot to Rise of the Runelords thanks to the ACG.

I know all the APs will include some non-combat stuff, but how much - and how much it feels like - I have no clue. Recommendations would be MUCH appreciated.

(I own... maybe half, but I'm willing to buy ones I don't already have, so...)


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People who spend (too much) time on these boards have probably heard of the Ragebred Vivisectionist (optionally additionally Beastmorph) with Feral Mutagen getting 6 natural attacks with sneak attack. I'm interested in giving it a try, however...

I really like Beastmorph (I can get Pounce with 6 natural weapons? Yes please!), but I don't care for trading away my persistent mutagen, since my combat style kind of relies on my mutagen being active. Is there a way I can get that back?

I've never seen an example of the build past level 3. I imagine without magical weapons (besides the Amulet) it probably trails off even harder than most martials, but it's got sneak attack and extracts to make up for that, at least in part. Where do I take it after level 3? I'm kind of lost on this one...

The game I'm thinking of using this build in intends to go Mythic. I'm even more lost on what to do with my mythic stuff. Trickster path, or Champion? There's no Mythic version of Improved Natural Weapon - what do I do with my mythic feats?

...so, yeah, I really hope you guys can help me out some. I have other concepts I can go with if I can't figure this one out, but I'm on a bit of a time crunch, so I'm entreating you for assistance.


Had a subscription order get declined because my card expired; there's an option to update the expiration date but it doesn't seem to take, keeps showing the old one and saying it can't be charged. Tried both from the order itself and the payment methods page.

My card's new expiry date is 05/2020. Can you either update it for me or tell me what I'm doing wrong?


This is probably the opposite of what you were expecting from the title, but I need help reactivating my AP subscription. I'm gearing up to give PFS a go again, at a store that should be friendlier towards its gamers than my last attempt, and I think the Pathfinder Advantage discount will more than pay for itself. Once it kicks in, I'll be adding the Scenario subscription as well and picking up some older scenarios and modules, filling some holes in my collection.

(Plus I'm kind of upset I didn't actually read what Strange Aeons was about before I cancelled before, I'd assumed with Starfinder on the horizon it was going to be about the newer alien races and technology, similar to Iron Gods, and didn't remotely imagine it was going to be Lovecraftian. T_T that's entirely on me, though.)

So I'd like to pick the subscription back up with the last part of Strange Aeons while its available at the sub price, but regardless of which product I choose to start with, the website kicks me out with an error about having already purchased this product in February of 2016. Can you help me get back in the club?


Now that I'm the proud owner of the entire AP, as good as the next one looks, I really can't spare the cash anymore, especially with a new ACG base set coming up. Thank you very much.


It shows one of the class decks being shipped separately, but they have the same estimated ship times (late July to early August) and everything else is being sent in one package - if it's as-intended that's cool, but I'm thinking the class decks aren't that big, maybe it can all fit in the one and save me a few bucks?


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So, I GM'ed a Module. It allowed me to fill in Prestige for each player, but not XP (and not Prestige for myself). Some players received 2 XP, 3 PP, and 2/3rds gold (for attending one of two sessions), while the others received 3 XP, 4 PP, and full gold (for attending both sessions). My own character should have received 3 XP, 4 PP. The character tracking in "My PFS" shows me as having earned 2 PP for the session (and nothing tracks my XP, as far as I can tell). Should I just ignore it and carry on, or is something that can/should be fixed?

Also: Two of my players were replaying the module - which is fine, as it's a Tier 1-2 sanctioned module, making it replayable per the Guide to Organized Play. However, in Event Reporting, it says they don't get Prestige for the event because they've played the Module before. Is this something I should do something about?


Been DM'ing d20 for nearly two decades and GM'ing Pathfinder for about half that, but first time PFS GM, so here we go. (Addendum: This turned into a wall of text, sorry about that.)

I wasn't expecting to GM that day (we got more players than expected) and started a module late with little prep, and so we didn't finish. Besides picking up where we left off, is there anything I need to do about the module being split over two sessions?

I could have sworn I saw something in the Guide to Organized Play that said a paladin, cleric, or similar who has lost their spellcasting must resolve that by the end of the scenario or be reported dead, but now I can't find it. Is that right, or can they continue playing as an ex-paladin or whatever? (This hasn't happened yet and I don't expect it to in my session, although we do have a paladin. This is just something I'm wondering because of another question on this board. I went to answer then couldn't find my citation to back it up.)

PFS Guild Guide wrote:
Players who do not complete each game session earn... This also applies to players who join later sessions...

This means I can allow players to join my next session of the same module, right? A player who had played at a different table during the first session approached me and asked if he could join the next session so that he could play with his family member who was at my table, since that player's character is "locked in" to completing the module before he can be played at another table. There are more than three encounters left in the module, and a good narrative excuse for introducing the new characters as well.

I messed up and used more powerful enemies that I should have for nearly half the bad guys (there was a statblock listed for an elite version of a monster, and the common version simply referred to the Bestiary and I didn't notice - I used the elites for all of them). While I'll fix that for future encounters, should I attempt to "retcon" anything there, or just leave it as it is? (Note that while the PCs did spend more HP overcoming those monsters, they also pulled potions of cure moderate wounds off them that the normal monsters wouldn't have carried, so I think it balances out - or might be slightly in the PCs' favor.)

I'm 99% sure I know the answer to this one, but want to check anyway: the Chronicle Sheets list most of the items that can be found as loot during the module, to make them available for purchase to those PCs later. I don't cross off those items the PCs fail to find, right? They still get them on the sheet anyway, even if they miss them during the session? (I mostly ask because the Tactics for one of the two "boss fights" mentions the boss fleeing by using one of the items if reduced to half hp or less, and it's probably the most useful item on the Chronicle Sheet, so I'm rather hoping the players still get access to it even if he gets away with it.)

Other than staying on top of the Campaign Clarifications and reporting the event after we're done, anything in general I should know as a new PFS GM?


Please cancel my Adventure Path subscription and remove AP #103: The Hellfire Compact from Pending Order 3838618. I primarily picked up the AP subscription for the Pathfinder Advantage I intended to use for catching up on PFS Scenarios, as well as running my players through the APs for fun and credit, but the more I read about PFS the less I believe I'll be as heavily involved as I originally thought.

EDIT: I just noticed I'm getting the Pathfinder Advantage discount on the things shipping with that order, which I guess makes sense, I just didn't realize it would apply to those things I ordered before the AP Subscription, and the AP itself looks good and isn't really that expensive. Please disregard this request, sorry for wasting for your time.

The rest of the order is great, and I look forward to a new Class Deck and Player Companion ^_^


If my math is right, only about half the current APs can be run for PFS credit. I'm strongly considering the AP Subscription, but I'm not sure if it'll be as useful to me as I'm hoping, since I'm probably going to mostly be playing PFS from here on out. Does anyone know if there are announced (or at least hinted-at) plans to maintain or increase the ratio of PFS-ok Adventure Paths?


Got my email on my subscriptions today, says they're being shipped separately. I know once before we had a problem with the sub not correctly picking the cheapest shipping method, just thought you'd want to check on this one to be sure it picked better this time.

Not a problem, necessarily, since the items are different sizes, it might actually be cheapest to mail them separately. Just wanted to give you a heads-up. If it's working as intended, then I'm sorry I bothered you during the busy season. Thanks again.


Just wanted to give you guys a heads-up about this order, since it seemed the system had trouble with the last big ACG order I made. I think you guys ate some shipping costs on that one because you refunded me the difference - last time it sent each deck separately instead of shipping everything together via UPS, so this is just me letting you know that you might need to manually do something to this order to make sure it ships the cheapest way for both of us.

Thanks for the summer15 discount code, I completely took advantage of it, I'm now completely caught up on the ACG.


I just got a ton of emails about this order. Each individual item appears to be shipping separately, despite ordering all the Class Decks together (and quite a while ago, at that), driving the shipping costs WAY higher than expected. I thought the point in waiting nearly a month to get my order was to reduce the shipping cost.

Also, my Pathfinder ACG subscription seems to have skipped Wrath of the Righteous AD3 - I got AD2 as the first item in my subscription, and am getting AD4 as part of this order, but don't have AD3.


So, I've bought the RotR base set and Character Add-on Deck. I've run a few solo sessions (playing as the Druid and Rogue, with the appropriate number of locations for two characters), just enough to finish the Adventure in the Base Set (not AD1). I think I've got a handle on the rules (and I've found the FAQ and stuff), and I'm preparing to show my Pathfinder-loving and card-game-loving friends the game Saturday.

If they love it half as much as I do, I'll probably be buying ALL the things. takemymoney.jpg

Some of the "meta" still confuses me, though, and I'm a little loath to start spending what will eventually become hundreds of dollars when I'm not sure exactly what I'm buying. So here's my Getting Started thread, with whatever questions my forum-search-fu wasn't able to answer.

Class Decks. I just deleted a huge wall of text from this post and decided to shorten it to this: I want to know everything about Class Decks. New Roles? New Characters? New Boons? Shuffle them in to Base Sets, or are they separate (and if separate, can you still add them to Location Decks)? Everything. I've checked the Class Decks FAQ, but it's all Errata and clarification on card text, not "How do Class Decks work?"

Characters don't get rewards from repeating scenarios/adventures/APs. Is that just Feat rewards, or does that include the random card draw rewards as well? Getting a single card with a tiny chance of being for your class doesn't seem too unbalanced.

Are you supposed to start a new character to start the AP with, or are you expected to "work them out" with the non-AP adventure first before you start the AP?

If I do decide to buy literally everything, are there bundles or something to cut down on the price? I know the Subscriptions exist, but they don't help with any of the already-released products, right?

EDIT: Are characters allowed to banish cards from their own deck between adventures? For example, if I discover Augury, while nice, just doesn't cut it for the only character with Magic Combat in the party and want to get rid of it for another Inflict, can I just toss it in the box when I'm between adventures and use the standard "You don't have enough spells to fill up your character deck, pick a Basic spell from the box" to snag that Inflict? (If it matters, I called this "shopping" when I did it, but afterwards realized the rules don't specifically say you can do it. It makes total sense to me coming from PFRPG that you could change your "prepared spells" between runs or sell some crowbars for a potion of healing, but I'd rather play by the rules at least while I'm learning the game. Obviously, once I have a feel for the balance and assumptions of the game, I'm going to mod the crap out of it, because it's awesome like that.)

If any of my questions are answered elsewhere, I sincerely apologize. A link and a "your search-fu sucks" is plenty for an answer in that case. Thanks in advance! ^_^


It's probably nothing, but my order 3432827 (that said everything was in stock and expected to ship) is still Pending. I ordered last week really, really hoping to have these in my greedy little hands by this weekend, and now that it's just barely past the deadline thought I'd give you a nudge.

After some really serious shipping problems with someone else just before the holidays, this stuff makes me nervous. If I'm not going to have it this weekend, that's fine, I'll live; I just want to make sure it is coming eventually :D