Michael Sayre wrote:
Jester David wrote:
Given Paizo is purposely locking their PDFs (which is a deliberate choice with InDesign that some other publishers do and some do not) I'd assume they don't want you going into legally obtained PDFs and pulling out maps and art for monster & PC tokens.
Really, I'm surprised more companies haven't taken advantage of the rush in VTT to release token packs and/ or art packs. Paizo could easily sell versions of their maps optimized for VTTs.
We do!
Roll20, Fantasy Grounds, PDF to Foundry package
We've been working on making more maps and tokens available through VTT for over a year now. We just don't sell them directly since we typically make the assets available to the individual VTT companies so they can make sure they're compatible with their systems and sell them directly through their storefronts. We're a small company and VTTs aren't all standardized yet, so it's more efficient to provide our licensors with the packages and let them pre-optimize them to the platforms they're the experts on.
What Roll20/Fanatasy Grounds have and what Foundry VTT has are completely different. In the former cases, the adventure/system assets (in full quality) are given to the virtual tabletop creators and they are reformatted and remixed and then sold and redistributed in the virtual tabletop marketplace, likely with Paizo getting a cut (my guess). In FoundryVTT's case, the PDF importer is a fan-made module and uses the publicly purchasable PDFs that the creator buys with no support from Paizo itself, and the quality of the output of the module is limited by what's in the PDF without making significant changes that would require redistributing portions of the adventure that are not under the OGL/CUP and therefore violating copyright. The user of that system needs to buy the PDF and use the software that was created to import into Foundry VTT.