Zon-Kuthon

finitebees@gmail.com's page

27 posts. Alias of Balki Bartokomous.


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Hello, we have a small group that plays near downtown on Fridays. We are just running modules right now but we are going to switch to something larger once we have a full roster. If you are interested you can email me finitebees@gmail.com for more details

cheers


Still slots open. The 3 people who emailed me all flaked out


We have long running weekly Friday and Saturday night games.
Unfortunately We have lost a few players over the months due to scheduling conflicts. We would like at least 2 new gamers to join our little group.

Both games use the pathfinder system.
The Friday game is a custom world where you roll for race and class.
The Saturday night game is doing the skull and shackles AP. (pirates!)

We are a friendly group. we share lots of food and the occasional beer wine and booze. The group is girl gamer friendly. we have one young lady playing at the moment and find female gamers have fit well into our games both past and present.

If this sounds like something you are interested in shoot me an email.

Cheers!


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We have a weekly group in NE that meets every Saturday. our long time Gm wishes to do some playing. This would probably be a permanent Gm role with occasional breaks if so desired. We like to have fun but definitely want a challenging game. We are pretty open to anything and even possibly to playing Call of Cthulhu. We also would like another player to round out the group. We range in age from late twenties to early thirties and our girl gamer friendly.


Here is the deal Our regular Wednesday gaming group is moving to Saturdays for school reasons . Some of the players still want to have a wednesday game as well. It can start anywhere we can start as early as 3 and go as late as midnight. This is your chance To gm your own built in group of fun experienced players. We do not rules lawyer and would love a challenging game. send me a message and i'll see what we can work out.


Due to flakiness we have decided to replace 2 of our players. every Wednesday night in SE 6pm to midnight hit me up


nightflier wrote:

I need an alchemist build, but oriented on body changes. Bombs and stuff like that are of secondary importance. This guy is to be a kind of Igor/Renfield assistant/servant to a vampire warlock, so I'd like him to be as deformed as possible.

A touch of humor is OK, as I'm not looking for mechanically optimized build, but what suits the story best, so races like goblin are OK.

1.feral mutagen

2.vestigal arm 2x
3.tentacle
4.TWF
5.reach weapon
6 greater magic fang potion and your alchemical allocation

threaten more squares,get a grab attack, and when they get close enough do a ton of close up damage. plus lots of AOOs if your in the middle of combat


update*
we now have a gm and at least 4 players
still looking for more


Due to conflicting work schedules we are losing a few of our players and the gm. we have 3 players willing to meet on Wednesday or Thursdays. all adults (late 20's early to mid 30's) we have a nice big space to play. Combat or rp heavy either way is fine with us. All of us are available to play starting at 6pm.


World of Warcraft? don't you mean 4E? j\k


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Maybe the bow was over powered and breaking the game? i've seen gms do stuff like that when one player gets an advantage the others cant compete with. oh and my alchemist got ROCKED by a succubus as well they are pretty nasty. At the same time if you lose a will save something really bad usually happens. To me it doesn't sound like your gm is being a dick stuff like that happens quite frequently. i could tell you a horror story involving our gm a narrow hallway and a gelatinous cube with a mimic inside . Your pc lived accept it and buy another bow.


i have a tenth level alchemist considering these discoveries. here are my questions. throwing a bomb provokes aoos what if you keep your main weapon in your hands and then throw with the tentacle does this still provoke attacks? If you take the feral mutagen and you have the vestigial arm do the vestigial arms get claws as well? i am going to do the buckler thing. i can't turn down that extra point of ac. But do bucklers need shield proficiency ? if so that seems like a wasted feat. can you draw something out with your free hand / tentacle while your other hands attack or would you need to take quick draw. Alchemists are awesome and really fun to play . but since they are a new class in what for me is a new system i have a million questions.


wow awesome,just what i was looking for.


We are playing a tough combat campaign and i want to try something different. i was going to try out a gunslinger with the gun tank archetype.

Here is essentially what i'm having trouble with. Gun mechanics we are using early firearms only. i want to use an Axe musket. how is attack and damage calculated? is it just a dex + bab to hit and then just a d8 to damage?
any optimization advice? We are 7th level and i want to be able to take some damage to give our main 2 tanks a little help.

Sorry if these have been answered before i've been pouring through uc and the forums but the gunslinger seems to be eluding me.


Asteldian Caliskan wrote:

As I say, it's all dependant on the PFS scenarios on how much magical sleep or Low Light vision is used.

The loss of the Feat for +2 Will I have no issue with. The loss of a skill point per lvl is painful though as it means I only get 1 or sacrifice hp for a second.

Any advise on skills to go with? Diplomacy is usually an obvious one for me as a Paladin. But I don't know if there is anything specific I should go for that would help with society side quests

i try to suss out what everyone else in my group is playing. i leave the diplomacy for people with high charisma. i've seen intimidate work out great for a pally though.


i remember my roommate playing a dwarven defender in 3.5. we fought a giant and we got his ac up to the 40's. he blocked up the giant and let us casters blast away without fear of being splattered. sometimes defense is the best defense but also the best offense.


leo1925 wrote:
finitebees@gmail.com wrote:
we play with a fairly large party 6-8. so flanking is not a big deal stealth rolls are important. spring attack can help get your rogue out of dodge. maybe it just our group but the rogue is super handy either doing the back stab or setting up flanking. not everything has to have a high dps to be useful is combat. but getting some crits is does up your damage especially when you have a high chance to confirm. my rogue is a goblin and i have that sneaky little roll with it feat along with a high racial dex bonus. with weapon finesse i have a very high chance at hitting criting and confirming. with dodge mobility and spring attack i have a high chance at living once the baddies or in my case goodies notice me.

What are you multiplying exactly? At best it's the piranha strike and the dex bonus (if you have agile weapons).

And with 6-8 party members, and if two or three of them have pets (animal companions, eidolons) then yes flanking is quite easy, if you have a 4 person party and none of them has a pet then having flank can't be sure.

just multiplying the dmg die roll but not the sneak attack. in a party of 5 or less you are relegated to pretty much picking locks disarming traps scouting and providing the occasional flanking bonus. all very useful but don't expect going toe to toe on damage with a monk. remember this is a role playing game. rogues have a roll if you want dps play a barb or fighter type. or ya know be a sorc\wizard fireball, magic missile battery


depends how often does your gm use magical sleep. often i'd go half elf
can you use alternative racial traits. if yes then go half elf and take dual minded. plus low light is pretty sweet. but then again so is an extra feat


i don't think craft is broken but poisons certainly are my 10th level alchemist has given up trying to use them.


Helaman wrote:
finitebees@gmail.com wrote:
I'm keeping an eye on this post. i have a guntank/alchemist grenadier char that i'm working on. you never know how a character feels until you actually play them.
Funnily enough I was thinking of a Musketeer / alchemist grenadier

both classes go hand and hand. bonuses to making alchemical ammunition plus a couple low level bombs if you break your gun seems handy, plus a mutagen to boost stats for tanking. never mind being able to cast sheild. also axemusket goodness


KaptainKrunch wrote:

I want to try and play an Evil Character if I can in this campaign I'm in, but the party has a Paladin who'd likely use Detect Evil on me as soon as they spot me.

I know I could go Belkar and carry a lead sheet around, but I was thinking something a little less suspicious.

Right now the party is level 4. I may or may not be able to play this character until a higher level, but for the sake of this thread, lets assume level 4 options here.

I was thinking about a Wizard, but if some other class is just plain excellent at hiding his evil from an alignment detection - while being similar to the Wizard- then awesome.

I know that other classes get Undetectable Alignment, which is pretty cool, but the Wizard does not.

What else can I do here?

You can get a ring of UA if im not mistaken. i might be making that up. basically tell your gm and no one else my guess is if the paladin isn't looking for it he probably won't find it .


we play with a fairly large party 6-8. so flanking is not a big deal stealth rolls are important. spring attack can help get your rogue out of dodge. maybe it just our group but the rogue is super handy either doing the back stab or setting up flanking. not everything has to have a high dps to be useful is combat. but getting some crits is does up your damage especially when you have a high chance to confirm. my rogue is a goblin and i have that sneaky little roll with it feat along with a high racial dex bonus. with weapon finesse i have a very high chance at hitting criting and confirming. with dodge mobility and spring attack i have a high chance at living once the baddies or in my case goodies notice me.


Sene wrote:

I have recently started a role-playing club at my University, and some whatever reason we have had quite the turn out of interested individuals! The catch is that most of them have never played RPGs at all, let alone table top D20s.

I worry about introducing the massive amount of information that comes with learning to play a RPG. Getting them to understand the rules without making it seem like another class lecture seems difficult...

To remedy this I've started working on a Prezi presentation (like powerpoint but it zooms around). The link to the online presentation can be found here: http://prezi.com/lpwltwlrex61/pathfinder-rpg-intro/

If anyone has any recommendations of what to do, any advice on what to include in the prezi, or any other comments at all I would be most appreciative.

Thanks for all the help!
-Elio

my advice start everyone at lvl 1 just using the corebook. maybe have them use pregen characters. Give them homework as well theyre i college they should be used to hit have the memorize the way actions and combat works. once they have the basics you can introduce the to some "fun" rules like being swallowed whole.


$30 for a good sized one but i would use it as permanent decoration in our basement. Yes the stereotype is true we are basement dwellers :P


I'm keeping an eye on this post. i have a guntank/alchemist grenadier char that i'm working on. you never know how a character feels until you actually play them.


some thing has got to be up, Rogues do a ton of damage plus the way pf is with rogue talents you can have almost as many feats as a fighter does combine that with sneak attack and you should be a sneaky little killing machine. my advice is to get weapons with a decent crit range and keen them up. My goblin rogue have 2 keen +2 dogslicers and really cuts things up. remember in pf way more things can be crit and backstabbed than in 3.5


alexanderb wrote:

are there any feats/whatever that can make an alcoholic fun to play? my character has been reincarnated, and from a RP-perspective, alcoholism is a nice direction. (he's not too pleased.)

however, I can't seem to justify it game-mechanically. it will just ruin my game sessions... so there is no point in doing it, apart from RP.

any tips? I won't do Drunken Master or otherwise change classes (I assume reincarnation doesn't let you re-choose favoured class). my current classes are Barbarian & Ranger (both are favoured).

I am also considering becoming reborn, so deities pro alcoholism are something I would love. my character has gone through A LOT of torture (enough to get the Diehard feat for free, actually), so this is a nice time to find God... and the bottle...

Drink while playing him is one idea. A drunken barbarian that charges into combat in a drunken rage seems hella fun to play. plus if you get killed you can roll up a new guy. the game is what you make of it. Playing a character that has a drinking problem add some new flavor to your character. Play him right and your gm will like it then then other pcs will like it and maybe then you'll come around to him too.