We have long running weekly Friday and Saturday night games.
Both games use the pathfinder system.
We are a friendly group. we share lots of food and the occasional beer wine and booze. The group is girl gamer friendly. we have one young lady playing at the moment and find female gamers have fit well into our games both past and present. If this sounds like something you are interested in shoot me an email. Cheers!
We have a weekly group in NE that meets every Saturday. our long time Gm wishes to do some playing. This would probably be a permanent Gm role with occasional breaks if so desired. We like to have fun but definitely want a challenging game. We are pretty open to anything and even possibly to playing Call of Cthulhu. We also would like another player to round out the group. We range in age from late twenties to early thirties and our girl gamer friendly.
Here is the deal Our regular Wednesday gaming group is moving to Saturdays for school reasons . Some of the players still want to have a wednesday game as well. It can start anywhere we can start as early as 3 and go as late as midnight. This is your chance To gm your own built in group of fun experienced players. We do not rules lawyer and would love a challenging game. send me a message and i'll see what we can work out.
nightflier wrote:
1.feral mutagen 2.vestigal arm 2x3.tentacle 4.TWF 5.reach weapon 6 greater magic fang potion and your alchemical allocation threaten more squares,get a grab attack, and when they get close enough do a ton of close up damage. plus lots of AOOs if your in the middle of combat
Due to conflicting work schedules we are losing a few of our players and the gm. we have 3 players willing to meet on Wednesday or Thursdays. all adults (late 20's early to mid 30's) we have a nice big space to play. Combat or rp heavy either way is fine with us. All of us are available to play starting at 6pm.
Maybe the bow was over powered and breaking the game? i've seen gms do stuff like that when one player gets an advantage the others cant compete with. oh and my alchemist got ROCKED by a succubus as well they are pretty nasty. At the same time if you lose a will save something really bad usually happens. To me it doesn't sound like your gm is being a dick stuff like that happens quite frequently. i could tell you a horror story involving our gm a narrow hallway and a gelatinous cube with a mimic inside . Your pc lived accept it and buy another bow.
i have a tenth level alchemist considering these discoveries. here are my questions. throwing a bomb provokes aoos what if you keep your main weapon in your hands and then throw with the tentacle does this still provoke attacks? If you take the feral mutagen and you have the vestigial arm do the vestigial arms get claws as well? i am going to do the buckler thing. i can't turn down that extra point of ac. But do bucklers need shield proficiency ? if so that seems like a wasted feat. can you draw something out with your free hand / tentacle while your other hands attack or would you need to take quick draw. Alchemists are awesome and really fun to play . but since they are a new class in what for me is a new system i have a million questions.
We are playing a tough combat campaign and i want to try something different. i was going to try out a gunslinger with the gun tank archetype. Here is essentially what i'm having trouble with. Gun mechanics we are using early firearms only. i want to use an Axe musket. how is attack and damage calculated? is it just a dex + bab to hit and then just a d8 to damage?
Sorry if these have been answered before i've been pouring through uc and the forums but the gunslinger seems to be eluding me.
Asteldian Caliskan wrote:
i try to suss out what everyone else in my group is playing. i leave the diplomacy for people with high charisma. i've seen intimidate work out great for a pally though.
leo1925 wrote:
just multiplying the dmg die roll but not the sneak attack. in a party of 5 or less you are relegated to pretty much picking locks disarming traps scouting and providing the occasional flanking bonus. all very useful but don't expect going toe to toe on damage with a monk. remember this is a role playing game. rogues have a roll if you want dps play a barb or fighter type. or ya know be a sorc\wizard fireball, magic missile battery
Helaman wrote:
both classes go hand and hand. bonuses to making alchemical ammunition plus a couple low level bombs if you break your gun seems handy, plus a mutagen to boost stats for tanking. never mind being able to cast sheild. also axemusket goodness
KaptainKrunch wrote:
You can get a ring of UA if im not mistaken. i might be making that up. basically tell your gm and no one else my guess is if the paladin isn't looking for it he probably won't find it .
we play with a fairly large party 6-8. so flanking is not a big deal stealth rolls are important. spring attack can help get your rogue out of dodge. maybe it just our group but the rogue is super handy either doing the back stab or setting up flanking. not everything has to have a high dps to be useful is combat. but getting some crits is does up your damage especially when you have a high chance to confirm. my rogue is a goblin and i have that sneaky little roll with it feat along with a high racial dex bonus. with weapon finesse i have a very high chance at hitting criting and confirming. with dodge mobility and spring attack i have a high chance at living once the baddies or in my case goodies notice me.
Sene wrote:
my advice start everyone at lvl 1 just using the corebook. maybe have them use pregen characters. Give them homework as well theyre i college they should be used to hit have the memorize the way actions and combat works. once they have the basics you can introduce the to some "fun" rules like being swallowed whole.
some thing has got to be up, Rogues do a ton of damage plus the way pf is with rogue talents you can have almost as many feats as a fighter does combine that with sneak attack and you should be a sneaky little killing machine. my advice is to get weapons with a decent crit range and keen them up. My goblin rogue have 2 keen +2 dogslicers and really cuts things up. remember in pf way more things can be crit and backstabbed than in 3.5
alexanderb wrote:
Drink while playing him is one idea. A drunken barbarian that charges into combat in a drunken rage seems hella fun to play. plus if you get killed you can roll up a new guy. the game is what you make of it. Playing a character that has a drinking problem add some new flavor to your character. Play him right and your gm will like it then then other pcs will like it and maybe then you'll come around to him too. |