Weylin Stormcrowe 798 wrote:
I love those suggestions for fighter archtypes/options. They can be easily handled by adding to the combat feat instead of the general feats.
In the past i think the slant has been to heavily (less so in 3rd and 3.5 than second edition) on the heavily armored melee combatant as what it means to be a fighter. The horseman, the archer, the swashbuckler and the pit fighter/gladiator are all prie examples of other methods of being a fighter...ones that i feel should be options in the base class not relegated to prestige classes. [SNIP] i have some problems with the proliferation of new base classes found in the "complete" series and the player's handbook II. MOst of them can be subsumed back into base classes by including feat trees or class options to accomodate them.
I too would prefer a fighter class that is inherently fun/attractive, not just a stepping stone to a prestige class, and I agree that the Fighter class should handle archers and swashbucklers as well as it handles tanks.
A fairly radical idea would be to completely remove the starting armor proficiencies, and grant the same number of Combat Feats. A tank could spend these on armor proficiencies, a swash on Weapon Finesse, Dodge, and Mobility, or an archer on Light Armor Prof, Point-Blank Shot and Precise Shot. Since 1st-level characters can rarely afford Heavy armor anyway, even many future tanks might opt to take another Feat in place of Heavy Armor Prof at 1st-level, planning to pick it up later.
My $0.02,
--Dustin