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Hi, I'm a module author for Foundry VTT. I've done a couple projects converting items, feats, gods, some rules, statblocks and such to be available in the software for groups, using both OGL and Community Use.

Seeing as Paizo seems to have no intention to add 1e content to Foundry VTT, I'm working on converting several of the Pathfinder rulebooks (Ultimate Campaign, Gamemastery Guide, Core Rulebook, etc.) to be entirely contained within journal entries available in-game, in a similar style to how they are available in Fantasy Grounds as Reference Manuals.

The module would include, more-or-less, the entirety of the text contained in the books, with images removed (aside from the cover art which is usable as stated in the CUP). And I've already registered my projects under CUP on here.

I've read through the OGL and Community Use text multiple times, and I think all of this would be acceptable, I just would like some additional confirmation that basically recreating and redistributing the Pathfinder RPG Rule books within Foundry VTT would fall under OGL and CUP.

If not, how might I go about getting permission?


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How's it going? I'm currently a couple sessions into running Tyrant's Grasp and myself and my players are LOVING it. We're all having a blast.

As I've read through book 1 and 2, and into some of book 3, I've been thinking I want to run my players through PFS #10-10 The Shattered Shield at some point. Additionally, I'd love to run them through the heist of the Six Wise Crows when they stole the shards 2 years ago. Though, I can't find a whole lot of details about it beyond in the Background of Book 3.

I'm hoping these will make the world feel more alive, provide some more information about the movements of the shards and will be cool when, in book 3, they meet the Crows that they once played as.

I see that there is a stat block for Kilibrandt, Dondun, and Usundra in book 3. I can make some stat blocks for Barrush, Jasaxi, and Velien if need be. I plan on having them scaled back to level 6 or 7, since they are 9 and 10 in Book 3.

I was hoping for some help in planning out this heist. Potentially a module or PFS that might be a good fit to model after or reskin?

Any additional ideas or thoughts would be greatly appreciated!

Since they are assumed to succeed without being caught, I plan to make the characters, give each of my players one of them (I have 5 players), and run the other. They will each be given some basic information and a run down of what their character knows. Then have them steal the shards, in what should be a fairly smooth series of events.


Pnakotus Detsujin wrote:
fadedshadow wrote:
Hey all!

Here's my suggestions.

- Book 1 it's quite disconnected from the main adventure, and does not ad up easily.
I would have the adventure start as book 2, with level 4 or more players, and have book 1 contents "cut up" and "spliced" as dream sequences between book 2 or 3.
This would allow your players to proper focus on the desolation caused by the RF. In this way, the Pc have two mysteries: 1) why are we alive? 2) why there are 2 versions of ...

- Book2, 3 and 4 have got a "berserk vibe" to me. You should watch that anime.

- The masked lady we could easily be roleplayed as Daenerys Targaryen, both as the character and the story impact

- TB should be more present in the whole story, and hammed as much as possible. There are many liches in the current media, so i would suggest to pick the one from Adventure time as a model.

- Book 5 is greatly different from the whole story. This is done to allow players to breath, but also "cuts them away" from the main events of the history. I would suggest to greatly reduce it's contents and allow the Pc to stay in the country of Vigil more time.

- I've proposed in the forums a complete rewrite of book 6, to proper bound the story together and allow more character interaction at the end. I'd advise you to read through it, because there are a few other problems i've found in the campaign which are summarized there.

Thanks! I've read some of the feedback and reviews about book 6, and definitely intend to change it. I'm planning to do a prologue where the party is sent out to clear a nearby ruined temple of Aroden of some problematic creatures. While they are there, they come across the Grace of the Last Azlanti hidden beneath it from Book 3. This will give more of an explanation as to why they were affected.

I don't dislike the idea of upping the mystery level, but I don't feel confident that I could smoothly do a retroactive flashback that covers an entire book.


Hey all!

My group recently stopped playing Skull and Shackles and we are moving to Tyrant's Grasp. Everyone is pretty excited to play. Given that pirates were abundant in mainstream media, I had no shortage of ideas and inspiration for playing and running the game. Not as much for this one.

Are there any tv shows, anime, or movies that people can recommend to help get me in a better head space for running this horror survival AP? I'd like to emphasize some of the horror aspects, given there are many creatures in these books that you rarely find in other standard games. Any recommendations that might help in generating fun side plots or encounters would be excellent!