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Daniel Penfold 351 wrote:

Hi all. Need some advice on my upcoming strange aeons campaign. One of my players wants to play as a wyrdwood which is fine except...

How do I deal with it if the player dies.

Spells like Resurrection, True Res or even Raise Dead don't work.

Repairing damage to a construct requires the craft construct feat which in some areas you could argue there would be someone there who could that (e.g. where Biting Lash is as big city) except....

According to the background in the bestiary wyrdwood are very secretive about themselves and their construction so I am left with the idea that the only person who could craft construct on a wyrdwood is another wyrdwood. But then again as far as I see it how likely is it that there would be other wyrdwoods in the areas that strange aeons take you through (e.g. can't imagine there'd be any in the asylum, could see some in Thrushmoor at a push).

Does anyone have any ideas.

Give the rest of the party a special quest to bring him back. Some MacGuffin that can restore him that takes a session to get while he plays an NPC for that time.


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Tarik Blackhands wrote:

Conversely

"Throw another fireball Gandalf!"

"Sorry, I only studied it once the night before, I can't do it again,"

"You wha-"
-Death by orcs

Doesn't happen in any fantasy novel either. Turns out that most RPG mechanics don't actually translate to other mediums. Weird that.

But those novels are what most groups are trying to recreate at their table.