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![]() Tom Forkbeard wrote:
Sorry to be pedantic, but Beowulf is written in Anglo-Saxon. ![]()
![]() I am so looking forward to this game. I have played pathfinder pnp for a year now after dumping the disappointing dnd 4e. I am a subscribing casual gamer for DDO; which is good, but suffers from the problem of grind like most MMO's. The chance to play in Golarion is the main pull for me. I think there will be no problem in filling the small player caps listed with such a large pnp player base. Good luck and hopefully I will achieve noob status. (Might be my first characters name...) ![]()
![]() There will be a meeting on Fri 25 Feb at The Shooting Star public house in Southampton at 1930 hrs (7.30 pm)?
The main idea is to agree what we will be doing, where, when etc, based on what people want. The questions I have at the moment are: 1. Organised Play, Adventure Path or Freeform Pathfinder?
These cover just the basics, so if you have any other questions, please ask at the meeting.
If anyone is unable to attend for any reason, please email me (ianhambly@hotmail.co.uk) beforehand with your preferences and any "can't be done capt"! ![]()
![]() MisterSlanky wrote:
I heartily agree with this. The idea is to have fun with this and make the scenario more interesting. If players reactions to the missions threaten to disrupt play or distress other players in some way, the DM needs to step in and rectify. As usual, this relies on the DM (and occasionally other players), applying their wisdom and experience to steer the players back to a more enjoyable experience. If a PvP situation due to faction missions ever developed I would consider that a failure on all involved. We all have a responsibility to provide entertainment to other players, even as players; as this is an inclusive game for the enjoyment of all. If people are being irresponsible, show them a better way first (carrot), before applying a stick. People are naturally competitive and one of the true tests of a DM is to provide what each player needs (and themself) in an entertaining way; within time limits etc etc. The load on DMs is high, but having experienced players willing to share some of the load has large benefits; allowing the DM to concentrate on other sections. I realise that a fair amount of this 'speech' is very nebulous, but most of the decision making relies on the DM's judgement; unfortunately this has to be learnt the hard way. Some people come to it naturally (not me) but most people have to put the hours in. ![]()
![]() I think it is important to ask why the factions were introduced. The most likely explanation is that they add an individual challenge (both roleplaying and 'physical')for the players (and DM!) to play with. The intent is to make the game more fun and exciting to play. If it is not achieving this goal, the DM must act to neutralise any 'bad' or distressing actions by the players and make the playing atmosphere happy again. As with all 'tricky' situations it should be left up to the DM in concert with his players to decide how to interpret the factions. Personally, I was persuaded to play Cheliax against my better judgement. But I have found, in particular, the missions given to Cheliax are amongst the more entertaining (and sometimes down right dangerous). The way the faction mission are written are also extremely funny. The main idea of playing is to have fun; most people remember mistakes fondly; INDULGE them!!! |