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Male NG Android Soldier 1 | SP 0/8 HP 4/11 | RP 3/4 | EAC 14; KAC 15 | Fort +3; Ref +3; Will +3 | Init: +7 | Perc: +1, SM: -1 | Speed 30ft | Active conditions: None.
Bot:
[dice=Attack, Azimuth Artillery Cannon]1d20+4[/dice] [dice=Damage]1d10[/dice] F ![]() diplomacy: 1d20 - 1 ⇒ (4) - 1 = 3 Q-10 nods to the vesk and follows his team out of the doors. Once on the streets, he goes up to the first few passers-by and asks "I am Starfinder Android Q-10 on a very important mission. I am looking for clean skeletons. I believe they grow in a garden of vats. Could you please point us in the right direction." Everyone he approaches looks at him awkwardly and hustle away from him. "The citizens on this district are not very welcoming. I do not know where to find the gardens of skeletons. Do all flesh bassed creatures have to grow their skeletons in gardens. I was told that you were born with them and they grew inside of you. Do you grow extras like a spare part in case the one you are born with is defective?" ![]()
Male NG Android Technomancer 3 | SP 15/15 HP 19/19 | RP 4/4 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +3 | Init: +2 | Perc: +2, SM: -2 | Speed 30ft | Active conditions: None.
![]() Sigma nods at the Shirren and smiles. Clever He carefully tucks behind his fellow starfinders to stay out of sight and casts a spell. A copy of the doctor appears coming out from around a corner and walks briskly down the hall until he disappears around another corner. Before he disappears Kato casts ghost sounds creating a voice of someone in the crowd of media saying Look there he is! Go after him! ![]()
Male NG Android Technomancer 3 | SP 15/15 HP 19/19 | RP 4/4 | EAC 16; KAC 16 | Fort +1; Ref +3; Will +3 | Init: +2 | Perc: +2, SM: -2 | Speed 30ft | Active conditions: None.
![]() Hey Just finishing up the details to Sigma-4 android Technomancer, activist for android rights and equality. I just have to go shopping for some goodies. In terms of starship roles he will be a great science officer and a decent engineer, could function as gunner or captain. Name: Sigma-4
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M Human Fighter 1 |AC 15 (t 10, ff 15) | F+5, R+0, W+1(+2 vs fear) | CMD 15 CMB + 5 | Init +0 | Percep +2 SM +1 | Bast +4 (PA +3)/2d8+6(PA+8) | HP 13/13 | Active conditions: elixir of hiding (+10 stealth)
Tactics:
[dice=ATK, reg]1d20+4[/dice] crit 19-20/x2 [dice=DMG. reg]2d8+6[/dice] Power attack [dice=ATK, PA]1d20+3[/dice] [dice=DMG, PA]2d8+8[/dice] ![]() That was a super fun scenario. Not exactly what Grix is good at but the imp combat was great with him tying himself up in the closet. We won’t forget that one anytime soone ![]()
M Human Fighter 1 |AC 15 (t 10, ff 15) | F+5, R+0, W+1(+2 vs fear) | CMD 15 CMB + 5 | Init +0 | Percep +2 SM +1 | Bast +4 (PA +3)/2d8+6(PA+8) | HP 13/13 | Active conditions: elixir of hiding (+10 stealth)
Tactics:
[dice=ATK, reg]1d20+4[/dice] crit 19-20/x2 [dice=DMG. reg]2d8+6[/dice] Power attack [dice=ATK, PA]1d20+3[/dice] [dice=DMG, PA]2d8+8[/dice] ![]() Grix looks around the room at all the suggestive instruments. He selects a sleek black studded leather harness and begins binding himself. Once he is finished you hear coming from the side room I'm readyyyyyy. Let's have some fun. I've been a bad boy. ![]()
Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice] ![]() @Sharmain: That’s right. I had looked up that rule before about the pilot ranks counting for the gunner position if they are higher then the BAB. Just forgot about it. Thanks for the catch. @Odo: those roles look perfect. Kato is ready to fly. ![]()
Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
Bot:
[dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice] ![]() I don't mind the railroadyness. It keeps the PBP moving more quickly. I live around Niagara Falls, on the Canadian Side. I played 1-09 Live exploration extreme. It was my first actually with GM Aeondor (I might have spelled that wrong.) Haven't played the others but they sound fun. I'm planning on running Into the Unknown if I can wrangle a group together. But so far PBP is working out and allowing me to figure out the rules a bit. ![]()
Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.
![]() Fenguk took a dip into fighter to get the feat that negates the -2 from a volley weapon. It cost 2 feats.
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Male LG Halfling Cleric of Erastil 1 | HP 51/51 RP 7/7 SP 4/4 HeroP 1/3 | RP 3/4 | AC 23; TAC 21 | Fort +8; Ref +8; Will +11 | Perc: +9 | Speed 15ft | Active conditions: None.
![]() Fenguk smiles as the minotaur drops everything. Seeing one of the beasts nearly dead and feeling the beat of Snorri`s snoring, oops I mean singing, Fenguk pulls three arrows from his quiver and fires them in quick succession at the injured beast. If it goes down he fires the rest at the red minotaur. Action 1 Atk, inspired courage: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
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