
GM TOP |

Ooooh, I see. Slides page 3 is a map handout of what the cabinets contain. Do you want me to random-roll it again or would you like to pick one instead?

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Nan will check foreign ministry misc (I don't remember this part)
perception: 1d20 + 6 ⇒ (18) + 6 = 24
if i'm holding things up, Nan will go counter clockwise, outside to inside. Here are some extra perception rolls, if necessary
perception: 1d20 + 6 ⇒ (15) + 6 = 21
perception: 1d20 + 6 ⇒ (13) + 6 = 19
perception: 1d20 + 6 ⇒ (5) + 6 = 11
perception: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 6 ⇒ (20) + 6 = 26
perception: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 6 ⇒ (14) + 6 = 20
perception: 1d20 + 6 ⇒ (20) + 6 = 26
Wow! That's were all the good rolls went! RNG is evil, LOL!

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Sorry for the lack of posts. It was Canadian thanksgiving and was away at the inlaws...
Grix will also go counter-clockwise leapfrogging with Naneryn but start at the Absolom Vital Stats.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 2 ⇒ (2) + 2 = 4

GM TOP |

Vraxam starts looking through Imperial Security Dossier. (5 minutes total)
Naneryn quickly searches through Foreign Ministry Misc and Internal Security Sites, confirming that no information on Zarta is to be found there. (this takes 2 minutes total)
He starts checking Internal Security Lists, but his eyes aren't as sharp and he starts getting distracted so it takes longer. (this will take 3 more minutes)
Bernard takes a shot at Imperial Security Misc, and while it takes a bit longer than his first cabinet, he does not find anything of use. (also 3 minutes)
Grix sees that Bernard has already checked Absalom Vital Stats so instead checks the next one over, Foreign Ministry Personnel. Finishing quickly, he also checks through Foreign Ministry White Papers. (4 total minutes) He starts looking through Counter Intelligence, but it isn't filed well so he is slogging through it slowly.
5 minutes have passed.
Nahko hollers Eureka! and pulls out a folder full of letters from Internal Security Evidence. They all appear to be from Zarta to a prominent House Thrune enemy.
The group still doesn't know what happened to Zarta though, just that there is some evidence being held against her.
Hootie does not find anything.
Grix (Counter Intelligence) and Naneryn (Imperial Security Misc) are currently searching cabinets. Hootie, Vraxam, Nahko and Bernard are available to search. I'll mark off what has been searched or is being searched with a red X.

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How much time left?

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With a point of his finger, Vraxam zips over to the nearest uninspected file and begins flipping through.
"Ah yes, it's all in the wording. See? Right there! I knew those guys weren't following the letter of the contract exact." remarks the small man as he skims the files.
'Linguistics Dept Tranlsations'
Perception: 1d20 + 1 ⇒ (17) + 1 = 18

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Moving over to the file marked "Internal Security Receipts," Nahko speaks aloud to the room. "She used to be one of them. Internal Security has got to be it!"
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
I'm pretty confident on the strategy here, but wow, Nahko sure takes his time about it, apparently.

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Sorry, I’m going to be super busy today, but here are my perception rolls. Every time he is finished searching, he is going to drink. He’s getting more and more drunk as the time goes on...
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
...assume them in order. Thanks and my apologies GM.

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Grix continues to search, leaving the searched cabinets open to let the others know. He simply continues to the nearest un searched chest in a counter clockwise order.
Percep: 1d20 + 2 ⇒ (12) + 2 = 14
Percep: 1d20 + 2 ⇒ (13) + 2 = 15
Percep: 1d20 + 2 ⇒ (14) + 2 = 16
Percep: 1d20 + 2 ⇒ (12) + 2 = 14

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Nan sticks to the straight, errr counter clockwise, and narrow. Periodically, you hear him curse as he fumbles with a book and then slams it to the ground. This is usually followed by him beating his hands against the bookcase as if trying to wake them up. Eventually, he stops and screams at his hands. A full-on, barbarian-worthy, howl of rage and hate and loss. There are tears in his eyes by the time we are done searching and he is totally distracted from what's going on.

GM TOP |

Nahko continues slowly searching through everything until his strategy pays off. Pulling out a single piece of paper he looks up at his allies, "what was that cipher again? I think I found what happened to Zarta."
You may view slide # for the final handout, a prisoner receipt for Zarta. You are welcome to decode it at your leisure. Either way, between that and the evidence that Nahko found in the other cabinet, you have successfully obtained what you needed for this mission.
29 minutes remain until the ambassador returns
The scenario speeds up this part thankfully.
Making your way through the tunnels takes five minutes. Using servant disguises and platters, anyone could then easily saunter back through the ball room. Taking longer by going back the same way is also acceptable as it only takes 15 minutes.
Either way, the group ends up back and secure with their evidence in the sitting room with time to spare. After a few more minutes, the Chelish Ambassador opens the door. He has several guards behind him and looks down his nose at the group and doesn't waste time. "Now what was so important that you needed to interrupt this event? Spit it out."

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"Who had that packet?" Nahko speaks up, looking around at his companions. When nobody else says anything, he pats himself down and finds the dossier they'd brought.
"Hmm, guess it was me." Holding it out to the Ambassador, he continues. "Urgent news about Sargava, sir. Something the Society found out about, and thought you should know. Thank you sir, just trying to be of service."

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The smelly rogue stays seated and tries to keep his hands from shaking by holding on to the arms. He does his best to look bored and sleepy, which his kind of is, except for his racing heart.

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"Normally we wouldn't dream of interrupting the festivities of such an important event, but...this is a time sensitive matter. With the beneficial aspects our good Cheliax would gain from this information, I insisted we bring it to you immediately." announces Vraxam, offering a low bow to the man.
"One final thing, the head of the guards on staff tonight? She should receive commendations. She really, truly takes her post seriously. I commend her for her duties."
Bluff: 1d20 + 9 ⇒ (17) + 9 = 26

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"Please accept our apologies and gratitude for agreeing to see us, Ambassador. We believe with our duty done, we should not be holding you back any further and we with your permission must take our leave." Hootie speaks as she seeks to complete the mission in full.

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Bernard nods in the corner, quietly sipping on his liquor, inspecting the people who walked in.
Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7 -- for anything that would indicate their hostility to us. Also, maybe if they suspect anything.

GM TOP |

The Chelish Ambassador flips through the files, nodding as he skims them. He looks up as Vraxam adds his thoughts.
I'm not sure what part of that was an actual bluff, maybe the normally we wouldn't dream of interrupting the festivities part? Other than that, everything else appears to be true. Anyway, bluff wasn't needed so moving on!
He shivers almost a tiny bit at the mention of the guard captain, "well yes, she is uh... intense in her pursuit of her duties. I'll see that a note is put on her record. Thank you."
Hootie adds her request and the Ambassador waves them out of the room, "thank you again, I must act on this intelligence immediately. You were right to bring it directly to my attention."
The guards show you to the door.
Bernard thinks that they got away with it all cleanly.
Though to be fair, with that roll, he would probably think that even if being stabbed in the back by the guards. :P
MISSION COMPLETE!!!

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The fact that Vraxam was caring about another human being may have been the bluff? ;-) Fair enough. Thanks again GM for the run!

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I was thinking that the bluff was about the guard who gave in to a bribe of drugs was doing their job well, haha.
Thanks for the game!

GM TOP |

Ah Nahko, that was just the drug addicted secretary. And Vraxam, I can completely believe that it would be a bluff to show concern for someone else, lol!
Thanks all, I'll leave up the thread for about a week. Grab your chronicles. I took over another game for a GM that couldn't run it, so I'm not planning on starting any more games until that ends at least. Good luck all!

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Woo! Thank you so much that was heaps of fun! Especialy that imp combat. Woo! Heheh. Thank you for dealing with me and my antics. That was awesome!

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That was a super fun scenario. Not exactly what Grix is good at but the imp combat was great with him tying himself up in the closet. We won’t forget that one anytime soone