Radosek Pavril

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65 posts. 6 reviews. 1 list. No wishlists.



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I thought it might be an issue for other folks. Thanks for the tips, I'll have a look out for Mountain Pass and probably get Winter Forest.

Paizo could do generic terrain tile sets with say 9 snow, 9 desert, then a sequel with 9 fields (a massive bugbear of mine) and 9 moorland. I have a big problem with moors. In the north of England I am surrounded by them. Consequently a quarter of my home brew setting is moors. Bad and interesting things happen on moors. Yet there are no moorland tiles or maps anywhere ever! So I'm going to lobby for a moors set. With heather, an old ruined farmhouse, a tarn (lake), a ruined tower, areas of peat digging, a large gnarled old tree, the bones of a dead stag or giant elk, and so on.


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All the best James, here's hoping that more time results in a new Salim novel, or any new Pathfinder Tales novel. Or a Starfinder Tales line.....?


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The line of Flip-Mats and Map Packs keeps getting better and better and the Flip-Mat Classics was useful to get out of print releases. Maps I'd like to see in the latter half of 2016 onwards, what are yours?

Map Packs

Houses. I'm crying out for houses. So many adventures and modules have encounters in houses and there are hardly any available.

Castle. Different castle rooms. Gothic style pack or medieval.

The Town, or City: Courts, small gaol, town hall, blacksmith, wainwright, brewery, old saw mill and so on

Graveyards. Much like the out of print map pack. I've some WOTC ones the necropolis Flip-mat, but crying out for a modular spooky gothic old graveyard.

Portals - different scenes with portals - a forest portal to the first world, one in a field, one in a marsh and so on. Then what's on the other side - the Planes or the First World.

Wizards Tower, 4-5 floors of circular goodness, four tiles per floor would be a decent sized space.

Haunted House - the original was brilliant.

Flip-Mats

Moorland. Just generic moorland. Maybe with a stream or boggy areas. a few gnarled old trees. On the other side a ruined house or farm. Think Rannock Moore in Scotland.

Graveyards - as above. Perhaps one urban one, and one rural one. The urban one is a walled graveyard accessed down an eerie alleyway away from the main gates. The rural one is old and ancient.

Fungal Forest. Areas covered in different sizes of large shrooms.One in the Darklands, one above ground. With paths and clearings.

Planes - the fields of Elysium, passages in the Abyss, the plains of Abbadon. Could do a planes line with a different Plane every two months. And planar bastions, or the abodes of celestials, or sky castles and motes.

Underwater - an underwater scene with a ship wreck on one side and an ancient sunken ruin on the other or leave one side as a generic sea or lake bottom. Somewhere the PCs can swim to and have encounters.

Mountain terrain - one side broken rocky terrain with a mountain stream, the other a rocky plateau


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The Mischievous and Marvellous Adventures of Perikin Puckledown

Author: Perikin Puckledown (Translated from Gnome by Elias Cropkin)

This lavishly illustrated autobiographical tome tells of the travels and adventures of the gnome author (pictured in the inner sleeve) throughout Golarion to put off his bleaching. Part travelogue part treatise on life and love, and full of anecdotes, this 217 page book is a delight to read. In fact once the reader starts reading they cannot put it down! (it contains an unbreakable fascination spell) and must read it at all opportune moments when it can be whipped out from a backpack and read.

Langague: Common
Reading Time: Standard
Price: 3 gps

During reading, when the reader has read the stated % of the books reading time:

30% of reading time: The reader is affected by a reduce person spell until they read to the next %. They have no way of knowing when or if this effect will end.

60%: The reduce person ends and the reader becomes invisible. There is no way of ending this state until the next %.

85%: The reader is effected by a powerful Fascinate spell which means they spend the next remaining reading time finishing the book, including not sleeping. There is no way to end this effect.

100%/Last page: The spell ‘Heroes Feast’ comes into effect immediately after the last word has been read, wherever the reader happens to be physically.

This was Perikin’s thank you for reading his book.


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Lessons from the Vault: A Journey to Axis
Author: Sig Silvershield

This rare 148 page reference tome tells of the authors journey to Axis in the year 4685 AR to visit the First Vault. Sig, a dwarven accountant and economist of Highelm, was granted the journey by Abadar after 80 years of the dutiful counting of money and gems from mining, and the banking and circulation of that vast wealth to create economic growth. On his trip to Axis he learned new ways to account for money, new ways of circulating it and news ways of generating tax which are set out in as '14 Golden Rules' in chapters 1-14. He spoke to some of Abadars highest priests and had a brief audience with the Master himself.
Price: Rare, 50 gps from collector

Any follower of Abadar reading this book for 1 hour every morning gets a choice of either a +2 bonus on Diplomacy checks that day; or a +2 bonus to appraise checks when identifying the cost of found items.
After 6 bonuses, the boon is exhausted.


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Really pleased to see this new line of re-prints of OOP flip-mats. Includes prison, woodlands, forest, city streets, village square, swamp. Woop.


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Brilliant


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The Riddling Leprechaun. The PCs will be startled by the sudden appearance (out of invisibility) of a green clad Halfling like man sitting on his own stool around their fire, doffing his hat and holding a pipe, which he then lights!!

Before any of the PCs can react, he says:

‘Greetings travellers. Bofflewiggle. That’s my name. A wager to sprinkle a little fun on this dreary evening. One shiny coin of gold from you. From Bofflewiggle a potion of.....no....not that.....a scroll......yes!.....here it is (pulling out a small scroll from his inside pocket looking at it and putting it back again).....a scroll of glitterdust.... makes visible people blind, invisible people seen......no, that's not it.....makes invisible people blind, visible people seen....no, that's not it!....can't remember...anyway its useful.'

He lights his pipe and puffs. The scent of fine tobacco fills the camp site.

‘Here are three riddles. I like riddling. I riddled constantly with my wife until she left one day and never came back. I don't know why. But Pril the Brownie moved in so that ended well. Or did it, you might ask? Never mind. Riddles! Answer these three riddles. If you do not answer all three correctly, you give Bofflewiggle a shiny coin of gold. If you do answer them correctly, you exchange a shiny coin of gold for this scroll here in my pocket (checks it is there again). Then I leave with a shiny coin of gold to give to my partridge....no, that's not it....the partridge is a plump breast in a pot cooking on my hearth...oh, that's it.....I remember....it needs checking then eating. What you say travellers?

He then riddles:

I am taken from a mine, and shut up in a wooden case, from which I am never released, and yet I am used by almost everybody.What am I?

What is round as a dishpan, deep as a tub, and still the oceans couldn't fill it up?

He who has it doesn't tell it. He who takes it doesn't know it. He who knows it doesn't want it. What is it?

or any riddles from the following site: http://thinks.com/riddles/a1-riddles.htm


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2. The Apprentice: After dealing with the problems in Ravenmoor on the way to Riddleport, the PCs promised to help the village get back on its feet by taking the stirge blood-sausage (served at the banquet during the eponymous Feast)to the masses! They took a few samples with them to Riddleport, where Saul's cook served them for dinner for the Goblin employees. Saul was so impressed he sent someone to Ravenmoor to secure an exclusive purchase agreement for the sausage. Now batches have started to arrive from Ravenmoor, and its the PCs job to market them Apprentice-style. I left it to the PCs to determine how to do this, and they came up with few ideas, such as opening a one day only shop, selling upmarket in the Windward, and downmarket in the Rotgut, and firing up a BBQ on the street for people to taste them. I used a skill check mechanic to determine their successes, like Charisma and Diplomacy, within a wider economic success model such as orders and a public perception mechanic. The PCs enjoyed the challenge. The GG profit rating went up considerably after a day of marketing, and nobody got fired!