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![]() The line of Flip-Mats and Map Packs keeps getting better and better and the Flip-Mat Classics was useful to get out of print releases. Maps I'd like to see in the latter half of 2016 onwards, what are yours? Map Packs Houses. I'm crying out for houses. So many adventures and modules have encounters in houses and there are hardly any available. Castle. Different castle rooms. Gothic style pack or medieval. The Town, or City: Courts, small gaol, town hall, blacksmith, wainwright, brewery, old saw mill and so on Graveyards. Much like the out of print map pack. I've some WOTC ones the necropolis Flip-mat, but crying out for a modular spooky gothic old graveyard. Portals - different scenes with portals - a forest portal to the first world, one in a field, one in a marsh and so on. Then what's on the other side - the Planes or the First World. Wizards Tower, 4-5 floors of circular goodness, four tiles per floor would be a decent sized space. Haunted House - the original was brilliant. Flip-Mats Moorland. Just generic moorland. Maybe with a stream or boggy areas. a few gnarled old trees. On the other side a ruined house or farm. Think Rannock Moore in Scotland. Graveyards - as above. Perhaps one urban one, and one rural one. The urban one is a walled graveyard accessed down an eerie alleyway away from the main gates. The rural one is old and ancient. Fungal Forest. Areas covered in different sizes of large shrooms.One in the Darklands, one above ground. With paths and clearings. Planes - the fields of Elysium, passages in the Abyss, the plains of Abbadon. Could do a planes line with a different Plane every two months. And planar bastions, or the abodes of celestials, or sky castles and motes. Underwater - an underwater scene with a ship wreck on one side and an ancient sunken ruin on the other or leave one side as a generic sea or lake bottom. Somewhere the PCs can swim to and have encounters. Mountain terrain - one side broken rocky terrain with a mountain stream, the other a rocky plateau ![]()
![]() Do DMs rule a creature dead or unconscious if it has minus HPs. I usually rule creatures dead at below 0 HPs but I am thinking of changing this because I am vexed by everything getting killed. I think there is more depth in creatures being unconscious at below 0 HPs up to their minus CON score, and then a PC can then choose to kill it or not based on various circumstances. ![]()
![]() Has anyone home-brewed a Sanity mechanic like the Call of Cthulhu RPG for Pathfinder? I was thinking of designing a mechanic for when PCs are subjected to extreme mental stresses, experiences and hidden knowledge. Relevant encounters, adventures or non-combat events have a SAN ability check DC and a pre-defined SAN points-loss (fixed or a die roll) if that check is failed. PCs have to roll a mental-based ability check e.g. Will, at a given trigger point (which could be as simple as viewing a horrible cultist frieze depicting torture or self-mutilation like in the excellent Pathfinder Society module 'In Wrath's Shadow'). Fail the check and they lose some points from a Sanity pool of say 100 SAN points. Once a PCs SAN pool is reduced to a certain level (say below 50) they start to exhibit certain behaviours to do with 'losing it'. This could be run by a DM using rolls e.g. every time a PC does x, there is a 1 in 20 chance that y happens due their current SAN position e.g. simple examples could be a barbarian raging in combat when not intended by the PC; a cleric healing the wrong people; a fighter turning against an ally with one attack due to mad visions that they are an enemy. A few home-brewed tables could develop low SAN class-based mechanics along those lines in and out of combat, and some low SAN effects could be applicable to all classes. Or a DM could also just run it on the fly without rolling anything, based on the situation. When a PC's SAN pool gets to a low level, like under 30, a PC gains one of the sanity conditions in the Game-mastery guide. If it gets to zero, they are effectively mad and too far gone to recover, and probably end up in a sanatorium or wandering the byways of Avistan begging and mumbling nonsense in what they think is Yithian. SAN can be recovered by spiritual healing or new types of magic. Given the direction of travel of the mechanic and its effects is mainly downward and 'negative', when SAN is recovered to 'normal, sane' thresholds there are mechanical boons associated with that recovery and regaining ones mental faculties e.g. temporary boons to SAN DC rolls ('seen it done it'), temporary boons to Will or Fortitude saves ('mental resilience') or temp HPs etc. This adds incentives to seek SAN recovery, though for balance purposes all boons would need to be temporary. In addition, for certain campaigns which might test a party's sanity more than others, sanity flavoured material could be designed and built into that campaign e.g. character design and progression options such as campaign traits to bolster Will; magic items which give a bonus to SAN DC checks; magic or other items to heal SAN point loss. Clearly I would need to get the Maths right in the mechanics so that in any adventure or campaign there is a small chance that a PC goes mad, or is on the way to going mad, based on the potential SAN points loss designed in and the potential SAN points recovery available if the PCs find it. I'd want the threat of going mad to be real and visible to the PCs, but a threat which can be overcome. Any thoughts? ![]()
![]() My PCs headed up to Riddleport (via the Feast of Ravenmoor module) after ROTRL Burnt Offerings where I started the group on The Shadow in the Sky. Cue a frantic brainstorm for side-quests in Riddleport and purchase of urban/city maps to run the encounters on. Here's a few I have run so far after the PCs agreed to work for the Golden Goblin, with a number of them counting toward (or harming)the Goblin profits: 1.Lavender Lil. One of Saul's merchant contacts is in town, staying in the private apartments in the Goblin. Whenever he stays he likes some 'company' from the House of the Silken Veil. And his favourite lady is Lavender Lil. Given she's wanted by Zincher and under virtual house arrest, the PCs have to escort her at night to the Goblin. But Zincher's men are watching the House entrances. (in my game the PCs failed to get the job done and she was kidnapped and never seen again!). The merchant was not happy and the profit rating was reduced. I used the city streets flip mat for this one. ![]()
![]() I purchase these whenever I can as well as dungeon tiles and encounter maps. As well as for pre-written adventures I use them for random adventures/events/stories/encounters while my PCs are travelling around the Inner Sea. I am always in need of simple terrain maps for wandering monster or other event encounters I design, without any structures,pathways or sites, and there aren't many available. So what map products would you like to see released in the future? My top ten (Flip-Mat or Mappack)would be all general terrain: - broken lands
As for location specific, I would snap up: - a range of urban or village houses with kitchen, bathrooms etc (Map pack)
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![]() I am thinking of building a high level necromancer as a major villan in Varisia using the brilliant 3e Secret College of Necromancy material. To cut a long backstory short I was thinking of her being one of several House of Thrune ladies planted into potential positions of influence outside Cheliax by the House of Thrune to corrupt and influence. A sort of 'foreign policy' experiment. However, I also want to make her a necromancer. Are Asmodeus worship and necromancy mutually exclusive? Is there anything jarring about combining the two? Grateful for advice/thoughts. ![]()
![]() The NPC stat block for Shalelu has 2 attack roll mods for each of her weapons: Melee: mwk short sword: +8/+3 (1d6+1)
What is the +8/+3 and +11/+6? Can't find advice on this in any of the books. Is it something to do with her multiclass elf fighter 2/ranger 4? Thanks |