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Great book, inconsistent editing

4/5

A longer review was eaten by the website, so this will be a bit shorter than originally planned.

This is a great book, well worth the buy. It has fantastic art and great exposition for all its major areas.

I did find a distracting number of errors throughout however, ranging from simple typos (such as the Alkenstar stat block indicating 93% dwarven population; or the description of Bhopan's Eternal Bloom palace not aligning with the provided map in cardinal directions), missed words in sentences, and confusing inconsistencies (such as the myth of Dongun Hold's "eternal stews" being incompatible with the fact that the city doesn't use fire for cooking for a season every year). Paizo usually has an excellent standard of editing and proofreading, which is what makes these errors all the more glaring.

I also personally do not understand the niche the Vishkanya ancestry is meant to occupy. The others are all great, but I fail to see what really sets the Vishkanya apart aside from "misunderstood", something already readily represented in other player options like the tiefling. They might have had a place as a heritage, but they seem to lack substance as a full ancestry.


Full Name

Julkashatil

Race

| SP 14/14, HP 22/22, RP 5/5 EAC 18 (20), KAC 20(22) | Fort +4, Ref +2, Will + 3, +2 vs Fear | Per +5 (low light), Sense Motive +1

Classes/Levels

| Speed 30 ft | Low Light, Unarmed

Gender

Male N Vesk Soldier 2 (Blitz) Mercenary | Active Conditions: None

Strength 18
Dexterity 14
Constitution 12
Intelligence 9
Wisdom 10
Charisma 10

About Julkashatil

Name Julkashatil
Class Soldier (Blitz) 2
N Medium humanoid (Veskr)
Init +6; Senses Low Light Vision Perc +0, SM +0,

--------------------
Defense
--------------------
EAC 18(20 Close Combat), KAC20 (22 Close Combat)
SP 14 HP22 RP 5
Fort +4, Ref +2, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +6 for 1d8+4 S
unarmed +6 for 1d3+4
Ranged Laser Pistol +4 for 1d4F
semi-auto Pistol +4 for 1d6P
crossbolter tactical +4 for 1d10P (unwieldy)
Space 5 ft.; Reach 5 ft.

Statistics:

--------------------
Str 18, Dex 14, Con 12, Int 9, Wis 10, Cha 10

Skills
Acrobatics: +6 (2 rank, +2 Dex, +3 Class, -1 Armor check)
Athletics: +9 (2 rank, +4 Str, +3 Class, +1 Theme -1 Armor check)
Intimidate +4 (1 rank, +0 Cha, +3 Class)

Starship-Combat Version of Skills
Gunnery : +4 (2 rank, BAB 2)
Feats
Cleave : Extra attack if first misses
Close combat : +2 AC vs ranged when in melee

Languages Common, Vesk

Theme Mercenary

Other Abilities

Combat Gear
Long sword, Laser Pistol, Semi Auto Pistol, Crossbolter tactical, golemforged Plating 2
Other Gear
Consumer Backpack (3), Everyday clothing (2), Hygiene Kit (3)
114 credits

Bot Me!:

Jul usually advances into combat with his longsword in one hand and his laser pistol in another trying to engage two opponents at once

If full attacking and only one opponent will attack twice in melee

Generally uses tactical crossbolter in ranged combat, relying on unarmed strike if somebody closes

[dice=longsword]1d20+6[/dice] for [dice=damage]1d8+4[/dice]
[dice=unarmed]1d20+6[/dice] for [dice=damage]1d3+4[/dice]

Full attack
[dice=longsword]1d20+6-4[/dice] for [dice=damage]1d8+4[/dice]
[dice=longsword]1d20+6-4[/dice] for [dice=damage]1d8+4[/dice]

[dice=Crossbolt tactical]1d20+4[/dice] for [dice=damage]1d10[/dice]
[dice=laser pistol1d20+4[/dice] for [dice=damage]1d4[/dice]
[dice=semi auto pistol]1d20+4[/dice] for [dice=damage]1d6[/dice]

In ship combat he will be a gunner

[dice=gunner]1d20+4[/dice]