![]() ![]()
So, I got the Humble Bundle deal with all 6 books in both PDF and Foundry. In order to use the latest PF2e remastered module I had to upgrade to Foundry V12, but now when I try to enable the Blood Lords module I get An error occurred while rendering SigilPF2EAdventureImporter 22. You are only allowed to load template files with an extension in [html,handlebars,hbs]
With Foundry v11 as soon as I enabled the Blood Lords module I got the maps to show.
Is Foundry v12 supported for Blood Lords? ![]()
Zapp wrote:
Ah, got it! Thanks! ![]()
AlephOzone wrote: The text in page 86 seems to reference abilities that the monster in that page doesn't actually have Usually the monster's stat blocks list the Recall Knowledge DC to know info about them (ie: http://2e.aonprd.com/Monsters.aspx?ID=381 -> Recall Knowledge - Animal (Nature): DC 16 ), but the monsters entries in the AP are missing this. ![]()
Hello folks, our group likes to play a "pure" PF game: 4 PCs, 15 pts buy, minimal 3rd party material, minimal house rules. I'm preparing to GM Strange Aeons and a player has asked if he could use the races that appear in Advanced Race Guide (he's currently considering Changeling or Tengu). I admit that thematically they both fit quite nicely. Could this tip the balance in the adventure requiring tweaks down the road (ie: add monsters, change tactics, etc)? Would other players feel this PC has an unfair advantage? Any other potential issues? In all my games we have sort of stuck to core races, so I'm not too sure about the impact of the uncommon races in Adventure Paths. Thanks! ![]()
I had been considering joining PFS for quite some time, but was always put off by the steep learning curve. I was also afraid of being "that guy" who wasn't optimized well enough and was a drag to the party. When I discovered that the local lodge has always a Core table, I jumped into it! Now that I have been playing for a few months I was brave enough to also generate my first non-Core character. So yes, Core definitely helps! |