
dhyr |
Eltacolibre wrote:
don't need to be super complex just some details here and there can make it more interesting. Like take a good look at the first fight in rise of the runelords where the goblins are too busy eating food from the table to even consider the PC a threat to them.
I don't think thats what I'm looking for. Sure giving the monsters an additional goal makes the fight a bit deeper but overall this is just a method to make the fight easier. The PC's wont care for the goblins eating stuff. They will walk to them and then start hacking - resulting in the same static combat I want to avoid
Eltacolibre wrote:
Maybe you are fighting on top of a collapsing tower, where all the borders of the map keep falling off, forcing the players to cluster, great vs a monster/enemy who can take advantage of AOE.
Not a bad one but I guess It does not make a big difference however I can see myself using it.