| dhyr |
Hi,
I always fell that fights were kinda boring. You place a few monsters vs your party then they move one or two rounds until they can reach each other and the next few rounds is just throwing dice over and over again until you did enough damage. With my just started campaign I try to make thinks a bit different. What I want are encounters that forces the players to move a bit more and make tactical decisions to make fights more then just rolling dice and maybe a "ok lets gang up on that one".
However I lack some concrete ideas about what could be done. One idea is to have some sort of endless spawing monsters (or undead coming back to life after slain) so the PC's have to move through a field of monsters to get to whatever causes the spawning.
What are your ideas that you used or can think of. How can you integrate the environment into your fights.